warbasher Posted July 22, 2009 Share Posted July 22, 2009 I personally don't like the new idea for the weapon system. It would make the zombies even more powerful, and I think zs should stay simple. As for the weight system, your weight should be affected by your overall weapons, rather than the weapon you have equipped. I'm tired of the humans shooting the zombies, then equipping a knife and out running the zombies. Here's another suggestion: dropping ammo. Ammo can only be picked up by humans who have a gun in their inv. that requires that ammo. The amount of ammo you can drop in a clip depends on your gun's clipsize. You can drop half of a clip, a full clip, or a custom amount of bullets. Link to comment
Deluvas Posted July 22, 2009 Share Posted July 22, 2009 At the moment, the game is being screwed by people like me or Sneed and others that suicide at the beginning of the round, kill everyone in a matter of minutes, redeem at 2 remaining humans, and either win or lose. (with shotgun of course!) So, we really need a change! Link to comment
Ywa Posted July 22, 2009 Author Share Posted July 22, 2009 The big update might take a few days longer. I expect the first beta test (which everyone is invited to) coming friday evening. After that beta test I need to balance everything more, before putting it up on the server. Link to comment
Darkstar Posted July 22, 2009 Share Posted July 22, 2009 The big update might take a few days longer. I expect the first beta test (which everyone is invited to) coming friday evening. After that beta test I need to balance everything more, before putting it up on the server.what time?or will you be announcing it on steam? Link to comment
Ywa Posted July 22, 2009 Author Share Posted July 22, 2009 or will you be announcing it on steam?Yes.EditAlso. The infliction percentage won't appear after the update. The director calculates the difficulty and if the difficulty is hard (for humans) new classes will be unlocked. Classes might lock again if the difficulty lowers. Link to comment
Ze Leet Posted July 22, 2009 Share Posted July 22, 2009 I don't really like that idea, I'd prefer if you coulud explore houses and find weapons, food health and people, (a bit like the last stand,an online game that rocks) at daytime you could move freely and protect your house and get more people,but at night the zombies are randomly chosen and all of them are ulocked straight away, then it goes to daytime and night and day.Plu;s there could be a gunstore where you could get handgun ammo and rifle ammo and stuff.plusplus:add mod where you can move stuff with e :3 Link to comment
Hundred2 Posted July 22, 2009 Share Posted July 22, 2009 Hmm first i didnt like the idea. but after i heard what Ywa said here. i think it will be awesome Link to comment
Ywa Posted July 22, 2009 Author Share Posted July 22, 2009 Some work in progress screenshots. I might start a beta test this evening. Will post an announcement when it's time!I also need some game tips (around 20 total). One like you see at the top (yeah I know I made a typo there). Link to comment
Darkstar Posted July 22, 2009 Share Posted July 22, 2009 (edited) - As normal zombie, prop kills are a easier way to redeem at times!- Remember that with prop-killing the smaller the prop, the more damaging to humans!- Health units are sparce on the map, so watch out!- As a human, working in small groups of 3/4 is better than large groups, or by yourself! - When Bean is zombie, run as fast as you can maybe more to come... Edited July 22, 2009 by ERROR 401 Link to comment
Ni pah Posted July 22, 2009 Share Posted July 22, 2009 Well have some noobs tips:- ammo is precious , Dont wastz it , try to crounch , use the iron sight and shoot at the zombie's head.- it's hard to survive alone, try to follow the big groups of survivors and stay with them-as a normal or poison zombie you can propkill , first look at the props you want to throw then click on it and aim fastly where you want to throw the props- as a headcrab, you have low health but you are hard to hit, try to sneak near the human and then attack constantly- As human, keep running , and dont turn your back to zombies.- as human watch for propkills, it can kill you instantly, if you see a zombie who is trying to propkill you , try to anticipate or hide behind an object. Link to comment
Dusty Posted July 22, 2009 Share Posted July 22, 2009 Personally, I think this is a very bad idea. I've read your post about the 'director' dropping better weapons near to more skilled players, but how does it calculate the skill of a player? Also, what's to stop a less skilled player from following you (which often happens) and picking up your weapon?Sorry to be so negative, I just don't see the need to make such a drastic change to an already fine system. If this change does happen, which by the looks of things is very probable, please place it on a seperate server. Link to comment
Bean Posted July 22, 2009 Share Posted July 22, 2009 I've looked at the screenshot and it seems absolutly awesome, be sure I'll be there for beta test !I just have one question, will there be new Greenshop powerups to buy with the upcoming update? Link to comment
Deluvas Posted July 22, 2009 Share Posted July 22, 2009 Personally, I think this is a very bad idea. I've read your post about the 'director' dropping better weapons near to more skilled players, but how does it calculate the skill of a player? Also, what's to stop a less skilled player from following you (which often happens) and picking up your weapon?Sorry to be so negative, I just don't see the need to make such a drastic change to an already fine system. If this change does happen, which by the looks of things is very probable, please place it on a seperate server.You can get skilled players, by incrementing some value, at the end of the round. Add most skilled players to a table and when the director spawns weapons, it searches if that player has <,> or = skill points. Link to comment
Hundred2 Posted July 22, 2009 Share Posted July 22, 2009 I think the skill can be seen in a few ways.Damage over time.Kills in a X period of time. damage to zombies.Average survival time. (does the director only calculate skill in 1 round and then its reset or does it keep track of your skill level over the maps?)etc etc. Link to comment
Deluvas Posted July 22, 2009 Share Posted July 22, 2009 (edited) If you have any ideas for a new zombie class choose menu, please post (the current one sucks!) Edited July 22, 2009 by Deluvas Link to comment
Cowchucker Posted July 22, 2009 Share Posted July 22, 2009 I got one for you papa smurf,Maybe a zombie that shoots something, almost like a poison headcrab but erm... doesnt have to stop and charge to shoot. he just shoots walks slow and has half the amount of health as a normal zombie that should be unlock late in the game, It also has the same model as the Zombine, it shoots out of the hole where his head should be. But im not sure what it will shoot, i guess if you want to keep it more ZS-ish then poison headcrab poison. I call it ... Hmmm i dont know but you get the idea another zombie that shoots something. Link to comment
Darkstar Posted July 22, 2009 Share Posted July 22, 2009 I got one for you papa smurf,Maybe a zombie that shoots something, almost like a poison headcrab but erm... doesnt have to stop and charge to shoot. he just shoots walks slow and has half the amount of health as a normal zombie that should be unlock late in the game, It also has the same model as the Zombine, it shoots out of the hole where his head should be. But im not sure what it will shoot, i guess if you want to keep it more ZS-ish then poison headcrab poison. I call it ... Hmmm i dont know but you get the idea another zombie that shoots something.why we dont use the zombine model? it can do the grenade thing, but walks slower when it does it, but can affect zombies as well?just a thought... Link to comment
Corby Posted July 22, 2009 Share Posted July 22, 2009 He said "the zombie class choose MENU" lol, I think he means graphic ideas lol, not new classes. Link to comment
Cowchucker Posted July 23, 2009 Share Posted July 23, 2009 He said "the zombie class choose MENU" lol, I think he means graphic ideas lol, not new classes.Shit... Well Deluvas no ideas coming from us IW admins.../me whispers to error Score 1 for us IW admins 0 for ZS they are confused.Corby you made my inteligent level go down by 20 points Link to comment
Darkstar Posted July 23, 2009 Share Posted July 23, 2009 He said "the zombie class choose MENU" lol, I think he means graphic ideas lol, not new classes.Shit... Well Deluvas no ideas coming from us IW admins.../me whispers to error Score 1 for us IW admins 0 for ZS they are confused.Corby you made my inteligent level go down by 20 pointsmeh, i still think that a new class would be a good idea anyway Link to comment
Ywa Posted July 23, 2009 Author Share Posted July 23, 2009 If I would add a new class I already have an idea myself. Link to comment
Holy Posted July 23, 2009 Share Posted July 23, 2009 Yea Ywa first i just dont liked the idea but yesterday i tested it with you and the others and it was just awesome. I have there one question... Is it still possible to move(hit) guns as zombie ? If yes it should be unaible cause zombies can throw the guns into toxic fumes and humans won Link to comment
Deluvas Posted July 23, 2009 Share Posted July 23, 2009 Zombies will have better things to do than find weapons in the map and throw them into the fumes... Link to comment
Sneed Posted July 23, 2009 Share Posted July 23, 2009 (edited) why just don't let the weapons be stuck in the floor... Edited July 23, 2009 by Sneedbeard Link to comment
Ywa Posted July 23, 2009 Author Share Posted July 23, 2009 Zombies will have better things to do than find weapons in the map and throw them into the fumes...That. Link to comment
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