Holy Posted September 1, 2009 Share Posted September 1, 2009 uhm Deluvas when will the small update come out ? Quote Link to comment
Clavus Posted September 1, 2009 Share Posted September 1, 2009 - No collision between teammates (left4dead style) - (there is a problem, though, as Ywa said.. You can camp in each other :<)http://wiki.garrysmod.com/?title=Entity.BoundingRadiusplayerentity:ApplyForceCenter(Vector(20 , 0 , 0))Try that.Player:SetVelocity works just as fine. Quote Link to comment
Deluvas Posted September 5, 2009 Share Posted September 5, 2009 Agreed with Clavus on this one. Quote Link to comment
Lemon! Posted October 19, 2009 Share Posted October 19, 2009 Umm. What is drag system? Quote Link to comment
Sneed Posted October 19, 2009 Share Posted October 19, 2009 Umm. What is drag system?The drag system was for pulling props out of the way by pressing e so you could drag [if its to heavy] or lift, But someone found a glitch on the drag system by rapidly pressing e you shot away all your shoots in less then 0.01 seconds Quote Link to comment
Lemon! Posted October 19, 2009 Share Posted October 19, 2009 Oh. Well...That was obvious. Umm, my bad.Thanks anyway Sneed. I'll go check ZS right nao then. Quote Link to comment
Holy Posted October 19, 2009 Share Posted October 19, 2009 i want to see how the new turret will like naooooo ! Quote Link to comment
Hundred2 Posted October 20, 2009 Share Posted October 20, 2009 Urk. could we merge this thread and teh [ZS] Game update thread?Confusing.And i found a bug in the gun = reward systemIt works. only if the 6th / 15th/ 25th/ 40 th kill wasnt a assist. you are the only that must bring the zombie to 0 hp. cant be a assist or else no gun. Quote Link to comment
Flaming-Gabe Posted January 4, 2010 Share Posted January 4, 2010 after all these updates that medics lvling.. picking up 100 hp vials is pugged i ran over then and try push e and ran over but nothing it stays in 6 all the time.. pisses me off cuz usually in all games im the medic i just love to heal/help people Quote Link to comment
Hundred2 Posted January 4, 2010 Share Posted January 4, 2010 Are you shure you are damaged when you walk over them?You must be damaged (even 1 hp can do it) to pick em up Quote Link to comment
Deluvas Posted January 4, 2010 Share Posted January 4, 2010 after all these updates that medics lvling.. picking up 100 hp vials is pugged i ran over then and try push e and ran over but nothing it stays in 6 all the time.. pisses me off cuz usually in all games im the medic i just love to heal/help people Glad to hear you like healing people.. I'll be making the medkit better for you Quote Link to comment
TheGreenGrasshopper Posted January 4, 2010 Share Posted January 4, 2010 I LIKE HEALING PEOPLE TO!! ^^ XDbut I'm to much of a teamplayer to pick up freakin health vials if I have a medkit -.- what's the use of it then? Quote Link to comment
Pufulet Posted March 13, 2010 Share Posted March 13, 2010 (edited) when is the medic vial thing getting fixed? i wanna lvl up i prefer to keep my healing to myself > Edited March 13, 2010 by Pufulet Quote Link to comment
Darkstar Posted March 13, 2010 Share Posted March 13, 2010 When Deluvas' issues in his life are fixed. Quote Link to comment
humaneorb Posted September 28, 2010 Share Posted September 28, 2010 Btw what happened to turrents havent seen those for awhile Quote Link to comment
Dusty Posted September 28, 2010 Share Posted September 28, 2010 Btw what happened to turrents havent seen those for awhileRemoved. They were massively overpowered. Quote Link to comment
Sjossie Posted September 29, 2010 Share Posted September 29, 2010 Btw what happened to turrents havent seen those for awhileRemoved. They were massively overpowered.i don't really think the turrets themselves were overpowered. i think they are considered overpowered because of the camp spots they stand on, so they can only be reached by fast zombies or headcrabs which can't do a lot of damage to the turret because they are so weak Quote Link to comment
Re-volve Posted September 29, 2010 Share Posted September 29, 2010 Remove zombines, they are massively overpowered (shot 4 mags of buildup on one, no kill) Quote Link to comment
Pufulet Posted October 1, 2010 Share Posted October 1, 2010 Remove zombines, they are massively overpowered (shot 4 mags of buildup on one, no kill)deluvas will work on making the zombines weaker Quote Link to comment
Pufulet Posted October 1, 2010 Share Posted October 1, 2010 oh shit yeah an idea I had long time ago for Berserker: Make their melee attack speed faster, i think it makes sense, make it like 25% faster or twice as fast? Quote Link to comment
NECROSSIN Posted October 2, 2010 Share Posted October 2, 2010 Well, ZS keeps getting better and better Quote Link to comment
Albino_Gunner Posted October 2, 2010 Share Posted October 2, 2010 Btw what happened to turrents havent seen those for awhilegrave digging XD 7 months is officialy dead imo.anyway since when can zombines crouch?!?!? it's the worst update ive seen since the savage murder of zerks. Quote Link to comment
Griffon Posted October 2, 2010 Share Posted October 2, 2010 I dislike zombine crouch there mant to be big and cumbersome, and it renders alot of safe spots useless as you cant kill zombines even with 15 auto shotty shells . There weakness is meant to be there size.... Quote Link to comment
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