Hundred2 Posted November 2, 2010 Posted November 2, 2010 Trying to animate the M4 Ingame ViewNot ingame Quote
Mr. Darkness Posted November 2, 2010 Posted November 2, 2010 eehNow Im working on my future.Wont see you for long i think (only if my parents will be at their work and I will silently get the driver and connect to the internetz).If everything will go well... then I will meet you in Belgium in January Quote
Clavus Posted November 18, 2010 Author Posted November 18, 2010 I can model woooooooooooEDIT:Dude now I'm making lego Quote
Clavus Posted November 27, 2010 Author Posted November 27, 2010 Tool I'm making. Will be used to design some weapons for GunRun. Quote
Deluvas Posted November 27, 2010 Posted November 27, 2010 Currently learning/testing everything the C Lua API has to offer. Quote
Mayco Posted November 27, 2010 Posted November 27, 2010 Looks nice, Clavus. Stuff like SolidWorks is more industrial based/CAD-software right? Quote
Clavus Posted November 27, 2010 Author Posted November 27, 2010 Looks nice, Clavus. Stuff like SolidWorks is more industrial based/CAD-software right?Yeah, it's for product / industrial design. Using it as part of my Minor study. The program is pretty awesome, when it's not crashing. Quote
Hero Posted November 27, 2010 Posted November 27, 2010 An experimental, minimal VM: qxInt program[] = { //Initialize the counter QX_CONST, 0, QX_CONST, 1, QX_SET, //Get current value QX_CONST, 0, QX_CONST, 0, QX_GET, //Increment value and store QX_CONST, 1, QX_ADD, QX_SET, //Print the value QX_CONST, 0, QX_GET, QX_PRINT, //Jump back to get current value QX_CONST, 1, QX_CONST, 4, QX_JIF }; qxDo( program );This program infinitely increments a counter and prints each value to the console I plan on using the VM as backend for some experimental programming language later. Quote
Pufulet Posted November 28, 2010 Posted November 28, 2010 Kinda obvious on what I was working on.Im nearly done with my latest map. And thx to Mr.Darkness for the help with entities and triggers. Quote
Clavus Posted November 29, 2010 Author Posted November 29, 2010 First version of the tool is done http://www.facepunch.com/threads/1032378-SWEP-Construction-Kit-developer-tool-for-modifying-viewmodels-ironsights Quote
Navo Posted December 1, 2010 Posted December 1, 2010 (edited) Hundred2 and Mayco should know what this is. Edited December 1, 2010 by Squirrel-Dude Quote
Hundred2 Posted December 1, 2010 Posted December 1, 2010 Yes.He bought a broken one for a cheap price and if he fixes it, he'll sell it for more cash Quote
Clavus Posted December 2, 2010 Author Posted December 2, 2010 Took hours to make every part of that toy train, and then assemble it. But it's done now. Quote
Bert Posted December 2, 2010 Posted December 2, 2010 Nice Solidworks skills, I use it quite extensively for my product design course and I can say for anyone who hasn't used it before, it's a bitch to get the hang of. Good work Clavus. Quote
Clavus Posted December 2, 2010 Author Posted December 2, 2010 Yeah, it has a ton of features that you just need to figure out. Plus construction complex models is like a puzzle on itself, which makes it kind of fun actually Quote
MrZunz Posted December 2, 2010 Posted December 2, 2010 My client login screen, with a WCF service behind it Quote
oDi_W Posted December 2, 2010 Posted December 2, 2010 I'm working on my self feeding house made of wood @ Minecraft.not the best pic:but its the only i have at the moment Quote
BouweV Posted December 2, 2010 Posted December 2, 2010 (edited) Hey look at that awesome fort in the background. (@oDi.W)Front side is done, working on the other 3 sides to add windows and wood shizzle =] Edited December 2, 2010 by BouweV Quote
Mayco Posted December 2, 2010 Posted December 2, 2010 Giving Lua a shot (again):Hardcore shit bro Quote
Clavus Posted December 2, 2010 Author Posted December 2, 2010 That reminds me, I got world model positioning for my SWEP Construction Kit working yesterday: Quote
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