bastardman Posted March 15, 2010 Share Posted March 15, 2010 (edited) It's pretty cool, I have the same DELL mouse in the background Edit: Haha oh wow, googled "titus", then backspaced it to delete the cookie, it stopped at "tit" and then mother entered the room and wanted to search for something Edited March 15, 2010 by Redgord Quote Link to comment
Mayco Posted March 15, 2010 Share Posted March 15, 2010 New picture.To do list:- Add textures- Add bumpmaps- Finish the models, mainly making them a bit more round instead of boxes Quote Link to comment
VMR Posted March 15, 2010 Share Posted March 15, 2010 Wow, that looks awesome makes me want to spend more time learning it :/ Quote Link to comment
bastardman Posted March 20, 2010 Share Posted March 20, 2010 (edited) Toying around a bit with lights + added a few thingsEdit: Sortof, half finished now... got to add moar detailsan teaserEdit2: found out how to make resolution larger, so uhm, have a silly sortof low-res wallpaper Edited March 20, 2010 by Redgord Quote Link to comment
Botervloot Posted March 20, 2010 Share Posted March 20, 2010 Funny tank. You should make it a vehicle, that makes you drive n kill people Quote Link to comment
bastardman Posted March 22, 2010 Share Posted March 22, 2010 (edited) And here is a canEdit: hehe, oh wow, check this outAbove render is the "unoptimized" can, that is, 'round 1500 polysnow HERE is the optimized700 polysisn't that amazingEdit2: Angle fucked up render, it looks somewhat shorter now, just, ignore thatEdit3: Pre-render comparisons, cause I love comparisons Edited March 22, 2010 by Redgord Quote Link to comment
bastardman Posted March 24, 2010 Share Posted March 24, 2010 (edited) And the soda cans vending machineEdit: yes I know it looks boring and dull, but I guess textures and bumpmaps will fix thatAlong with some lesser modellingAnd a little render w/ cans! Edited March 24, 2010 by Redgord Quote Link to comment
TheGreenGrasshopper Posted March 24, 2010 Share Posted March 24, 2010 still not to resize the jars tho, but it looks excellent atm Quote Link to comment
Njittie Posted March 24, 2010 Share Posted March 24, 2010 does writing a funk song on my guitar count? Quote Link to comment
deathbycrowbar Posted March 24, 2010 Share Posted March 24, 2010 Hey Red what program are you using for the modelling?(sorry if someone has asked already but I cba to read the whole thread) Quote Link to comment
Botervloot Posted March 24, 2010 Share Posted March 24, 2010 Hey Red what program are you using for the modelling?(sorry if someone has asked already but I cba to read the whole thread)3DSMAX Quote Link to comment
deathbycrowbar Posted March 24, 2010 Share Posted March 24, 2010 Hey Red what program are you using for the modelling?(sorry if someone has asked already but I cba to read the whole thread)3DSMAXHm I'm guessing it's not free. I saw a free modelling program called Blender the other day. Has anyone here used it and is it any good? Quote Link to comment
Botervloot Posted March 24, 2010 Share Posted March 24, 2010 Hey Red what program are you using for the modelling?(sorry if someone has asked already but I cba to read the whole thread)3DSMAXHm I'm guessing it's not free. I saw a free modelling program called Blender the other day. Has anyone here used it and is it any good?I have.Tried it. Not digging modelling programs that much, couldn't understand anything of it. Quote Link to comment
Hundred2 Posted March 24, 2010 Share Posted March 24, 2010 (edited) Maek map. EDIT: Ff i see the tile floor isnt correct. (gap)Need to fix that soon Edited March 24, 2010 by Hundred2 Quote Link to comment
Botervloot Posted March 24, 2010 Share Posted March 24, 2010 (edited) Try aligning those brushes.Put the player inside the brushes; not in the "nothing-ness"Thin brushes, yet different sizes. Edited March 24, 2010 by Botervloot Quote Link to comment
Clavus Posted March 24, 2010 Author Share Posted March 24, 2010 Trying to achieve a specific atmosphere... not quite there yet. Quote Link to comment
Clavus Posted March 25, 2010 Author Share Posted March 25, 2010 Castle flash series?We have a winner. The setting of that flash series amazes me. Quote Link to comment
EmRA Posted March 25, 2010 Share Posted March 25, 2010 Awesome, always wanted map about Castle in source. Especially for gmod Quote Link to comment
Clavus Posted March 25, 2010 Author Share Posted March 25, 2010 Need to collect some more reference pics from the series first. Quote Link to comment
Hundred2 Posted March 25, 2010 Share Posted March 25, 2010 Try aligning those brushes.Put the player inside the brushes; not in the "nothing-ness"Thin brushes, yet different sizes.Yessir.And how to make some good stairs?Just make the blocks small enough? Quote Link to comment
Clavus Posted March 25, 2010 Author Share Posted March 25, 2010 Try aligning those brushes.Put the player inside the brushes; not in the "nothing-ness"Thin brushes, yet different sizes.Yessir.And how to make some good stairs?Just make the blocks small enough?Yup. Don't forget to turn them into func_detail brush entities, or you'll screw over vvis. Quote Link to comment
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