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Mr. Green Gaming

What are you working on?


Clavus

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Posted (edited)

It's pretty cool, I have the same DELL mouse in the background :V

Edit: Haha oh wow, googled "titus", then backspaced it to delete the cookie, it stopped at "tit" and then mother entered the room and wanted to search for something

Edited by Redgord
Posted (edited)

Toying around a bit with lights + added a few things

post-12-126904335786_thumb.jpg

Edit: Sortof, half finished now... got to add moar details

an teaser

post-12-12690473256_thumb.jpg

Edit2: found out how to make resolution larger, so uhm, have a silly sortof low-res wallpaper :V

post-12-1269048057_thumb.jpg

Edited by Redgord
Posted (edited)

And here is a can

post-12-126929578444_thumb.jpg

Edit: hehe, oh wow, check this out

Above render is the "unoptimized" can, that is, 'round 1500 polys

now HERE is the optimized

post-12-126929608255_thumb.jpg

700 polys

isn't that amazing

Edit2: Angle fucked up render, it looks somewhat shorter now, just, ignore that

Edit3: Pre-render comparisons, cause I love comparisons

post-12-126929627268_thumb.jpg

Edited by Redgord
Posted (edited)

And the soda cans vending machine

post-12-126945308306_thumb.jpg

Edit: yes I know it looks boring and dull, but I guess textures and bumpmaps will fix that

Along with some lesser modelling

And a little render w/ cans!

post-12-12694543663_thumb.jpg

Edited by Redgord
Posted

Hey Red what program are you using for the modelling?

(sorry if someone has asked already but I cba to read the whole thread)

3DSMAX

Hm I'm guessing it's not free. I saw a free modelling program called Blender the other day. Has anyone here used it and is it any good?

Posted

Hey Red what program are you using for the modelling?

(sorry if someone has asked already but I cba to read the whole thread)

3DSMAX

Hm I'm guessing it's not free. I saw a free modelling program called Blender the other day. Has anyone here used it and is it any good?

I have.

Tried it. Not digging modelling programs that much, couldn't understand anything of it.

Posted

Try aligning those brushes.

Put the player inside the brushes; not in the "nothing-ness"

Thin brushes, yet different sizes.

Yessir.

And how to make some good stairs?

Just make the blocks small enough?

Posted

Try aligning those brushes.

Put the player inside the brushes; not in the "nothing-ness"

Thin brushes, yet different sizes.

Yessir.

And how to make some good stairs?

Just make the blocks small enough?

Yup. Don't forget to turn them into func_detail brush entities, or you'll screw over vvis.

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