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Mr. Green Gaming

What are you working on?


Clavus

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And here is a can

post-12-126929578444_thumb.jpg

Edit: hehe, oh wow, check this out

Above render is the "unoptimized" can, that is, 'round 1500 polys

now HERE is the optimized

post-12-126929608255_thumb.jpg

700 polys

isn't that amazing

Edit2: Angle fucked up render, it looks somewhat shorter now, just, ignore that

Edit3: Pre-render comparisons, cause I love comparisons

post-12-126929627268_thumb.jpg

Edited by Redgord
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Hey Red what program are you using for the modelling?

(sorry if someone has asked already but I cba to read the whole thread)

3DSMAX

Hm I'm guessing it's not free. I saw a free modelling program called Blender the other day. Has anyone here used it and is it any good?

I have.

Tried it. Not digging modelling programs that much, couldn't understand anything of it.

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Try aligning those brushes.

Put the player inside the brushes; not in the "nothing-ness"

Thin brushes, yet different sizes.

Yessir.

And how to make some good stairs?

Just make the blocks small enough?

Yup. Don't forget to turn them into func_detail brush entities, or you'll screw over vvis.

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