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Mr. Green Gaming

Suggestion: Skill & Leveling System.


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Introducing the Skill & Leveling System

Explaining the Skill & Leveling system:

- The skill system will predict how players perform when it becomes to racing, it learns how the player carry out in the game and give him a skill rank, just like any other competitive game, so let me explain what are the requirements to reach a certain level and have a skill. There's going to be two things, level and the skill, level is going to count what player have already done by experience (XP), for the skill system it's going to rate the player racing performance and set it into a certain skill group. 

Leveling System:

- For each statistic there's going to be an experience point just like the following picture. 

XVuD9yB.png

Levels:

 

vqYmeK6.png
(Unlimited levels / 2500XP+ for others)

• Skills:

9t2MWQX.png

 

7Qpum5y.png

(made from scratch)

Edited by HazardousFTW
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Okay! Idea of leveling system is great! I gave this suggestion in official thread.

I think it's too more xp for some things. It should be like (in my opinion): 

  • Finishes - 30XP 
  • Wins - 10th 5XP, 9th 6XP, 8th 7XP, 7th 10XP, 6th 15XP, 5th 30XP, 4th 45XP, 3rd 60XP, 2nd 75XP, 1st 90XP
  • Kills: 10XP per kill (DD, DL & SH)
  • RTF: 80XP
  • Tops 10 (only for make top, not like give XP for tops per month): 1ST - 1000XP, 2ND - 900XP, 3RD 800XP... and minus 100XP for next lvls.

I don't agree that should be XP for start map.

Levels → It should be rising xp, not static.


Example:
Level 1 → 100 XP
Level 2 → 200 XP
Level 3 → 400 XP
Level 4 → 800 XP
Level 5 → 1500 XP
Level 6 → 2600 XP
Level 7 → 4200 XP
Level 8 → 6400 XP
Level 9 → 9300 XP
Level 10 → 13000 XP

 

I would like to add things you can unblock on the some level. Example: You can: write message on 1 level; buy maps on 5 levels;   buy PJ on 8 level; create team on 10 level etc.

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13 hours ago, Matiasz said:

Okay! Idea of leveling system is great! I gave this suggestion in official thread.

I think it's too more xp for some things. It should be like (in my opinion): 

  • Finishes - 30XP 
  • Wins - 10th 5XP, 9th 6XP, 8th 7XP, 7th 10XP, 6th 15XP, 5th 30XP, 4th 45XP, 3rd 60XP, 2nd 75XP, 1st 90XP
  • Kills: 10XP per kill (DD, DL & SH)
  • RTF: 80XP
  • Tops 10 (only for make top, not like give XP for tops per month): 1ST - 1000XP, 2ND - 900XP, 3RD 800XP... and minus 100XP for next lvls.

I don't agree that should be XP for start map.

Levels → It should be rising xp, not static.


Example:
Level 1 → 100 XP
Level 2 → 200 XP
Level 3 → 400 XP
Level 4 → 800 XP
Level 5 → 1500 XP
Level 6 → 2600 XP
Level 7 → 4200 XP
Level 8 → 6400 XP
Level 9 → 9300 XP
Level 10 → 13000 XP

 

I would like to add things you can unblock on the some level. Example: You can: write message on 1 level; buy maps on 5 levels;   buy PJ on 8 level; create team on 10 level etc.

I know minimum 10players who should get “Green Master” rank instantly . For this rank need higher requirements ;) 

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1 hour ago, KneeLzy said:

I know minimum 10players who should get “Green Master” rank instantly . For this rank need higher requirements ;) 

The whole requirements for everything will be changed, but you get the point of the idea.

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I know that Cena and other developers make difference or similar level and rank system. I hope I give you some new ideas.

Leveling system

XP required is dependent from XP rewards. What I mean? The system should be enough hard (to get high level) but not too hard. I think max level should exist for start system. Example 50 level. How long we should play and how often to get the maximum level (50)? Month?  Three month? How high level you should get if you will be play one or two years?

I read article about levels formula, you can read here. I took formula from there and changed for myself. I decided that level 1 is start level (not 0 lvl)

100 * (level^2) - (100 * level)

We have then:

Level XP required
1 0
2 200
3 600
4 1200
5 2000
6 3000
7 4200
8 5600
9 7200
10 9000
11 11000
12 13200
13 15600
14 18200
15 21000
16 24000
17 27200
18 30600
19 34200
20 38000

Unblock options:
It's a lot of options which we can add to unblock if you have enough level. What level is required to unblock the option? We can discuss about it.

Options:

  • Private messages (some low lvl)
  • Horns
  • Skins
  • Buy vehicles and modify them
  • Perks (other level for every perk? I'm not sure about this option, I mean 'perks')
  • Buy maps(?)
  • Join to team
  • Create a team (high level)
  • Transfer GCs
  • and others options...

Rewards:

At start I want say that premium account will exist in future, so I suggest give them 120-150% more XP than normal account

  1. TOP10 ( no rewards if the top has empty places! )
    Place XP dependent from played time (map)
    100> 100>x>50 >50
    1ST 1000 500 250
    2ND 900 450 225
    3RD 800 400 200
    4TH 700 350 175
    5TH 600 300 150
    6TH 500 250 125
    7TH 400 200 100
    8TH 300 150 75
    9TH 200 100 50
    10TH 100 50 25
  2. Checkpoints: It's good idea for Race server but no more than 5XP for 10 checkpoints and on the MIX should be disabled.
  3. Be honest, it's all examples. We can more discuss about how many you get XP as reward if level system (XP required) will decided by mrgreen crew .


Ranks:
I'm hesitant. I think it's good idea but I don't want it as player. I'm old man and I prefer only levels instead ranks but...
If it will be added, I do nothing. However, skills/ranks what you made is suitable for Race server.  Should we decided for other ranks on Race server and MIX Server? I think so. In addition to your ranks I suggest add special ranks for people who made maps or helped server in different way.

----
I can forgot about sth. I didn't have enough time to develop the thread.
Let's discuss!

Enjoy!

Edited by Matiasz
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