Clavus Posted December 23, 2009 Posted December 23, 2009 Since people have a lot of questions about the shop items, I'll describe all I can here.You can also type "!itemhelp" ingame once you spawned. It'll show you info on some of the special abilities currently active for that class.Some items expire after some time (the others will last forever). After an item expires you can re-buy it in the shop for a new period And now the list:Metal / Steel ForgingClass: EngineerRequirements: NoneDescription: Restores 3 / 6 metal per secondUseful for: Anything! Don't have to go running for metal each time.StopwatchExpires after 30 days.Class: AnyRequirements: Be in an non-Arena serverDescription: You respawn pretty much instantly (2 seconds)Useful for: You drop right back in the action of course! Nice for impatient people like me!Lock 'n LoadExpires after 30 days.Class: AnyRequirements: Only works for weapons that consume ammo. Duh.Description: Gives you 2x the amount of ammo at spawn or after going to a supply closet. Ammo crates won't restore more than the default amount though!Useful for: Do you know how bloody fast you're through your grenade ammo normally?The Invisible ManClass: SpyRequirements: Only refills when your cloak would normally refill (so while you're not cloaked).Description: Faster cloak regeneration.Useful for: Infiltration missions and backstabbing people that thought they killed you twice.SuperchargerClass: MedicRequirements: NoneDescription: Faster uber gauge filling.Useful for: Being invincible faster than the other team.Sapper ThrowClass: SpyRequirements: NoneDescription: Allows you to throw your sapper, which will temporarily (5 seconds) disable any building in a range of a few meters. Can't be broken.How to use: Equip the sapper and throw using the reload button.Useful for: Quickly disabling sentries from a small distance.JetpackClass: PyroRequirements: At least 10 flamethrower fuel. But more is advised.Description: Allows you to use your flamethrower fuel for jetpack bursts.How to use: jump, then press and hold the jump key again. Useful for: It won't sent you into orbit, but it does give you enough of a boost to clear some nasty gaps and flank the other team.Disguise JutsuClass: PyroRequirements: You need to have the Backburner equipped.Description: You disguise as a barrel.How to use: Hold the backburner, crouch, and press the secondary fire reload button.Useful for: It makes the Backburner twice as useful, since people are actually walking right past and exposing their backs to you! It's also damn funny.StypticClass: MedicRequirements: None.Description: You can use your ubercharge to heal yourself.How to use: Equip the medigun / kritzkrieg, and hold your secondary fire button.Useful for: Healing yourself, duh!Super Scout BrosClass: ScoutRequirements: Be good at jumping on peopleDescription: Jump on an enemy's head to cause a short blackout. They'll be slower for a second and their screen will fade to gray for a moment.Useful for: Generating hilarious scenes. More funny than actually useful, but good jumpers might get an advantage from it.Metal HopperClass: EngineerRequirements: NoneDescription: Build a dispenser, stand on it, and destroy it. Jump while destroying to launch somewhat higher. The blast and launch are must stronger if you upgrade your dispenser first and allow it to fill up with metal. Useful for: Jumping to higher locations to build your nest.Marking ShotClass: SniperRequirements: Only works with the sniper rifleDescription: Any enemy you hit will get a small beacon for about 10 seconds.Useful for: You see your enemy hiding just around the corner.Sleep SwitchClass: EngineerRequirements: NoneDescription: Allows you to put your sentry in standby. How to use: Build a sentry, and put it to sleep by pressing the secondary fire while having the wrench equipped. During this 'sleep' your sentry will regain any lost health slowly. It's more vulnerable of course.Useful for: You're out of metal or you don't want to spend metal on repairs.Flying DoctorClass: MedicRequirements: NoneDescription: You can stick to your stickie-jump-happy teammates by pulling yourself towards them when they launch themselves.How to use: Start holding your jump key just before your target launches himself. Once he's off the ground, you'll be pulled towards him.Useful for: Healing everybody in need, no matter how far they'll fly.Centrifuge RotorClass: HeavyRequirements: NoneDescription: When you crouch and spin up the minigun barrel, you become practically immovable.Useful for: You can't be airblasted or shot back easily. Adrenaline DashClass: SoldierRequirements: Need to have the shovel equipedDescription: After using the shovel taunt, you can launch enemies aside by dashing towards them. The dash is broken after a few seconds, or if you move any way but forward. Launched targets won't take damage from the launch, only fall damage afterwards. Useful for: Break enemy formations and cause chaos.If you guys still have questions, post them here. Quote
Botervloot Posted December 23, 2009 Posted December 23, 2009 describtions, describtions, describtions.Nice "describtions" though. Quote
TheGreenGrasshopper Posted December 24, 2009 Posted December 24, 2009 the only thing I keep wondering is for how long, I know I know Ywa and error keep telling me that it's below the items. But I don't have enouhg coins for +50% so it doesn't show for how long. or are only the insta respawn and ammo 30 days limit?? Quote
Lukkie Posted December 24, 2009 Posted December 24, 2009 (edited) "describtions" Edited December 24, 2009 by Lukkie Quote
Ywa Posted December 24, 2009 Posted December 24, 2009 the only thing I keep wondering is for how long, I know I know Ywa and error keep telling me that it's below the items. But I don't have enouhg coins for +50% so it doesn't show for how long. or are only the insta respawn and ammo 30 days limit??*facepalms*Why do you still ask if people answer you, when it's so obvious. Quote
Darkstar Posted December 24, 2009 Posted December 24, 2009 or are only the insta respawn and ammo 30 days limit??ONLY the Insta-Respawn & ammo have a 30 day limit, EVERYTHING else you get to keep forever Quote
TheGreenGrasshopper Posted December 24, 2009 Posted December 24, 2009 SEE that's the only thing I had to know, if only those 2 were 30 days <.< how could I know if everything says I'm to poor D: Quote
BlueYoshi97 Posted December 24, 2009 Posted December 24, 2009 Gotta catch 'em all!Really, Mr. Green, this is the awesomest thing ever. Quote
VforV Posted December 29, 2009 Posted December 29, 2009 There seems to be a problem with the 'no respawn time' thing. People that have this can run away immedeately, even if the round starts. It's called 're-spawn', so they haven't spawned before, so shouldn't been allowed spawning at the beginning of a new round, before everybody else can move. This can cause unfair advantages.Can this be fixed? Quote
TheGreenGrasshopper Posted December 29, 2009 Posted December 29, 2009 euhm it has nothing to do with that, you just have to keep pressing a move button at the end of the round and you can move freely at the next start <.< Quote
Clavus Posted December 29, 2009 Author Posted December 29, 2009 I really don't know what's causing it. Seems to work for everyone that moves at the moment the round resets. I'll try to debug this later. Quote
VforV Posted December 29, 2009 Posted December 29, 2009 euhm it has nothing to do with that, you just have to keep pressing a move button at the end of the round and you can move freely at the next start <.<Oh. Well I thought it was because of that, cause before the TF2 store was launched, this didn't happen. Quote
BlueYoshi97 Posted December 29, 2009 Posted December 29, 2009 euhm it has nothing to do with that, you just have to keep pressing a move button at the end of the round and you can move freely at the next start <.<Oh. Well I thought it was because of that, cause before the TF2 store was launched, this didn't happen. No, I think it's since the Soldier/Demoman update. Quote
Clavus Posted December 29, 2009 Author Posted December 29, 2009 Could you guys confirm if happens on other servers too? That way I'd know for certain it's one of our plugins or the game itself. Quote
-RatMan- Posted December 30, 2009 Posted December 30, 2009 I've seen this shizzle happen on the CTF/CP server and the Arena server. Quote
Ywa Posted December 30, 2009 Posted December 30, 2009 I've seen this shizzle happen on the CTF/CP server and the Arena server.Clavus probably means non-MrG TF2 servers. Quote
-RatMan- Posted December 30, 2009 Posted December 30, 2009 I've seen this shizzle happen on the CTF/CP server and the Arena server.Clavus probably means non-MrG TF2 servers.I have seen it happen on another server, but it had the same plug-ins :') Quote
TheGreenGrasshopper Posted December 30, 2009 Posted December 30, 2009 (edited) I'll try it out on a clean server, brbI made my own server and I couldn't move before round start, so perhaps it is some kind of plugin Edited December 30, 2009 by TheGreenGrasshopper Quote
Clavus Posted December 30, 2009 Author Posted December 30, 2009 I've seen this shizzle happen on the CTF/CP server and the Arena server.Clavus probably means non-MrG TF2 servers.I have seen it happen on another server, but it had the same plug-ins :')At least that means it's not the shop plugin.I'll try it out on a clean server, brbI made my own server and I couldn't move before round start, so perhaps it is some kind of pluginTry it on a clean dedicated. Quote
TheGreenGrasshopper Posted December 30, 2009 Posted December 30, 2009 I just found that if you throw the sapper 3 times you lose all cloak AND lose your disguise -.- which sux if you're trying to disarm 2 and try sapping the 3th sentry because if they see you undisguised they'll kill you even when disguising.and the server thing, since every single server uses a plugin it's hard finding a true clean server =P Quote
Clavus Posted January 10, 2010 Author Posted January 10, 2010 UPDATE:The 'Sapper Throw' sapper now lasts 5 seconds, to make it a little more effective. Also, instead of the primary fire button you must now use the reload button to throw it. Quote
BlueYoshi97 Posted January 10, 2010 Posted January 10, 2010 UPDATE:The 'Sapper Throw' sapper now lasts 5 seconds, to make it a little more effective. Also, instead of the primary fire button you must now use the reload button to throw it.Yes! Thank you so much. Quote
FadeNoir Posted January 11, 2010 Posted January 11, 2010 Also, instead of the primary fire button you must now use the reload button to throw it.Can the same be done for Styptic?Using the secondary fire button to heal can sometimes trigger the ubercharge when it's around 98/99% because of the startup time. Quote
BlueYoshi97 Posted January 11, 2010 Posted January 11, 2010 Magic, huh?Why not sell ALL items? There are more there that look really cool. Quote
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