Stelk Posted February 22, 2010 Share Posted February 22, 2010 This one is one of my best maps so far because it might change the gameplay a bit if the zs verison does not cut the npcs I spawned. (not zombies or soldiers or headcrabs) Watch out where your're walking. :>Screens:Link:http://www.garrysmod.org/downloads/?a=view&id=91928 Quote Link to comment
Notte Posted February 22, 2010 Share Posted February 22, 2010 Why all mappers for zs UBER PRO Its only one mapper for Iw except clavus, and he still work on his first map Quote Link to comment
Toaster Posted February 22, 2010 Share Posted February 22, 2010 Wow. Looks Nice! Quote Link to comment
Ywa Posted February 22, 2010 Share Posted February 22, 2010 Why all mappers for zs UBER PRO Its only one mapper for Iw except clavus, and he still work on his first mapBecause IW is played way less.EditAnd works fine with most CSS and HL2DM maps. Quote Link to comment
Notte Posted February 22, 2010 Share Posted February 22, 2010 Because IW is played way less.EditAnd works fine with most CSS and HL2DM maps.True, if it had not been for that I was so stupid and lazy, I should have learned Hammer Quote Link to comment
Pufulet Posted February 23, 2010 Share Posted February 23, 2010 (edited) what did you add to make the lights that bright?its somthing like env_glow isnt it?this map makes me jealous so i will work even more on zs_siege_v3 XD Edited February 23, 2010 by Pufulet Quote Link to comment
Clavus Posted February 23, 2010 Share Posted February 23, 2010 what did you add to make the lights that bright?its somthing like env_glow isnt it?this map makes me jealous so i will work even more on zs_siege_v3 XDenv_sprite entities. Just look for a tutorial on interlopers.net. Quote Link to comment
Deluvas Posted February 23, 2010 Share Posted February 23, 2010 I'll check this one, too, along with your last map (place Crates/Spawns, etc, and most likely add it to the cycle) Quote Link to comment
Hundred2 Posted February 23, 2010 Share Posted February 23, 2010 (edited) NPC's?Awesome. instead of hiding from zombies you hide from those angry 5 Combine Soldiers you pissed off.Sounds sweet Edited February 23, 2010 by Hundred2 Quote Link to comment
stalker-dude(nl) Posted February 23, 2010 Share Posted February 23, 2010 Good job on the detailing!Looks really cool. Quote Link to comment
Mr. Darkness Posted February 23, 2010 Share Posted February 23, 2010 (edited) Yarr!!! <3Excellent. I love the view Edited February 23, 2010 by Mr.Darkness Quote Link to comment
Stelk Posted February 23, 2010 Author Share Posted February 23, 2010 (edited) Thx guys. You're keep inspiring me to make more cool maps. The light entitiy is env_lightglow not env_sprite. Edited February 23, 2010 by Stelk Quote Link to comment
Navo Posted February 23, 2010 Share Posted February 23, 2010 NPC's?Awesome. instead of hiding from zombies you hide from those angry 5 Combine Soldiers you pissed off.Sounds sweet /me runs from strider. Quote Link to comment
Clavus Posted February 23, 2010 Share Posted February 23, 2010 Thx guys. You're keep inspiring me to make more cool maps. The light entitiy is env_lightglow not env_sprite.Well fuck, I've been doing it wrong Quote Link to comment
Sneed Posted February 23, 2010 Share Posted February 23, 2010 (edited) Well i'll be damned looks awesome keep up the good work. I hope theres alot of props to shoot Edited February 23, 2010 by Sneed Quote Link to comment
Mr. Darkness Posted February 23, 2010 Share Posted February 23, 2010 (edited) Why all mappers for zs UBER PRO Its only one mapper for Iw except clavus, and he still work on his first mapBecause IW is played way less.EditAnd works fine with most CSS and HL2DM maps.They look better with Css (well, some hl2dm maps go good too). I dont like de_train only because some effects are missing (like warghoul smell).But this is not to this map this is offtopic.Anyway.I dont know how can i make my light effects be changed. Like in De_dust2 or De_nuke. When you come in, all the light outside is more shine, but when you come out, everything is balanced. How do I do like that?P.S: I read the tutorials, tryed, but failed. Cant get it. Edited February 23, 2010 by Mr.Darkness Quote Link to comment
TheGreenGrasshopper Posted February 23, 2010 Share Posted February 23, 2010 wow stelk, it rlly looks nice and it has that ZS environment.it's stunning Quote Link to comment
Mr. Darkness Posted February 23, 2010 Share Posted February 23, 2010 Already tested it. Hmm the water texture has some errors.But all other things are awesomethose cannisters and the dropship make the game look cool.loved the map. Good job! Quote Link to comment
Botervloot Posted February 23, 2010 Share Posted February 23, 2010 A few questions from a fellow mapper:- How long do you work on these maps? (average)- A few of your maps are rather, "pingy" (give me a lower fps. Drasticly sometimes). Do you optimise? And how? Quote Link to comment
Stelk Posted February 24, 2010 Author Share Posted February 24, 2010 The fellow mapper asks me? Quote Link to comment
Clavus Posted February 24, 2010 Share Posted February 24, 2010 The fellow mapper asks me?Very likely. Quote Link to comment
Mr. Darkness Posted February 24, 2010 Share Posted February 24, 2010 Lolwut.I have a question too. (Asked that already)How to make like that:When you are inside of a house (for example), everything is shine outside, but when you come out, everything is darker. Do i have to do it with aeroportals + triggers? Quote Link to comment
stalker-dude(nl) Posted February 24, 2010 Share Posted February 24, 2010 (yes again comment)I've played it now in garry's mod and I like it even more. First I stepped into the lighthouse where I shot the barnicle with the RPG D:You've done a really good job How do you get those hills on the other side of the lake/water?That's something i still don't get.Anyway good job and my map is coming soon to Quote Link to comment
Stelk Posted February 24, 2010 Author Share Posted February 24, 2010 (yes again comment)I've played it now in garry's mod and I like it even more. First I stepped into the lighthouse where I shot the barnicle with the RPG D:You've done a really good job How do you get those hills on the other side of the lake/water?That's something i still don't get.Anyway good job and my map is coming soon to Its just the skybox. Although there is a way to make similar mountains/hills or whatever just like in ep2.About the 2 questions how long do I work on my maps.. well it rly depends how long I work on the map per day.About the seconde question, I can say that I am not that ogod in optimizing but 1 of the reason the maps lags is that I put too much props and details in it that makes it run slower in Gmod. Gmod = FPS killer.But this one should not cause any fps drop cuz I used areaportals. Quote Link to comment
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