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Mr. Green Gaming

zs_lighthouse


Stelk

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Posted
  On 2/22/2010 at 11:10 PM, Notte said:

Why all mappers for zs UBER PRO :o Its only one mapper for Iw except clavus, and he still work on his first map

Because IW is played way less.

Edit

And works fine with most CSS and HL2DM maps.

Posted
  On 2/22/2010 at 11:17 PM, Ywa said:

Because IW is played way less.

Edit

And works fine with most CSS and HL2DM maps.

True, if it had not been for that I was so stupid and lazy, I should have learned Hammer

Posted (edited)

what did you add to make the lights that bright?

its somthing like env_glow isnt it?

this map makes me jealous so i will work even more on zs_siege_v3 XD

Edited by Pufulet
Posted
  On 2/23/2010 at 7:36 AM, Pufulet said:

what did you add to make the lights that bright?

its somthing like env_glow isnt it?

this map makes me jealous so i will work even more on zs_siege_v3 XD

env_sprite entities. Just look for a tutorial on interlopers.net.

Posted (edited)

Thx guys. You're keep inspiring me to make more cool maps. The light entitiy is env_lightglow not env_sprite.

Edited by Stelk
Posted
  On 2/23/2010 at 8:22 AM, Hundred2 said:

NPC's?

Awesome. instead of hiding from zombies you hide from those angry 5 Combine Soldiers you pissed off.

Sounds sweet funny.gif

/me runs from strider.

Posted
  On 2/23/2010 at 1:49 PM, Stelk said:

Thx guys. You're keep inspiring me to make more cool maps. The light entitiy is env_lightglow not env_sprite.

Well fuck, I've been doing it wrong :V

Posted (edited)
  On 2/22/2010 at 11:17 PM, Ywa said:
  On 2/22/2010 at 11:10 PM, Notte said:

Why all mappers for zs UBER PRO :o Its only one mapper for Iw except clavus, and he still work on his first map

Because IW is played way less.

Edit

And works fine with most CSS and HL2DM maps.

They look better with Css (well, some hl2dm maps go good too). I dont like de_train only because some effects are missing (like warghoul smell).

But this is not to this map this is offtopic.

Anyway.

I dont know how can i make my light effects be changed. Like in De_dust2 or De_nuke. When you come in, all the light outside is more shine, but when you come out, everything is balanced. How do I do like that?

P.S: I read the tutorials, tryed, but failed. Cant get it.

Edited by Mr.Darkness
Posted

Lolwut.

I have a question too. (Asked that already)

How to make like that:

When you are inside of a house (for example), everything is shine outside, but when you come out, everything is darker. Do i have to do it with aeroportals + triggers?

Posted

(yes again comment)

I've played it now in garry's mod and I like it even more. :D

First I stepped into the lighthouse where I shot the barnicle with the RPG D:

You've done a really good job ;)

How do you get those hills on the other side of the lake/water?

That's something i still don't get.

Anyway good job and my map is coming soon to :)

Posted
  On 2/24/2010 at 3:10 PM, stalker-dude(nl) said:

(yes again comment)

I've played it now in garry's mod and I like it even more. :D

First I stepped into the lighthouse where I shot the barnicle with the RPG D:

You've done a really good job ;)

How do you get those hills on the other side of the lake/water?

That's something i still don't get.Anyway good job and my map is coming soon to :)

Its just the skybox. Although there is a way to make similar mountains/hills or whatever just like in ep2.

About the 2 questions how long do I work on my maps.. well it rly depends how long I work on the map per day.

About the seconde question, I can say that I am not that ogod in optimizing but 1 of the reason the maps lags is that I put too much props and details in it that makes it run slower in Gmod. Gmod = FPS killer.

But this one should not cause any fps drop cuz I used areaportals.

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