VMR Posted July 16, 2010 Share Posted July 16, 2010 I think it's amazing (if they actually get it to work)What do you guys think?Discuss Quote Link to comment
TheGreenGrasshopper Posted July 16, 2010 Share Posted July 16, 2010 tbh trying to prove the detail is better don't use 480p xDI want to see real comparisons. one side polygon the other cloud. Quote Link to comment
Amiron Posted July 16, 2010 Share Posted July 16, 2010 This looks shooped.No seriously I can´t believe that this would work in realtime on a normal pc. Also his "explanations" hold barely anyinformation in them.He describes it as a "search Algorythm" the only displays what you see (opengl anyone?) and that the data used (the point data) is highly compressed.It still makes no sense to me why this shouldnt eat all your hardware and cough it out like raw meat.It would still need to process a fuckton load of pointsdata even if they are compressed (decompressing isnt fun either).Either you run out of RAM or HDD.To explain it with his Word search: How long does it take to find the matching words in a document that is over 9000 pages long.Unlimited data on a limited system ?Its a hoax it has to be or else I would be god. Quote Link to comment
MiF Posted July 16, 2010 Share Posted July 16, 2010 I.... i dont get it.... Why we would have Point Cloud system, which will work only on computers in... after 40 years? And polygons are not so bad... When you are playing you cant see them and you dont care (expect Half-Life 1 etc.) Quote Link to comment
Chikennugget1 Posted July 16, 2010 Share Posted July 16, 2010 (edited) Marketing shit, they explain this as if everyone was able to buy a very expensive PC.Basically, buy a super calculator or you won't be able to play.Polygons are sexy. Edited July 16, 2010 by Chikennugget1 Quote Link to comment
Clavus Posted July 16, 2010 Share Posted July 16, 2010 These methods have been known for some time, but as you can see it has unlimited detail but looks like shit (there are no shaders) As you can see in the video the world is static. Playing animations with point cloud data is very expensive. Their engine isn't worth much if nothing can move. Quote Link to comment
Mayco Posted July 17, 2010 Share Posted July 17, 2010 I ran into this neat little demo today. Although this is not quite the same, it did remind me of the unlimited detail point cloud:http://www.youtube.com/watch?v=ON4N0yGz4n8This demo uses particles to show off some amazing scenes. 0 polygons were used.If you want to see your own GPU struggle with all these particles, get the demo here. Quote Link to comment
VMR Posted July 17, 2010 Author Share Posted July 17, 2010 (edited) I ran into this neat little demo today. Although this is not quite the same, it did remind me of the unlimited detail point cloud:This demo uses particles to show off some amazing scenes. 0 polygons were used.If you want to see your own GPU struggle with all these particles, get the demo here.Amazing TheDemoTube has something (I belive was) made by the same person, Edited July 17, 2010 by Sacrifical Quote Link to comment
MiF Posted July 20, 2010 Share Posted July 20, 2010 I ran into this neat little demo today. Although this is not quite the same, it did remind me of the unlimited detail point cloud:http://www.youtube.com/watch?v=ON4N0yGz4n8This demo uses particles to show off some amazing scenes. 0 polygons were used.If you want to see your own GPU struggle with all these particles, get the demo here.Yes... that rapes your GPU totaly (most of them)... But try Realflow with 10 million particles and meshes (no real water texture)... Realtime ofc Quote Link to comment
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