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Mr. Green Gaming

Minecraft discussion


Clavus

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I do, just making sure its legit to kill them.

And I kinda said it in a unclear way there (I think), I meant that is it legit to assume that they are stealing if I see them at my chest and get a away with it even if they claim they were just checking it out afterwards?

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I agree, just that certain things have got me thinking.

Such as ywa banning someone after he got killed because he entered someone's house.

Thats Ywa's way of raging

And some guy started raging at me when I killed him when he entered my house randomly.

Then he shouldn't got into your house.

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I agree, just that certain things have got me thinking.

Such as ywa banning someone after he got killed because he entered someone's house.

And some guy started raging at me when I killed him when he entered my house randomly.

This ain't America where you can kill someone because he walked within your construction of blocks. If he isn't destroying or stealing anything, don't kill him.

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I agree, just that certain things have got me thinking.

Such as ywa banning someone after he got killed because he entered someone's house.

And some guy started raging at me when I killed him when he entered my house randomly.

This ain't America where you can kill someone because he walked within your construction of blocks. If he isn't destroying or stealing anything, don't kill him.

This is Sparta.

Where we push people into missnig chunks

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I agree, just that certain things have got me thinking.

Such as ywa banning someone after he got killed because he entered someone's house.

And some guy started raging at me when I killed him when he entered my house randomly.

This ain't America where you can kill someone because he walked within your construction of blocks. If he isn't destroying or stealing anything, don't kill him.

This ain't holland/ The (glorious) Netherlands where we're supposed to watch and do nothing when people just walk into your house without permission.

Edited by Hundred2
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Minecraft Beta 1.2

Minecraft Beta 1.2 is live. All servers need to be updated to 1.2.

New features:

* Note blocks (right click to tune, trigger to play)

* 15 wool dyes

* A new water dwelling mob

* New tree types

* Reeds magically turned into sugar canes. They still make paper.

* A bunch of new crafting recipes

* One secret useful block

* One secret pretty block

* Cake

* AND MOAR, probably. I forget!

Bugfixes:

* Paintings work in multiplayer

* Disconnecting while riding no longer keeps the player in the world

* A bunch more state is properly synched in multiplayer

* Fixed colors going weird on PowerPC

* Fixed a horrible chunk reload loop in singleplayer

* Fixed most lighting bugs in newly generated SMP maps

* Falling sand behaves better in SMP

* Fixed a few crash on load level bugs

can't connect to server now D:

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''Dispensing

A picture showing a Dispenser Trap with a hidden Redstone circuit.

Most items placed in a dispenser will simply be ejected as items and land 2-4 blocks away if on level ground.

Arrows, eggs, and snowballs that are stored inside the dispenser are instead fired out (as if they were right-clicked in your inventory). Arrows will cause damage (and cannot be picked up, like arrows fired by skeletons); eggs and snowballs break with all the usual effect''

Arrow traps anyone? :V

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