Deluvas Posted September 26, 2010 Posted September 26, 2010 Okay, so I've allocated some time to getting a final update online ( timeAlloc( sizeOf( ZombieSurvival ) ). Basically, if you come up with simple ideas that can have a great potential over the gameplay, be my guest. No complex ideas, and no weird ones either, just simple and neat! And yes, leveling is going to get transformed somehow... Quote
Hero Posted September 26, 2010 Posted September 26, 2010 AwesomeHow about.. nerfing the hell out of medics? Quote
Pufulet Posted September 26, 2010 Posted September 26, 2010 (edited) Enable/Fix leveling upBerserker needs more hp gain from attacking since lvling up berserker with about 50000 hp regen to lvl up is 99% impossbile. I suggest giving them +2 Hp attack regen starting with 5hp and lvl 0 and make their weapons stronger since the class is useless without bonus dmg.Commando is basicly normal survivor - More overall dmg and gun power and would be cool swiss army knife?Medic - Medic only heals standing still - 100 starting healthvials might be a bit too hard considering the maps we have atm.Engineer - More c4 dmg and something else either bring the aegis or something robotic only c4 is not good.Support - More smg dmg and bonus ammoThe fall dmg should be changed back how it was. 10 dmg no matter how high isnt realisticOh and weapons need to be harder to earn. More kills, will balance it out more. and the starting pistols are pansie-like D; they need moar powa!Another Edit:If deluvas does use the xp system I would suggest making it max lvl 10 or just keep it at lvl 6. Reset everyones lvl stuff and make it so each level is like 2 or 1.5 times harder or so. Each lvl increasing ur stats by 5% or less?Special abilities or lvl unlockables would be very niceThe WoW based talent ideaEach time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extraand each time you lvl up u can choose the same one but it will be improved.Reseting ur talents would cost 500G.Well Deluvas did say small ideas... but idk i think it might be good Edited September 26, 2010 by Pufulet Quote
Hero Posted September 26, 2010 Posted September 26, 2010 The WoW based talent ideaEach time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extraand each time you lvl up u can choose the same one but it will be improved.Reseting ur talents would cost 500G.I have had this idea too, but it's really too much work I think Quote
Albzi Posted September 26, 2010 Posted September 26, 2010 If it's chosen. I think the price should be 50gc for every stat earned. 500gc could be too much if you've only leveled once, or not enough if you're level 10 or whatever. Quote
Mr. Darkness Posted September 26, 2010 Posted September 26, 2010 I just wanted to notice that zombine should have a suit sound while running.About else, I agree with Pufulet. Quote
Hundred2 Posted September 26, 2010 Posted September 26, 2010 (edited) The WoW based talent ideaEach time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extraand each time you lvl up u can choose the same one but it will be improved.Reseting ur talents would cost 500G.NO Edited September 26, 2010 by Hundred2 Quote
Griffon Posted September 26, 2010 Posted September 26, 2010 (edited) OMG A UPDATE!?okayzombines need a limited sprint time (about 5 secs)medics should not be able to run while healing (maybe walk or just not at all)beserkers need sorting out with the mele regensupport dont get full nails every supply crate 1xlvl every crate and +1 to max nail capacity per lvlif zombies hit a nail it has a 5% chance of being brokenfix leveling (i may have ideas on how to do this later) Edited September 26, 2010 by Griffon Quote
Jeremiah Posted September 26, 2010 Posted September 26, 2010 Thank you Deluvas,BALANCING THE GAME:- Zombine: Change health to 200, because they are just too overpowered. They'll just run in to you constantly until the human is death, no skill is required for this class. Although it IS humans last hope so either change health or let be an available class at 2:00.- Healing (Medic): Change the big health kit to a certain amount of small health vials that heals 5-10 hp, so a medic starts with 3-5 vials which he can give to others. Another thing could be that if he gives the heath vial the person gets 10 hp and if he heals himself he gets 5 hp. This makes the medic need too CHOOSE whether he gives them for more health or do just heal himself for lesser health. For this idea also make it possible for health vials too respawn in supply crate (at a low chance).OR instead of that idea make the medics stand still when they heal themselves with the current medkit. Because we all hate medic runs at the end of the game (non-skilled).Support:- Amount of nails limited to 4/5. (5 nails, you have to buy a perk)- Hammer introduced as a perk but still only available for support, when choosing support you gain the hammer. First buy the perk for it though. (7500gc, so noobs cannot abuse it and have more knowledge of the game when they have around 7,5k gc.)- Unable to nail tires, small props (EXCEPT barrels).NEW IDEAS:- Weapons: Some new weapons are always awesome!- Ammo (Support): Make support able to throw some ammo kits on the ground. Quote
Danni Posted September 26, 2010 Posted September 26, 2010 My update:Make ZS as it used to be when Clavus took care of it Quote
Dusty Posted September 26, 2010 Posted September 26, 2010 Removes the Zombine's ability to sprint. Quote
Dr. Pannenkoek Posted September 26, 2010 Posted September 26, 2010 Remove the zombies, replace with Hello Kitty for child friendly support.Replace the killing with huggingSwap the weapons for moral supportAdd age ranges to the classes, you don't want to put too much stress on the players mind. Quote
Hero Posted September 26, 2010 Posted September 26, 2010 Remove the zombies, replace with Hello Kitty for child friendly support.Replace the killing with huggingSwap the weapons for moral supportAdd age ranges to the classes, you don't want to put too much stress on the players mind. Quote
Clavus Posted September 26, 2010 Posted September 26, 2010 If I can make a few global suggestions: remove 'random' occurrences (like "5% chance of x when you do y") except for obvious things like the dice.Another one of my suggestions concerns the whole thing with numbers / percentages everywhere. "35% more this", "21.22222% less that". Nice and all for the WoW nerds but I think it's better design to use things like "does less" or "does more". Quote
Zeno Posted September 27, 2010 Posted September 27, 2010 (edited) Have it So the medic CANNOT heal himself. ( This will stop the Jumping self heal, and make more people use medic the way its meant to be used. Like in Infected wars ) Fix the hit system. It was so much better in the old version. Now I'm standing right next to someone and they Don't even get hurt Let bezerker Gain more health per hit. The amount of times I've used crowbar welding god * and bezerker * I haven't been able to kill one zombie cause he does 25hp per hit and I only get 7 hp per hit. Have more outcomes of the dice. For example. Lose: Randomly Changed class. ( Human ), Win: Gain 5 Kills, Something like thatAdd More useful things In the Shop. for Zombies and humans But nothing over powered Edited September 27, 2010 by Zeno Quote
stalker-dude(nl) Posted September 27, 2010 Posted September 27, 2010 My update:Make ZS as it used to be when Clavus took care of it Quote
Clavus Posted September 27, 2010 Posted September 27, 2010 My update:Make ZS as it used to be when Clavus took care of itStop being stupid. Quote
Pufulet Posted September 27, 2010 Posted September 27, 2010 Randomize the maps again - its always Village House - Raunchy house - Stormier house. And the new maps that you added are all in the same area. Mix them up Quote
Damien Posted September 27, 2010 Posted September 27, 2010 My suggestions:- Change map voting, so that the same map can only be played after 10 other maps have been played.- Decrease zombine health [i dont think limited sprint would work, because i need 80 saw ammo just to kill a zombine and im lvl 4 commando (so 25% increased dmg :S) its just madness] most of the time i just let him explode. It only takes alot of ammo, id rather lose 30 hp.- Medics: 2 ways: 1. Medics can only heal while standing still. 2. Replace the rechargable medkit with vials. 4-5 vials that heal others with 15 hp and will heal himself with 10 hp. 1 vial per ammo regen.- Support: can nail all props, but nails have a bigger chance to break when directly hit by a zombie. Can only have 4 nails in his possesion that increase 1 with every ammo regen. Besides this he has 2-3 ammo crates that he can give to others.- Berserker: Remove this class completely- Commando: Give them 1 grenade at start when they are lvl 2 and a chance to get an extra grenade when they killed 30 zombies.- Engineer: Remove mines, give them the aegis cade kit. 2 Freeze grenades at start that will freeze enemies in a 3 metre radius for 5 seconds, giving him the chance to get away.Bigger Change:- Add this class: Sniper (lvl 0): He gets 10 hp when he kills 3 zombies in 5 seconds, 5% decreased damage from zombies, 10% chance to spawn with a sniper and 5% more accuracy for all gunsStarting gun: Duals (high accuracy, mid dmg and lower firerate) special gun: Scout sniper (last stand) p.s: Dont reset the lvls to lvl 0, because people worked hard for them. If somebody was lvl 6 zerk make him lvl 6 sniper. I think this will do for a final Update Quote
Unselect.. Posted September 27, 2010 Posted September 27, 2010 (edited) Comeon guys , whatever you do the FUN isn't comein back. We need bring back the good old barricadeing times. 1. Suport - +1 nail per supply crate - good idead2.Berserker - no ideas3.Medic - i agree that medics are bit overpowerd at the moment bbut what happens when medic's can healthemselfs while standing - Means there should be like teamwork like striker team and healing so bring back the good old zs maps , with barricadeing ,so people dont run around like chikens like in the moment.4.Suport-Aegis barricade kit back! this thing rules .Well my biggest and best idea is Arsenal Upgrades.. so delete supply crates make the zs to ZS again ! Ohyea forgot - Please keep the zombie crosshair and make propkilling more active like when u hit a human with a prop then he will die. Edited September 27, 2010 by Unselect.. Quote
Hundred2 Posted September 27, 2010 Posted September 27, 2010 (edited) -deleted epic fail post, i should learn to read. Edited September 27, 2010 by Hundred2 Quote
Clavus Posted September 27, 2010 Posted September 27, 2010 YEAH.LETS TURN AN UPDATE THREAD INTO A SUGGESTION THREAD.I suggest that this suggestion will be about that i suggest making 5 topics for every kind of idea you guys have.It is a suggestion thread, what's your point? Quote
Griffon Posted September 27, 2010 Posted September 27, 2010 (edited) engineer:Although not the strongest person his tech will help any team fight of the zombie horde .must get ar2 and stunstick by crates/rewards (stunstick and ar2 should be class restricted to engiineer)must be lvl 1 for manhack (like the cityscaner turret)ar2 as it is with the class amo bonusstunstick blinds enimies (makes screen white for like 1 sec)5 dmg max (good for runing away) EFFECT DOES NOT STACK1 manhack(called bot) that follows him about and attacks zombies withing 5 meters of him (rather than floaring sentry o doom ) give the manhack a battery so runs out of charge and then requires a supply crate to recharge it-10 hpat lvl 1 gets bot (next lvl increases bot dmg or battery life)+5% ar2 clip (starts at lvl 1 +3% per lvl)+1 seconds+(0.5x lvl)of stun durationcomando:A highly trained ex-special forces vary capable with weapons although his armour restricts his movement+5% smg dmg (starts at lvl 1 +1% per lvl)+5% clip size (for non class specific assault rifles and smg )+5%hp(xlvl) +5% assault rifle spawn (starts at lvl 1 +3% per lvl)-5% movement speed (due to armour)Support:The supports wits with his hammer and his steady aim will help in any sticky situation.5(+lvl) nails max gets 1 nail +(lvl) per crate+5% acuracy (starts at lvl 1 +3% per lvl)+5% sniper rifle spawn (starts at lvl 1 +1% per lvl)-5% hpmedic:What he lacks in fighting skill is made up for due to his medical prowes in the field.-15% hp+5% movement speed (starts at lvl 1 +1% per lvl)1xlvl(must be lvl 1) adrenaline (increases movement speed and/or neutralises poison)+5%xlvl maximum health kit (cant run while healing only walk)Fighter(beserker fixed):His weapons deal a big punch. He may save your life one day+5% mele dmg (starts at lvl 1 +3% per lvl)+5% magnum dmg (starts at lvl 1 +1% per lvl)+2.5%(xlvl) speed (starts at lvl 1)-10% vulnerability to poison / screaming (due to his faster metabolism)P.S(i called them all hims to save time im not sexist >_<)excuse any typos.Feel free to edit these values these just end up as +10% max or +20% max as i like even numbersP.S.Szombines need a sprint restrction to 5 seconds, meaning zombines cant sprint round the map. This will make the more tactical when using a grenade.maybe increase headcrab dmg if they attack from above or some type of critical if they hit the headP.S.S.Slike damien said abut the map rotor but say about 5 maps or add another map per selection.Fix the class tips Make zombine nades glow(or flash) red so you can see them if there on the floor Put some clothes on that howler xD Edited September 27, 2010 by Griffon Quote
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