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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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All the zs mappers here

make a pub map thats realistic, winable, huge and fun ITS NOT IMPOSSIBLE!

sorry im working on glacier and im pretty sure darkness is working on his map as well

Oh yeah you forgot something

Yeah Zeno Might be able to help you but hes working on a map at the moment too. So Ask him nicely And he might accept it.

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All the zs mappers here

make a pub map thats realistic, winable, huge and fun ITS NOT IMPOSSIBLE!

sorry im working on glacier and im pretty sure darkness is working on his map as well

Oh yeah you forgot something

Yeah Zeno Might be able to help you but hes working on a map at the moment too. So Ask him nicely And he might accept it.

i have not seen any of your work so i wont ask you untill i do see some..

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All the zs mappers here

make a pub map thats realistic, winable, huge and fun ITS NOT IMPOSSIBLE!

sorry im working on glacier and im pretty sure darkness is working on his map as well

Oh yeah you forgot something

Yeah Zeno Might be able to help you but hes working on a map at the moment too. So Ask him nicely And he might accept it.

i have not seen any of your work so i wont ask you untill i do see some..

Rejected??

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Here ya go Necro, i got it nice and set out for ya again :V

My Final Summary Post

Add flashlight to melee.

Fix Might of a previous life with melee.

Fix comeback with melee.

Instead of 25% Melee Reduction make it 10%

Fix blessed fists.

The zerk weapon/kill system is a bit unfitting from my view.

This is the current:

5 Kills - Five Seven

15 Kills - Axe

25 Kills - Magnum

35 Kills - Crowbar

{ Bigass Gap }

75 Kills - Katana

Now im going to show how I would like the zerk system to be set out and I know im in favor of zerk but I think this would be a quite nice system for it. Please dont just tell me that zerk is getting too much attention. Zerk is a nearly balanced class and it just needs a bit more work :<

5 Kills - Five Seven

15 Kills - Axe

25 Kills - Magnum

30 Kills - 1 Battery

35 Kills - Crowbar

45 Kills - Uzi

60 Kills - 2 Battery

75 Kills - Katana

I like it

It is a good idea and it wont be overpowered

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There is only 1 class left that has to little advantages and thats support (medic and commando needs some tweaking). Sniper rifles and ammo packs maybe?

i have heard that support is not very good now, but I dont play taht class so I would not know. Someone that plays support alot should post their suggestions.

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There is only 1 class left that has to little advantages and thats support (medic and commando needs some tweaking). Sniper rifles and ammo packs maybe?

i have heard that support is not very good now, but I dont play taht class so I would not know. Someone that plays support alot should post their suggestions.

I DO!!

Well used to until i got bored of its shittyness if that is even a word.

I think it need to have something like a mobile supply crate which gives same amount of ammo as supplys but only one per round so it wont be over powered.

Then you could change the lvling up req. to give X amount of ammo to team mate via ur supply crates.

But you have a x% chance to spawn with it say like 5-10%

This would help and also being able to get the M3 from kill would be good because the only way at the moment is is at lvl 4 or from last man stand upgrade

Also make it so you get it when you redeem if you hav comeback whne there is little humans because half the time if you do get to the supply crate you die :(

Edited by mogadonskoda
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Uploaded new update on SVN:

  • Decreased melee damage penalty from 20% to 10% when player is alone
  • Increased bullet damage penalty from 20% to 25% when player is alone
  • Increased Last Human damage bonus both for bullet and melee damage
  • Slightly increased damage for all shotguns
  • Added Sg552 rifle for Berserker (45 kills)
  • Enabled flashlight on melee weapons (Berserker only)
  • Added perk for spawning with axe in percentage for Berserker
  • Fixed perk for spawning with pulse smg for Engineer (now in percentages)
  • Re-enabled shotguns for Commando, Support, Engineer (90 kills)
  • Increased crossbow damage
  • Added new font for melee weapons (already on the server)
  • Fixed 'keyboard madness' for supply crates
  • Tweaked nailing system a bit again. You will not be able to overheal prop, but if prop is damaged you can repair it a bit (repair health = ((ent max health - current ent health)/2.5 )
  • Slightly increased damage for Fast Zombie (claws'n'pounce), but decreased amount of hits before Fast Zombie will go 'roar'

Edited by NECROSSIN
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90 is large amount of kills considering by the time you get those kills 4 ppl have already redeemed with comeback and have xm1014`s

please reconsider the amount of kills

in an average game nobody gets more than 80ish kills so

katana is zerks ultra weapon and they get that at 75

lower shotguns to 75

Edited by Griffon
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Uploaded new update on SVN:

  • Decreased melee damage penalty from 20% to 10% when player is alone
  • Increased bullet damage penalty from 20% to 25% when player is alone
  • Increased Last Human damage bonus both for bullet and melee damage
  • Slightly increased damage for all shotguns
  • Added Sg552 rifle for Berserker (45 kills)
  • Enabled flashlight on melee weapons (Berserker only)
  • Added perk for spawning with axe in percentage for Berserker
  • Fixed perk for spawning with pulse smg for Engineer (now in percentages)
  • Re-enabled shotguns for Commando, Support, Engineer (90 kills)
  • Increased crossbow damage
  • Added new font for melee weapons (already on the server)
  • Fixed 'keyboard madness' for supply crates
  • Tweaked nailing system a bit again. You will not be able to overheal prop, but if prop is damaged you can repair it a bit (repair health = ((ent max health - current ent health)/2.5 )
  • Slightly increased damage for Fast Zombie (claws'n'pounce), but decreased amount of hits before Fast Zombie will go 'roar'

Might Of Previous Life - Melee

Comeback - Melee

Blessed Fists 15%

No Crouch Reduction, its retarded.

Sg552 rifle for Berserker. Make it Uzi

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