Hundred2 Posted January 2, 2011 Share Posted January 2, 2011 You should stand on SOLID groundWhy add the THE? Also what happened to the self damage of the mines? can you still put em at your feet and live? Quote Link to comment
NECROSSIN Posted January 2, 2011 Author Share Posted January 2, 2011 You should stand on SOLID groundWhy add the THE? Also what happened to the self damage of the mines? can you still put em at your feet and live?Mines should be used for traps, not for cleaning area if you are inside of zombie crowd Quote Link to comment
Pufulet Posted January 2, 2011 Share Posted January 2, 2011 cant wait to see what your working on for berzerker, who knows, i might start playing zs again Quote Link to comment
Lipton Posted January 2, 2011 Share Posted January 2, 2011 Yay awesome, and The upgrade called Natural Immunity doesnt work against those poison headcrabs poison, so maybe fix it?? Quote Link to comment
Hundred2 Posted January 2, 2011 Share Posted January 2, 2011 You should stand on SOLID groundWhy add the THE? Also what happened to the self damage of the mines? can you still put em at your feet and live?Mines should be used for traps, not for cleaning area if you are inside of zombie crowdYes, im against it.was hoping youd make it 100% damage so you die instantly Quote Link to comment
Damien Posted January 2, 2011 Share Posted January 2, 2011 Props were OP in old zs, they are fine as they are right now. ( you could kill somebody with a box at 100hp :S). I am looking forward to the changes of commando ( been stuck at lvl 4) and i like the new perk . Atm your doing an excellent job necrossin Quote Link to comment
Lipton Posted January 2, 2011 Share Posted January 2, 2011 yeah, but is so annoying when u put a mine and then a etheral zombie explodes it and your dead :/, Maybe make it hit you less like -25% self damage or more Quote Link to comment
Albino_Gunner Posted January 2, 2011 Share Posted January 2, 2011 (edited) Berserker:"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"I'm sorry what?! i think the Beserker leveling was fine before. I think it should get damage% back with the minimum hp back starting at like 5% but every level you get a 3% hpback increase. Melle weapons also need to do what their damage was ebfore their uber nerf because they are pointless even with zerk and melle damage upgrades and freeman it takes like 10 hits to kill a normal zombie.sorry if im a little late i havn't been on zs in the last 2-3 weeks so imma play whenever i can be bothered to turn the other comp on. Edited January 2, 2011 by Albino_Gunner Quote Link to comment
Lipton Posted January 2, 2011 Share Posted January 2, 2011 Berserker:"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"I'm sorry what?! i think the Beserker leveling was fine before. I think it should get damage% back with the minimum hp back starting at like 5% but every level you get a 3% hpback increase. Melle weapons also need to do what their damage was ebfore their uber nerf because they are pointless even with zerk and melle damage upgrades and freeman it takes like 10 hits to kill a normal zombie.100% agreement Quote Link to comment
Pufulet Posted January 2, 2011 Share Posted January 2, 2011 Berserker:"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"I'm sorry what?! i think the Beserker leveling was fine before. I think it should get damage% back with the minimum hp back starting at like 5% but every level you get a 3% hpback increase. Melle weapons also need to do what their damage was ebfore their uber nerf because they are pointless even with zerk and melle damage upgrades and freeman it takes like 10 hits to kill a normal zombie.100% agreementmelee weapons should do like 40-50 dmg :Z i mean what kind of sane person would attempt to melee a group of deadly poison zombies? not everyone will try to use melee weapons because they will get their asses kicked so make the damage very high Quote Link to comment
Albino_Gunner Posted January 2, 2011 Share Posted January 2, 2011 actualy i think start on 10% and get 2.5% every level coz 5% of like 20 damage is fuck all, make the minimum hp back 4/5 or soemthing. Quote Link to comment
shadows Posted January 2, 2011 Share Posted January 2, 2011 each melee weapon needs its own damage right now there all the same damage Quote Link to comment
Jeremiah Posted January 2, 2011 Share Posted January 2, 2011 Oh, I am going to be happy with engineer in the future, now I gotta choose between support or engi :/Nice job you are doing necrossin. Quote Link to comment
QTesla Posted January 2, 2011 Share Posted January 2, 2011 Oh, I am going to be happy with engineer in the future, now I gotta choose between support or engi :/Nice job you are doing necrossin.It's the first time I've agreed with you. Quote Link to comment
Pufulet Posted January 3, 2011 Share Posted January 3, 2011 (edited) Plank - 20DmgKeyboard - 25dmgFrying Pan - 30dmgPot - 35 dmgAxe - 55 dmgCrowbar - 65 dmgSomething like that. Im pretty sure there is a broken upgrade that increases melee damage aswell. Edited January 3, 2011 by Pufulet Quote Link to comment
NECROSSIN Posted January 3, 2011 Author Share Posted January 3, 2011 (edited) Added tons of stuff to SVNChangelog here: http://projects.limetric.com/projects/zombiesurvival/activityGotta update and fix more stuff later (cause of exams D:) Edited January 3, 2011 by NECROSSIN Quote Link to comment
NECROSSIN Posted January 4, 2011 Author Share Posted January 4, 2011 Uploaded new update to SVNChanges:100% fixed Engineer class100% fixed Commando classFixed headshot detectionSlightly increased berserker's melee damageAdded 'medic!' chat command (works only if you have less than 45 hp): Quote Link to comment
Hundred2 Posted January 4, 2011 Share Posted January 4, 2011 Keep up the good work necro.Does this mean it has already been added to the server or does it still need to be added? Quote Link to comment
NECROSSIN Posted January 4, 2011 Author Share Posted January 4, 2011 All changes on SVN will be uploaded to the actual server later (soon I hope ) Quote Link to comment
Albino_Gunner Posted January 4, 2011 Share Posted January 4, 2011 a few questions...Why can't melee weapons in general get a damage buff as pufulet said:"Plank - 20DmgKeyboard - 25dmgFrying Pan - 30dmgPot - 35 dmgAxe - 55 dmgCrowbar - 65 dmg" i think that would work or at least is worth a test.Are etherals getting a damage nerf and are poison headcrabs getting a nerf becaue they are 2 of the most complained about hing on the server atmwill medics earn GC for healing others? and with zerks i think rather than a damage buff they need a hp return buff. E.G start at 10% of damage and increase by 2.5 every level but with a minimus of 4 hp back?. It wont be op because of all the anti zerk classes (E.G howler and zombine) and make howler do like 50% extra dmage to zerks. Quote Link to comment
NECROSSIN Posted January 4, 2011 Author Share Posted January 4, 2011 a few questions...Why can't melee weapons in general get a damage buff as pufulet said:"Plank - 20DmgKeyboard - 25dmgFrying Pan - 30dmgPot - 35 dmgAxe - 55 dmgCrowbar - 65 dmg" i think that would work or at least is worth a test.*Noted for myself*Are etherals getting a damage nerf and are poison headcrabs getting a nerf becaue they are 2 of the most complained about hing on the server atmAlready decreased poison headcrab's speed from 180 to 130. Gotta increase the delay between spits.About ethereals - need some good ideas how to balance them.will medics earn GC for healing others? I dont have access to gc commands so cant do much about it atm :/and with zerks i think rather than a damage buff they need a hp return buff. E.G start at 10% of damage and increase by 2.5 every level but with a minimus of 4 hp back?. It wont be op because of all the anti zerk classes (E.G howler and zombine) and make howler do like 50% extra dmage to zerks.I increased speed boost a bit and health per hit but berserker still not fixed at all (but he is able for leveling) Quote Link to comment
Hundred2 Posted January 4, 2011 Share Posted January 4, 2011 I think we need to make a big Suggestion topic and lock the other ones.And have some rules likeKeep it cleanIf you suggest something, make it easy to read and understandableDont say things like: MOAR DAMAGE LOL but Maybe 40% more damage? Quote Link to comment
Doubleedge Posted January 4, 2011 Share Posted January 4, 2011 Nice work so far necrossin, these look great. Keep up the good work buddy. Quote Link to comment
Damien Posted January 4, 2011 Share Posted January 4, 2011 Ethereal: teleport should cost 33% of hp to use. Rest is good atm. Quote Link to comment
Griffon Posted January 4, 2011 Share Posted January 4, 2011 Question:Does the zs server get updated with these changes?Added 'medic!' chat command (works only if you have less than 45 hp):@this can you make it a button and not a chat command as try typing when there are zombies about Quote Link to comment
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