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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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Just a note for Necrossin:

After some more lovely testing my suggestion is that you increase bullet damage to all weapons like:

At the moment usp does like 8 damage and I suggest making it 11

Usp does 10 damage so make it 14

And i would suggest increasing all smg + assault rifle damage by +5 because smg's shoot corn and rifles shoot nuts atm. Also, increase shottgun by like +6-7 because they dont do too well neither will all this spread..

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Well turret is almost finished (SWEP for it too), so all I have to do is to tweak some features:

  1. Curret damage per bullet: 4
  2. Current max amount of ammo: 200
  3. Current spot range: 500 units
  4. Current turret's health: 200
  5. Turret will ignore headcrabs, however headcrabs can't damage turret (Maybe there will be an exception for red poison spits)

And so on :o

At first update turret will be avalaible only for SuperAdmins or Admins who have lvl 5-6 engi.

I do this just to make some combat testing and such (and to check the balance too)

So on second update turret will be avalaible for all lvl 5-6 engineers.

Also Alyx Gun will be avalaible for all Medics (somewhere in rewards tree :o).

Full changelog will be posted soon.

And a small picture of turret in action:

http://cloud.steampowered.com/ugc/540638652535918660/CBD6647B5979A73E14263B6D3BC2AADF854B4C2E/

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Uploaded new update on SVN:

  • Added turrets for lvl 5-6 engineers (chance to spawn is 33.333%).
  • Increased damage for all weapons once again.
  • 'Fixed' timeleft timer.
  • Added Alyx Gun for Medic (15 kills to earn it).
  • Hopefully fixed 'SetHull' error.
  • Changed zombie's spawns and crate locations on some maps.
  • Fixed headshot icon's position being messy sometimes.

Added [classified] Rifle.

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