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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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Posted

Oh, like it already is?

More or less. Necro balances it every day and uploads evry thursday. Look! Humans can jump over headcrabs now as they can slide through a small space!

If you added a flametower it would turn a total random game. Only CoD 5 had flametowers (and Black ops with sucky ones), lol.

Posted

ZS isn't funny any more in my opion it's like killing floor without boss in the end. Minecraft is better xD

wow rly can you please stop retard troll patroll

this thread is reserved for people who actualy want to try and contribute....

Posted

Just a note for Necrossin:

After some more lovely testing my suggestion is that you increase bullet damage to all weapons like:

At the moment usp does like 8 damage and I suggest making it 11

Usp does 10 damage so make it 14

And i would suggest increasing all smg + assault rifle damage by +5 because smg's shoot corn and rifles shoot nuts atm. Also, increase shottgun by like +6-7 because they dont do too well neither will all this spread..

Posted

Well turret is almost finished (SWEP for it too), so all I have to do is to tweak some features:

  1. Curret damage per bullet: 4
  2. Current max amount of ammo: 200
  3. Current spot range: 500 units
  4. Current turret's health: 200
  5. Turret will ignore headcrabs, however headcrabs can't damage turret (Maybe there will be an exception for red poison spits)

And so on :o

At first update turret will be avalaible only for SuperAdmins or Admins who have lvl 5-6 engi.

I do this just to make some combat testing and such (and to check the balance too)

So on second update turret will be avalaible for all lvl 5-6 engineers.

Also Alyx Gun will be avalaible for all Medics (somewhere in rewards tree :o).

Full changelog will be posted soon.

And a small picture of turret in action:

http://cloud.steampowered.com/ugc/540638652535918660/CBD6647B5979A73E14263B6D3BC2AADF854B4C2E/

Posted (edited)
At first update turret will be avalaible only for SuperAdmins or Admins who have lvl 5-6 engi.

I do this just to make some combat testing and such (and to check the balance too)

This is not acceptable.

Edited by Deluvas
Posted (edited)

Lol loks like deluvas dosnt have a lvl 5-6 engi :3

No, but really, what's this? A game feature available only for admins (for testing) ... ? The live server isn't a testing server!

Edited by Deluvas
Posted (edited)

it should be lvl 4 becuz only like 3 people are lvl 5 and more are lvl 4 than 5

If i am correct i think there are 6 lvl 4+ engineers but some dont even play anymore

Edited by mogadonskoda
Posted

Uploaded new update on SVN:

  • Added turrets for lvl 5-6 engineers (chance to spawn is 33.333%).
  • Increased damage for all weapons once again.
  • 'Fixed' timeleft timer.
  • Added Alyx Gun for Medic (15 kills to earn it).
  • Hopefully fixed 'SetHull' error.
  • Changed zombie's spawns and crate locations on some maps.
  • Fixed headshot icon's position being messy sometimes.

Added [classified] Rifle.

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