Call Me Snake Posted April 2, 2011 Share Posted April 2, 2011 Oh, like it already is? Quote Link to comment
Mr. Darkness Posted April 3, 2011 Share Posted April 3, 2011 Oh, like it already is?More or less. Necro balances it every day and uploads evry thursday. Look! Humans can jump over headcrabs now as they can slide through a small space!If you added a flametower it would turn a total random game. Only CoD 5 had flametowers (and Black ops with sucky ones), lol. Quote Link to comment
TehFailZoo Posted April 3, 2011 Share Posted April 3, 2011 ZS isn't funny any more in my opion it's like killing floor without boss in the end. Minecraft is better xD Quote Link to comment
Griffon Posted April 3, 2011 Share Posted April 3, 2011 ZS isn't funny any more in my opion it's like killing floor without boss in the end. Minecraft is better xDwow rly can you please stop retard troll patroll this thread is reserved for people who actualy want to try and contribute.... Quote Link to comment
Guest Posted April 3, 2011 Share Posted April 3, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted April 3, 2011 Share Posted April 3, 2011 Just a note for Necrossin:After some more lovely testing my suggestion is that you increase bullet damage to all weapons like:At the moment usp does like 8 damage and I suggest making it 11Usp does 10 damage so make it 14And i would suggest increasing all smg + assault rifle damage by +5 because smg's shoot corn and rifles shoot nuts atm. Also, increase shottgun by like +6-7 because they dont do too well neither will all this spread.. Quote Link to comment
TehFailZoo Posted April 3, 2011 Share Posted April 3, 2011 I post in wrong forum sorry Quote Link to comment
Call Me Snake Posted April 3, 2011 Share Posted April 3, 2011 Necro is already going to make the weapons do more damage but less clip size Quote Link to comment
Lipton Posted April 3, 2011 Share Posted April 3, 2011 Mmm, yeah auto-shotgun needs more damage, dont know about other weapons Quote Link to comment
NECROSSIN Posted April 4, 2011 Author Share Posted April 4, 2011 Well turret is almost finished (SWEP for it too), so all I have to do is to tweak some features:Curret damage per bullet: 4Current max amount of ammo: 200Current spot range: 500 unitsCurrent turret's health: 200Turret will ignore headcrabs, however headcrabs can't damage turret (Maybe there will be an exception for red poison spits)And so on At first update turret will be avalaible only for SuperAdmins or Admins who have lvl 5-6 engi.I do this just to make some combat testing and such (and to check the balance too)So on second update turret will be avalaible for all lvl 5-6 engineers.Also Alyx Gun will be avalaible for all Medics (somewhere in rewards tree ).Full changelog will be posted soon.And a small picture of turret in action:http://cloud.steampowered.com/ugc/540638652535918660/CBD6647B5979A73E14263B6D3BC2AADF854B4C2E/ Quote Link to comment
Deluvas Posted April 4, 2011 Share Posted April 4, 2011 (edited) At first update turret will be avalaible only for SuperAdmins or Admins who have lvl 5-6 engi.I do this just to make some combat testing and such (and to check the balance too)This is not acceptable. Edited April 4, 2011 by Deluvas Quote Link to comment
Call Me Snake Posted April 4, 2011 Share Posted April 4, 2011 Lol loks like deluvas dosnt have a lvl 5-6 engi :3 Quote Link to comment
Deluvas Posted April 5, 2011 Share Posted April 5, 2011 (edited) Lol loks like deluvas dosnt have a lvl 5-6 engi :3No, but really, what's this? A game feature available only for admins (for testing) ... ? The live server isn't a testing server! Edited April 5, 2011 by Deluvas Quote Link to comment
NECROSSIN Posted April 5, 2011 Author Share Posted April 5, 2011 Fine. Then turret will be avalaible for engineers. Quote Link to comment
Guest Posted April 5, 2011 Share Posted April 5, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Sneed Posted April 5, 2011 Share Posted April 5, 2011 Fine. Then turret will be avalaible for engineers.put a limit of turrets Quote Link to comment
Griffon Posted April 5, 2011 Share Posted April 5, 2011 put like 500 units range between turrets minimum to stop chokepoints Quote Link to comment
Lipton Posted April 6, 2011 Share Posted April 6, 2011 there is a like 1000 units from each other, if i remember right(i doubt it ) Quote Link to comment
mogadonskoda Posted April 6, 2011 Share Posted April 6, 2011 (edited) it should be lvl 4 becuz only like 3 people are lvl 5 and more are lvl 4 than 5If i am correct i think there are 6 lvl 4+ engineers but some dont even play anymore Edited April 6, 2011 by mogadonskoda Quote Link to comment
Lipton Posted April 7, 2011 Share Posted April 7, 2011 Yeah, maybe but then alot more ppl would get it Quote Link to comment
Guest Posted April 7, 2011 Share Posted April 7, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Mr. Darkness Posted April 7, 2011 Share Posted April 7, 2011 Guys. If they want those sweet turrets they need to play as engineer. Quote Link to comment
NECROSSIN Posted April 7, 2011 Author Share Posted April 7, 2011 Uploaded new update on SVN:Added turrets for lvl 5-6 engineers (chance to spawn is 33.333%).Increased damage for all weapons once again.'Fixed' timeleft timer.Added Alyx Gun for Medic (15 kills to earn it).Hopefully fixed 'SetHull' error.Changed zombie's spawns and crate locations on some maps.Fixed headshot icon's position being messy sometimes.Added [classified] Rifle. Quote Link to comment
Guest Posted April 7, 2011 Share Posted April 7, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted April 7, 2011 Share Posted April 7, 2011 Yeah, maybe but then alot more ppl would get itThen make the level requirements higherHigher level requirements=playing more=more donations=more drugs for clavus= happy clavus Quote Link to comment
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