Weo Posted April 17, 2011 Share Posted April 17, 2011 could people get extra greencoins with skillshots, like 1 gc per skillshot. Quote Link to comment
Pufulet Posted April 17, 2011 Share Posted April 17, 2011 (edited) could people get extra greencoins with skillshots, like 1 gc per skillshot.That would be a bad idea because its like asking for 2 gc per zombie and would not be a very good system then. Skillpoints are for spending on weapons, ammo, health and possibly temp upgrades for that round and will be restarted to 0.You start with 0 skillpoints per round. You aquire them by doing the skillshots, the better the skillshot, the more skillpoints. If you die you will lose all of them. But when you are a zombie you can gain them to help you out when you redeem. Edited April 17, 2011 by Pufulet Quote Link to comment
NECROSSIN Posted April 17, 2011 Author Share Posted April 17, 2011 *Invisible prop stuff*Removed it. Quote Link to comment
Call Me Snake Posted April 17, 2011 Share Posted April 17, 2011 I got one idea for skill shotsTormentor - kill a zombie with less than 30 hp with a melee weapon Quote Link to comment
Guest Posted April 17, 2011 Share Posted April 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted April 17, 2011 Share Posted April 17, 2011 http://steamcommunity.com/id/pufulet500/screenshot/558654160632450852?tab=publichttp://steamcommunity.com/id/pufulet500/screenshot/558654160632452209/?tab=publicA small glimpse at the system. Quote Link to comment
Botervloot Posted April 17, 2011 Share Posted April 17, 2011 The hud has gotten EXTREMELY cluttered. Quote Link to comment
Call Me Snake Posted April 17, 2011 Share Posted April 17, 2011 How bout making sanity? or is that too scary? >:3 Quote Link to comment
Deluvas Posted April 17, 2011 Share Posted April 17, 2011 The hud has gotten EXTREMELY cluttered.It's now like a game of "confuse the player most"! Quote Link to comment
Griffon Posted April 17, 2011 Share Posted April 17, 2011 seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleast Quote Link to comment
Hundred2 Posted April 17, 2011 Share Posted April 17, 2011 The hud has gotten EXTREMELY cluttered.It's now like a game of "confuse the player most"!Hasn't it been like that the moment the new zs arrived . Quote Link to comment
Ywa Posted April 18, 2011 Share Posted April 18, 2011 seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago. Quote Link to comment
Pufulet Posted April 18, 2011 Share Posted April 18, 2011 (edited) seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago.unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair. Edited April 18, 2011 by Pufulet Quote Link to comment
Griffon Posted April 18, 2011 Share Posted April 18, 2011 (edited) seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago.unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair.yet that makes no sense that 2 players with pistols-smg must hold out against up to 6 other players that have armour,run and explode on death for 16 fkin minutes.why is it based on infliction when the ppl who have to survive havent even had a chance to unlock anything remotely good?How is that "FAIR" pufu?I had a usp and just unlocked a magnum when zombines started spawningI think zombines>magnumSure it should be based on infliction but there should be a minimum time past first i.e about the 8-10 min markEven lvl 6 engi would only spawn with a pulseSMG at best and only and even then zombines>pulseSMGMaybe a very good engi might just have unlocked a PulseRIFLE after 8 min into the round if there were about 15 players. Edited April 18, 2011 by Griffon Quote Link to comment
Pufulet Posted April 18, 2011 Share Posted April 18, 2011 (edited) seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago.unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair.you should avoid the zombine like I do.yet that makes no sense that 2 players with pistols-smg must hold out against up to 6 other players that have armour,run and explode on death for 16 fkin minutes.why is it based on infliction when the ppl who have to survive havent even had a chance to unlock anything remotely good?How is that "FAIR" pufu?I had a usp and just unlocked a magnum when zombines started spawningI think zombines>magnumSure it should be based on infliction but there should be a minimum time past first i.e about the 8-10 min markEven lvl 6 engi would only spawn with a pulseSMG at best and only and even then zombines>pulseSMGMaybe a very good engi might just have unlocked a PulseRIFLE after 8 min into the round if there were about 15 players.You should avoid the zombine, they are very slow. Edited April 18, 2011 by Pufulet Quote Link to comment
EmRA Posted April 18, 2011 Share Posted April 18, 2011 Zombie survival shouldnt have balanced gameplay in my opinion.Winning a round as human should be a miracle Quote Link to comment
Pufulet Posted April 18, 2011 Share Posted April 18, 2011 Zombie survival shouldnt have balanced gameplay in my opinion.Winning a round as human should be a miracletrue, i mean it is ZOMBIE survival Quote Link to comment
Call Me Snake Posted April 18, 2011 Share Posted April 18, 2011 seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago.unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair.you should avoid the zombine like I do.yet that makes no sense that 2 players with pistols-smg must hold out against up to 6 other players that have armour,run and explode on death for 16 fkin minutes.why is it based on infliction when the ppl who have to survive havent even had a chance to unlock anything remotely good?How is that "FAIR" pufu?I had a usp and just unlocked a magnum when zombines started spawningI think zombines>magnumSure it should be based on infliction but there should be a minimum time past first i.e about the 8-10 min markEven lvl 6 engi would only spawn with a pulseSMG at best and only and even then zombines>pulseSMGMaybe a very good engi might just have unlocked a PulseRIFLE after 8 min into the round if there were about 15 players.You should avoid the zombine, they are very slow.lvl 6 engis get turrets so don't complain griffon Quote Link to comment
Mr. Darkness Posted April 18, 2011 Share Posted April 18, 2011 (edited) seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago.unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair.you should avoid the zombine like I do.yet that makes no sense that 2 players with pistols-smg must hold out against up to 6 other players that have armour,run and explode on death for 16 fkin minutes.why is it based on infliction when the ppl who have to survive havent even had a chance to unlock anything remotely good?How is that "FAIR" pufu?I had a usp and just unlocked a magnum when zombines started spawningI think zombines>magnumSure it should be based on infliction but there should be a minimum time past first i.e about the 8-10 min markEven lvl 6 engi would only spawn with a pulseSMG at best and only and even then zombines>pulseSMGMaybe a very good engi might just have unlocked a PulseRIFLE after 8 min into the round if there were about 15 players.You should avoid the zombine, they are very slow.lvl 6 engis get turrets so don't complain griffonGuys, its a gameplay where you work in a team. You don't need to fucking run alone. In this gameplay you try to survive.Lol, but really. Why some players whine on the server that the game is unfair because of them not winning. (Not talking anyone of you guys, I'm talking about some other whiners) Edited April 18, 2011 by Mr. Darkness Quote Link to comment
Weo Posted April 18, 2011 Share Posted April 18, 2011 seriously with 8 players online and 2 alive they get zombines at 16 min wtf?seriously time restrict them to like last 8 min atleastThat's what I suggested a month ago.unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair.you should avoid the zombine like I do.yet that makes no sense that 2 players with pistols-smg must hold out against up to 6 other players that have armour,run and explode on death for 16 fkin minutes.why is it based on infliction when the ppl who have to survive havent even had a chance to unlock anything remotely good?How is that "FAIR" pufu?I had a usp and just unlocked a magnum when zombines started spawningI think zombines>magnumSure it should be based on infliction but there should be a minimum time past first i.e about the 8-10 min markEven lvl 6 engi would only spawn with a pulseSMG at best and only and even then zombines>pulseSMGMaybe a very good engi might just have unlocked a PulseRIFLE after 8 min into the round if there were about 15 players.You should avoid the zombine, they are very slow.lvl 6 engis get turrets so don't complain griffonGuys, its a gameplay where you work in a team. You don't need to fucking run alone. In this gameplay you try to survive.Lol, but really. Why some players whine on the server that the game is unfair because of them not winning. (Not talking anyone of you guys, I'm talking about some other whiners)why does it go to this -> stick together or have 0 % of survival... should be choice not force team play... also pufu i think this is starting trend like this -> avoid zombines DO NOT SHOOT THEM...is that fun? running around dodging zombines?id rather shoot them Quote Link to comment
Pufulet Posted April 19, 2011 Share Posted April 19, 2011 I hardly stick with the team, and I tend to survive longer than groups of humans Quote Link to comment
Griffon Posted April 19, 2011 Share Posted April 19, 2011 (edited) lvl 6 engis get turrets so don't complain griffonlol i am not a level 6 engi i was simply making a point that even a level 6 engi (and i dont know anyone who is btw) can only just survive zombines for 16 minutes with the luckiest spawn(which is super unlikely) of pulse smg,magnum,turret,mines,cade kit[quote name='Mr. Darkness' date='18 April 2011 - 17:18' timestamp='1303147478' post='72013'Guys, its a gameplay where you work in a team. You don't need to fucking run alone. In this gameplay you try to survive.Lol, but really. Why some players whine on the server that the game is unfair because of them not winning. (Not talking anyone of you guys, I'm talking about some other whiners)how can i stay together when with 16 min left theres me and 1 other person alive and we both only have magums?thats the point im trying to make, the server is retardedly unfair when theres less than 15 ppl on it Edited April 19, 2011 by Griffon Quote Link to comment
mogadonskoda Posted April 20, 2011 Share Posted April 20, 2011 I hardly stick with the team, and I tend to survive longer than groups of humans What you do is hind in the far corner of the map and be last human and die and then say IZ AM THE BEST AT ZS CUZ I AM A PUSSY AND BECAME LAST HUMAN FOR 5 SECONDS Quote Link to comment
Guest Posted April 20, 2011 Share Posted April 20, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted April 20, 2011 Share Posted April 20, 2011 I hardly stick with the team, and I tend to survive longer than groups of humans What you do is hind in the far corner of the map and be last human and die and then say IZ AM THE BEST AT ZS CUZ I AM A PUSSY AND BECAME LAST HUMAN FOR 5 SECONDSAnd your point is? :3 Quote Link to comment
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