Clavus Posted August 12, 2011 Share Posted August 12, 2011 UPDATEWe now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.ORIGINAL POSTI figured it's about time I made a topic. Some of you probably saw my progress update video: What is itRagnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.The storyThe game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.How's that for a story.The gameThe fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.The playerAchievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.The weaponsAlmost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.The first releaseUhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.Questions, speculation, ideas of your own and other crazy talkbelow this point VMR, Mathematic, Damien and 2 others 5 Quote Link to comment
VMR Posted August 13, 2011 Share Posted August 13, 2011 No release date yet, please! Work with it untill you consider it done, then give it 2 more months. This has to be awesome. Quote Link to comment
Clavus Posted August 13, 2011 Author Share Posted August 13, 2011 It's better to release as soon as it's playable. Keeps motivation up, ideas flowing and players playing. IW went down the same track. Quote Link to comment
Damien Posted August 13, 2011 Share Posted August 13, 2011 It sounds awesome, hopefully there will be people playing the game this time. Quote Link to comment
Mathematic Posted August 13, 2011 Share Posted August 13, 2011 Looks cool and I might play it when there's testing, or just when it's done. Quote Link to comment
EmRA Posted August 13, 2011 Share Posted August 13, 2011 What do the aliens look like? Combines?What models are the humans using? Quote Link to comment
Clavus Posted August 13, 2011 Author Share Posted August 13, 2011 http://cloud.steampowered.com/ugc/558656600929932877/E390BD7321B301DB4D36B56084067E6D97FDAD51/I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model. Quote Link to comment
Pufulet Posted August 13, 2011 Share Posted August 13, 2011 http://cloud.steampowered.com/ugc/558656600929932877/E390BD7321B301DB4D36B56084067E6D97FDAD51/I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model.thats some fcked up alien right there... lol Quote Link to comment
CyriusG Posted August 13, 2011 Share Posted August 13, 2011 Looks great Clavus so far. Keep up the good work. Quote Link to comment
TechnoNegro Posted August 13, 2011 Share Posted August 13, 2011 i really hope you arent going to use the zs crappy hud for humans. Im pretty interested im that kind of deathmatch and tdm, and i dont want fucking bf3 huf (im not saying i dont like bf3) Quote Link to comment
mogadonskoda Posted August 13, 2011 Share Posted August 13, 2011 Will we like choose to be aliens/humans and will it be perma so once we choose alien we stay alien or we just keep changing? Quote Link to comment
Griffon Posted August 13, 2011 Share Posted August 13, 2011 God clavus you can code some sexy shit Quote Link to comment
Clavus Posted August 13, 2011 Author Share Posted August 13, 2011 Will we like choose to be aliens/humans and will it be perma so once we choose alien we stay alien or we just keep changing?I still have to work that out, but you'll probably be able to switch teams in-between rounds. Quote Link to comment
Tennisballesser Posted August 13, 2011 Share Posted August 13, 2011 http://cloud.steampowered.com/ugc/558656600929932877/E390BD7321B301DB4D36B56084067E6D97FDAD51/I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model.I want Tali Quote Link to comment
Clavus Posted August 14, 2011 Author Share Posted August 14, 2011 There's one thing I'm trying to decide now: whether to have ironsights the usual style, or have them slightly angled past the weapon.Type 1 (usual style)Type 2 (angled style)There a few reasons that I'm asking this. Most of the weapon models aren't designed for ironsights. When you shoot, the weapon dances all over the screen. Usually, you can see much less of what you're shooting at even though the purpose of ironsights is to increase accuracy. So I actually think type 2 is the way to go. Quote Link to comment
mogadonskoda Posted August 14, 2011 Share Posted August 14, 2011 2nd one all the way Quote Link to comment
Cookie Posted August 14, 2011 Share Posted August 14, 2011 I wantz to playz itzzz nao. Quote Link to comment
Guest Posted August 14, 2011 Share Posted August 14, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Hundred2 Posted August 14, 2011 Share Posted August 14, 2011 "Those alien bastards are gonna pay for shooting up my Earth"Looks cool Clavus. Quote Link to comment
Clavus Posted August 14, 2011 Author Share Posted August 14, 2011 I've decided to make the ironsight style an option. Creating ironsight values is easy as pie anyway, thanks to my SWEP Construction Kit. So you'll have the default 'angle' style, and the common 'CoD' style ironsights to choose from. VMR and Damien 2 Quote Link to comment
Lastion Posted August 14, 2011 Share Posted August 14, 2011 Qeustion: Will the progress system feature unlockable weapons to use at higher levels? Quote Link to comment
Clavus Posted August 14, 2011 Author Share Posted August 14, 2011 Yes. Weapons can be unlocked using the War Experience. It's not entirely set in stone how it is going to work, but I have a system in mind. Sacrevy 1 Quote Link to comment
mogadonskoda Posted August 14, 2011 Share Posted August 14, 2011 You know i said about whether once we choose Alien we stay alien etc...Maybe make it you do choose one and it tries to put you on that side and maybe you get bonus's for that side? Quote Link to comment
EmRA Posted August 14, 2011 Share Posted August 14, 2011 Why should the gamemode encourage only playing on one team? Quote Link to comment
Clavus Posted August 14, 2011 Author Share Posted August 14, 2011 Today I worked on a game type called Ghost Artifact and it's fucking evil.??? Quote Link to comment
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