rui_troia Posted December 27, 2012 Share Posted December 27, 2012 Mini sentry and nerf fagsties pls. Damien and Reiska 2 Quote Link to comment
Reiska Posted December 29, 2012 Share Posted December 29, 2012 found one shitty thing...when you buy ammo for smg/rifles you can only buy to certain amount until you cant buy more of it and you just lose sp and don't get anything. And what sucks more is that the amount of ammo you get can easily be shot in about 10 secs so the fuck is this when you would finally have the points to buy a lot of ammo you actually cant buy shit Quote Link to comment
Reiska Posted December 29, 2012 Share Posted December 29, 2012 also do something for the fasties for god sake Quote Link to comment
mogadonskoda Posted December 29, 2012 Share Posted December 29, 2012 The thing for SMG/ Rifles have been here for ages, it is really annoying the SMG max's out at 160 and I bought 3 extra packs and didnt relise. Even the medkit has a limit of 1300, I found that one out ages ago. Quote Link to comment
Damien Posted December 29, 2012 Share Posted December 29, 2012 1300 for medpack is high enough, im a busy medic and i dont byy more than 250 at once. :/smg should go to 500 atleast. Quote Link to comment
NECROSSIN Posted December 30, 2012 Author Share Posted December 30, 2012 Meh, gonna look into later. Forgot to post a lot of changelogs so here are few that I remember so far: Reworked turret so it no longer causes shitload of lag when searching for zombies.Turret's aiming should be more proper now.Disabed collisions for turret and Supply crates for sake of performance.Added few more hats to shop (from christmas).Added Axe to Rank 55.Increased Grenade's dmg and radius.Fast Zombies have slower speed when attacking, also they now deal 50% less damage than before.Ethereal's disguise is much better now.Added Night mode (that is not avalaible for vote just yet). Turns every map into night one.Poison headcrab no longer can bite humans.Hammer can't damage nails now (I got tired of dudes trying to 'repair' something with it).Removed bullet damage reduction over distance.Reworked colormod so it should no longer be painful to look at.Fixed Film Grain effect.Fixed human's weapon selection menu eating a lot of clientside fps.Added a thing that checks incorrect experience and restores it (was weird a bit, should be fine now...in theory).Added sorting to Skillshop (if i have not mentioned it before).Adrenaline perk now negates low speed (just like it was in older zs).Added a reworked version of zombie flashlight from zs3.0 that actually doesn't lags.And I totally forgot the rest...Also was making a new thingy, called Combat Mini Turret, that is actually like a turret from IW, but smaller and with different behavior: http://cloud.steampowered.com/ugc/1100268447117354574/E2368F3F2E4789F4E194D664D21B71595F159915/ Oh and thanks to Ywa, server can actually hold all 44 players without having horrible lags (finally). Toxik, Damien and Snotteh 3 Quote Link to comment
Quert Posted January 1, 2013 Share Posted January 1, 2013 We love you NECROSSIN Quote Link to comment
rui_troia Posted January 2, 2013 Share Posted January 2, 2013 One question,Can we use mini-turret and turret at the same time, when it comes out? Quote Link to comment
NECROSSIN Posted January 2, 2013 Author Share Posted January 2, 2013 It's already avalaible at rank 50, and no it uses same slot as normal turret. Quote Link to comment
rui_troia Posted February 16, 2013 Share Posted February 16, 2013 Some footage of the new Zombie Arena Quote Link to comment
Mathijs1996 Posted February 16, 2013 Share Posted February 16, 2013 (edited) Ohai!mossmanface<grin>Bai Edited February 16, 2013 by Mathijs1996 Quote Link to comment
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