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Mr. Green Gaming

Mr. Darkness

Greens
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Everything posted by Mr. Darkness

  1. MTA, since I dont play both that much (even if MTA is much more rare :')) Old YT design or New YT design?
  2. The question was already active 1st variant ofc. Would you rather drink an amnesia drink or just suicide? (<- in case of something really horrible of what you have done)
  3. How many languages do you know already?
  4. Still 2nd, since I dont imagine the demons skinning :/ Would you rather fap on Darkstar's mantitis or sleep in one of Sneed's dildo beds?
  5. LOL WTF On-topic: Since I can't imagine myself the 1st version, I choose V2 - lapdance. Would you rather stop gaming by getting bored of it or keep doing it even if you are bored?
  6. Okay, since my compile process went crazy mode, I shall ask someone to compile the map for me. It's not just that the lighting, but not even editing the map preforms some very, very strange things to happen. Here is an example:
  7. Dude, I already used it. My VRAD.exe crashes, that's the problem. Anyway, yesterday I did 1 experiment, I compiled 1 map with 2 different engines - HL2 and CSS engines Guess what? First when I compiled 1 map in CSS, it had no lights, but with HL2 it had. Then I recompiled those with Css after hl2 and they did have lights. This all is too strange :/ I'll keep experimenting. Hope I get the lights at last.
  8. Ok guys, something is really fishy here. The compile process crashes on FinalLightFace: 0 (where it should be 0...1...2...3...4...5...6...7...8...9...10) Posted compile console: Since the map doesnt attempt to compile fully, the map will be without any shadows. This is bad. Edit: Something is too wrong here. When I try to compile a Box map (Prefab entity), it is all fullbright EVEN THERE. What The Heck Is Going On?????
  9. have you tried running the "Load pointfile" and see if you have any leaks? Pufu, I dont have leaks, 40% of my map is water. RAD seems to be a bitch theese days. Nobana, did a v2 today (fixed every bug, its normal now, also the surfing is much easier now), trying to fix the lighting. Doing the last compile, if the lights still wont work, I'll keep it like that. About the bullseye thing, it's just to make both teams do a little teamwork, to get out faster than the other team. Also by destroying the bullseye you unlock the 2nd pistols group + any random of 3 of those ones there. Any way, using VBCT this time. Very useful shit! EDIT: the compile takes over an hour already... VBCT compile crashed, I see.
  10. Once upon a time I was mapping but then... NOOO NOOOOOOOO WHAT THE HECK! THIS WAS THE LAST SUCCESS COMPILE! NOOOOOOOOO WHAT THE **** HAPPENED TO THE LIGHT? Any1 help Anyway, the changes are: Added ammo to weapons; Places to find weapons (with less ammo); The 2nd pistols group is unlocked when you destroy the bullseye + a random group (smgs - "M3 group") will be unlocked; And additional entrance door into the awp house; Visclusters all over the map (not in water tho) were added to prevent long compile (Not sure that this is the real lighting problem); The buttons in the jail now get a brush appeared in front of them when pressed showing that the button is locked; Added buyzone - fly into the rotating Mr. Green smiley; Added func_bomb_target trigger in the awp house (the longest place to get to); Added some effects into the awp house corridors (without light tho, since the lights there crashed RAD compile). The thing I want to say is that when the compile process was going on, it didnt get to RAD compile as the vrad.exe crashed. Any ideas?
  11. Russians have their own antivirus Kasperskiy
  12. Well, since we tested it on the server, it really seems like its hard to surf with the server's settings Im doing it easier, doing it v2 Also may add some more stuff.
  13. Well, the picture Ima paste will explain everything Look at the texture names.<br class="Apple-interchange-newline"> They took the most part in my map. Only 4 textures are different. Everything else is dev_measuregeneric
  14. Good luck!
  15. What are going to be Visual Effects? off the top of my head, env_flare and a neat effect I used in zs_greenie_lounge which emits this type cloudy smoke which I personally think can be used really well. THEN IMA DO COLOR_CORRECTION FOR YA.
  16. What are going to be Visual Effects? I can help with Color_correction if it is what it was meant.
  17. Not bad. The props are already imaginable here. 1 question about gm_scarytest0009 - 0012 What is this thing actually? Oh and Pufu, add Color_correction (if you know how to). If you don't know how, I may help, experienced with it. :>
  18. Well then I still wonder why Banyocannon is on the game in this case... I'll do a different version of the map in that case. But still, would it be fun at the server?
  19. There we go, a demo vid here. EDIT: Turn off the sound, I didnt mention that my mic was on that time
  20. I explained how to get out of the spawn. + did you write sv_cheats 1 and then sv_airaccelerate 150? EDIT: I am going to do a tut video.
  21. OK GUYS, the download is ready. The map with some fixes is gonna be downloadable. The map is now called "surf_measuresurf" (since the most part of textures is dev_measuregeneric). Download! Link: http://filesmelt.com...measuresurf.rar (the link is here, its just white ^ for some reason)
  22. Looks much better now Thanks I think I am going to fix a few more things, just to make it updatable later on (you may not set the map on the server yet then). Even tho, those things dont take a big role in the gameplay of the map.
  23. DONE! Time to upload. In total: A pair of teleporters for each spawn and top + teleporter to top in jail. The way to escape the jail - each house has a button (=5) and each button openes the exit door, after the buttons get locked when pressed. They can be unlocked by pressing the green button on the jail top. The surfing is fine 2 secrets in total (1 is a fail, but still can somehow help <) 3d skybox done. P.S: I added some secrets, 1 of them is with music + color_correction Uploaded pics with the color correction (It's awesome while surfing) P.S.2: Tell me if the textures are not working, I don't trust PakRat :/ Download: www.filesmelt.com/dl/surf_scout.zip (url tags not working?) Have fun.<br class="Apple-interchange-newline"> (<- that appeared after I posted all this)
  24. I'm so sorry.. lol. Looks great Mr. Darkness! Thanks <3 Last compile guys!
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