1. Nails dont tend to last very long, especially with many players. So the meaning of a cade tends to be put some heavy props in the way and just shoot like hell while they have trouble jumping the props. The reason for that is if the nails are too strong then everyone can probably end up cading as soon as they spawn and the whole round can just have the 3 starting zombies or whatever because the cade is very strong. A thing I can think of that could fix this issue is making the extra nail health perk better. If you noticed, I added 2 perk slots based on primary and secondary perks. Nail health is under secondary. Primary perks are Kevlars, speed boost and freemans spirit. Another thing I can think of is make it so that you can have a blowtorch and a hammer even though this idea might be disliked, it is a solution. 2.Maybe a lasthuman perk, or give the lasthuman over 700 sp or some sorts. 3.Thats to do with balancing. In new zs weapons are very strong. If many people get primary weapons it will be a massacre. 4. I talked about them in the document and how to nerf them to not make them so horrible. 5. Some exploit boxes on maps are not really required in new zs because you cant stay on roof and constantly regen health. There is no regen, you will get raped by fasties and poison headcrabs. 6. That was my first priority and yes something will be done.