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Mr. Green Gaming

Pufulet

Greens
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Everything posted by Pufulet

  1. Blackmesa today. Prepare your tits...

    1. Mr. Darkness

      Mr. Darkness

      main page won't load.

    2. Mr. Darkness

      Mr. Darkness

      main page won't load.

  2. Still plenty of time till gmod 13 so theres no rush I guess. "Hello my name is Pufulet and im a zs addict.and I have not played it for one week."
  3. DESTRUCTION!!!
  4. After I finish off the other two airstrike places I will make all the effects and explosions much better. I will also make the wall and roof in the most devastated area crumble into rubble. The office area takes up a very small part of the whole map so it will still have the dump feeling but it does however feel alot less like a toxic shithole which has its ups and downs and I will look into adding some old dump feeling into the map.
  5. Very early airstrike trigger. Im planning on making it look much better and add proper destruction like walls or roof breaking.
  6. Im closing off some open spaced areas a bit without sacrificing a spacious flow of paths to follow. I dont want this map to turn into seclusion or egypt where its just too big. The map will have 2 zombie spawns which are located at the "zs_hazard" map area and at a fenced off zone. P.S. Behold the glorious new pufu lighting!
  7. Im doing more advanced lighting work and adding horror touch. Expect some even better looking lights in the map tonight. - Imported Horror light - Better skybox - DARKER
  8. As long as the "misc balancing" is what I think it will be I will be happy.
  9. Map Update 12 / 05.09.2012 Removed: zs_deception_v2zm_idm_hauntedhouse_v1zs_egyptzs_xeno_b2zm_hauntedmanor_v1
  10. Map Update 11 / 05.09.2012 Added Soon Today: zs_nastiesthouse_v2zs_asylum_reborn_b2zs_placid_finalzs_nastyvillage_v2zs_surfacingzs_shithole_v3zs_motel_finalzs_lost_isle_v3zs_abandonedofficezs_abandon_factory_pufu1zs_tug_hutTo be Added: zs_zombie_survival_guide_v2 - Fixing Spawnszs_ghostcanal - Chikennugget making new version
  11. Chicken.
  12. Come to me my darling mappers as I need more zs maps!

    1. Mr. Darkness

      Mr. Darkness

      No time :P

      I am joining this project, already talked to the leader:

    2. mogadonskoda

      mogadonskoda

      Looks almost as dark as ZS.

  13. I really want to see how they made Xen.
  14. Map Update 10 / 04.09.2012 Added: zs_peekay_highway17_01 zs_ambush zs_laboratory zs_zombienowhere_v3 zs_deadmount zs_countryside_b1 zs_deception_v2 zs_forbidden_bureau zs_greenhouse_v1 zs_fortress_b4 zs_junkyard_v1 zm_farm2_nav72 zm_hauntedmanor_v1 zm_village zm_distant zm_westwood_final zm_bowling_madness_v3_fixed zs_splinter_v4 zm_natalyas_cottage_r zm_idm_hauntedhouse_v1New Crate Spawns: zs_seige_opt4
  15. GameMe?
  16. The new generation of zs players is not really aware of the forum-side of zombie survival. Most of the common players on zs will never be seen on this forum. That is why nobody complains here anymore. They dont know that you can complain here.
  17. Map Update 09 / 03.09.2012 Added: zs_hazard_v2zs_zombie_villagezs_zombienowhere_v3zs_zerbes_corruptionzs_xeno_b2zs_urban_roofs_v1_fixedzs_undergroundbunkerzs_thevillage_final_optzs_tag_sealedzs_raunchierhouse_finalzs_mysteryzs_lostfarm_finalzs_dam_v2Removed: zs_greenie_jail_betazs_hazard
  18. I know we dont really use this topic anymore, but here are some changes I have done on my private version of the mod where I test maps. All the changes that I have done work perfectly and it just improves the mod in general. When you have time Necro, for the love of all thats good and decent use this code in the server. The mod will be so much more enjoyable and balanced! Magnum - Incredibly slow so I changed the delay to the actual one from old zs and decreased damage. SWEP.Primary.Damage = 30SWEP.Primary.Delay = 0.7Deagle - Incredibly inaccurate so I made it more suitable so people MIGHT actually buy it for the first time ever. SWEP.Cone = 0.065SWEP.ConeMoving = 0.085SWEP.ConeCrouching = 0.050SWEP.ConeIron = 0.045SWEP.ConeIronCrouching = 0.040M1014 - Crosshair covered the screen so I fixed that. I also increased the walkspeed and the max ammo SWEP.Cone = 0.10SWEP.ConeMoving = 0.15SWEP.ConeCrouching = 0.07SWEP.MaxAmmo = 80SWEP.WalkSpeed = 175 Hl2 Shotgun - Crosshair covered the screen so I fixed that. I also increased the walkspeed and the max ammo SWEP.Primary.Delay = 0.60SWEP.Cone = 0.09SWEP.ConeMoving = 0.12SWEP.ConeCrouching = 0.06SWEP.MaxAmmo = 80SWEP.WalkSpeed = 175 Annabelle - The model was broken so I fixed it. The ammo was broken so you cant actually buy any ammo for it so I fixed that. Annabelle is supposed to have good accuracy so I did that as well. SWEP.ViewModel = "models/Weapons/v_annabelle.mdl"SWEP.WorldModel = "models/Weapons/w_shotgun.mdl"SWEP.Primary.DefaultClip = 20SWEP.Primary.Ammo = "buckshot"SWEP.MaxAmmo = 80SWEP.Cone = 0.050SWEP.ConeMoving = 0.1SWEP.ConeCrouching = 0.05SWEP.ConeIron = 0.02SWEP.ConeIronCrouching = 0.015SWEP.WalkSpeed = 175Shotgun speeds have been increased slightly so they actually feel better. You dont slowmo walk when holding a shotgun zs_options_shared -. WAVE_TIMEADD = 30 Instead of each wave having an extra 15 seconds I made it 30 because waves were too short. Especially wave 6 where its supposed to be the hardest but it feels too quick Wraith SP = 15, - Used to be 13Howler Speed = 165 - Howler is stupidly fast. Ask any zs player.Headcrab JumpPower = 100, - Proper jump for a headcrab when they press spaceSpeed = 170, - Headcrabs were a bit too fast so I slightly decreased it.Zombine - Zombines are explosive snails on the server. I increased their speed. Speed = 140,RunSpeed = 240, Weapon_ZS_Wraith - Wraith does 2.5 times more damage when disguised instead of 1.5 because they are not really usefull. if self.Disguised then Damage = Damage * 2.5 end zombine_grenade - Removed poison grenade because they dont help taking down the cade when thats the zombines task. //Set grenade type (poison or damage) self:SetType( math.random( 1, 1 ) )
  19. Final update for the day. Mog was bossing me around telling me what to change to the lights but it does look much better now. Only 2 problems is that some of the ceiling props ( vents,pipes ) are pure black and some of the cells are pure black. I know how to fix it and I will do so tomarrow.
  20. After an insane amount of time doing light work. Now I just need to start importing the new horror light and textures to the rest of the areas and relook props.
  21. Finally. It's what ZS needs. I have been learning some horror that I can import into future maps, this will be the first.
  22. Now that I know how the gameplay of the map works after playing multiple times on the server I am doing a major upgrade and a touch of horror to the map. I am also doing some other big changes that players will appreciate.
  23. Classic Pufu map made Good Coming Green ZS Today! I have done a fair amount of work to the map that zs players will greatly appreciate. http://www.garrysmod...=view&id=132290 Main Changes Following Changes: Removed middle path which directly connected both of the sewer areas. Greatly improved general lighting. General Detail Improvment. Extended the office room next to human spawn. Extended the room which was the opposite to the office. Extended human spawn area. Super Optimisation Work. Added Subtle Fog. Moved Zombie Spawn to the toxic sewer area. Removed trigger_hurt from sewer area. Greatly drained the toxic sewege. Improved Sound Higher Survivability Chance Improved some of the design of the fence tunnel area. 4 Areas where good barricading can be done.
  24. Classic all the way
  25. It would be nice to have a couple of extra slots for zombie survival since its very slowely becoming more popular again and the great fps increase from necros updates means more people can actually play now.
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