Jump to content
Mr. Green Gaming

Pufulet

Greens
  • Posts

    2778
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Pufulet

  1. This is something that I find rather unpleasant about zombie survival.
  2. Pufulet

    The Person Above Me

    Awesome badass sidekick douchebag
  3. zs_lockup should be released today some time at night.

    1. Pufulet

      Pufulet

      No way of getting in.

  4. Gah I look like a weird blind fool in those now that I look back at it. Gotta get a better one today.
  5. you forgot a red couch and a blue shelf.
  6. Well that would be very original Quit it. Here is something creative for once. zs_Greenlounge. ?
  7. Delicious Videos!
  8. 3 Day Ban for ladder glitching after players warned him multiple times.
  9. Shave Armpits

    1. Weo

      Weo

      ooh... can i see?

  10. 6/10
  11. Diablo 3 Tristram
  12. Honestly I think that the price of hats should be increased, and of course it is, because they are supposed to be used as things to make you stand out of the crowd. Pretty much everyone has them. Well, I suppose a certain perk, maybe grenade as well or an smg or rifle but thats up to necro. Most of the old achievements are not really seen as anything good now since most are defective and I just dont see them rewarding.
  13. From what I remember, Necrossin has made a refunding system for all upgrades. EDIT* And I believe he said something about depending on what class you play you might get early access to some goodies. example would be me and shadows had lvl 5-6 zerks so we would get some melee orientated goodies.
  14. That is the idea. Which is why I suggested them at high prices.
  15. More Perk Suggestions Incoming! Some might be repeated. Ammunition Man I - 15% more ammo from crate and skillshop. Ammunition Man II - 25% more ammo from crate and skillshop. Ammunition Man III - 35% more ammo from crate and skillshop. Crab Genocide - 100% more damage dealt to headcrabs. Mr.Mechanic - 50% more blowtorch ammunition. Mr.Demolition - 50% more starting explosives. Pistol Specialist - 10% Off all Pistols. Melee Specialist - 10% Off all Melee. Rifle Specialist - 10% Off all Rifles. Efficient Medication - 100% more health from healthkits and health vials. -- New Achievement / Title System -- I think that having a custom title should be a goal aimed for instead of instantly getting one by purchasing. Doing achievements should unlock titles that players can use. Once the player unlocks some specific difficult map achievements they can have their own title, but the achievement titles should be a different colour from custom ones such as purple. Each map should have its own surviving achievment. e.g. Life Guard - Survive zs_swimming_pool ( unlock the title Life Guard ) Janitor - Survive zs_subway_trainstation ( unlock the title Janitor ) There can also be achievements for killing humans/zombies, redeeming, surviving rounds. -- Human -- 1000 Zombies Killed - Gunner 5000 Zombies Killed - Killer 10000 Zombies Killed - Slayer 50000 Zombies Killed - Genocidalist 100000 Zombies Killed - Hitman -- Zombie -- 100 Humans Killed - Eater 500 Humans Killed - Cannibal 1500 Humans Killed - Beast 2500 Humans Killed - Vampire 5000 Humans Killed - Demon -- Redeeming -- 10 Redeems - Monk 50 Redeems - Priest 100 Redeems - Paladin 250 Redeems - Jesus 500 Redeems - God -- Surviving -- 10 Survives - Survivor 50 Survives - Survivalist 150 Survives - Expert 300 Survives - Professional 500 Survives - Elite -- Hats -- Baby Head - 12000GC Explosive Barrel - 12000GC -- Effects -- Red Look - Makes you look red - 20000GC Green Look - Makes you look green - 20000GC Yellow Look - Makes you look yellow - 20000GC
  16. I actually made zs_uglyfort_snow because I wanted to turn it into a map where you should stay inside the fort and cade, which I think that idea went well. The main reason why people would survive easily in their cades is because they would either have medics or health regeneration. Trust me if they didnt have those 2 things, they would be murdered. Its still really easy to kill people on that map if you are a poison zombie and know how to propjump through windows. It may feel rewarding to attempt to cade by yourself and let your whole team die just so you can have 2 minutes of slaughter, but in new zs if you get as many people in your cade as possible you can easily get xp. And getting xp for surviving rounds and waves is much better than killing a couple of zombies. So I expect people to be naturally attempting to be better teammates. Here is a little video from the beta new zs again
  17. New zs hopefully is going to be more fast-paced (in action terms). Zombies have less respawning time right now, in balance that humans can repair barricades and carry much more ammo and stuff. That was one of fun factors in classic zs Its also gonna be very tense as humans cant afford to waste health. So teamwork is gonna be important? Yes because if you stick together the chance of you taking damage is lower.
  18. HELGA
  19. New zs hopefully is going to be more fast-paced (in action terms). Zombies have less respawning time right now, in balance that humans can repair barricades and carry much more ammo and stuff. That was one of fun factors in classic zs Its also gonna be very tense as humans cant afford to waste health.
  20. I would like the idea of gaining sp from damage as well as from kills and that has been suggested many many times. A good example would simply be 5Sp for every 200 Damage Dealt. A tool I would like to see is the ability to carry and deploy a mobile skillshop which allows you to purchase ammunition even during waves. Remember guys, you can only have 1 perk equipped and it has to be practical small bonus. By practical i mean like a few perks that do exist such as "More Nail Health" "More Turret Ammo" "Less Fall Damage", "Less Poison Damage" "More Health". So there is no room for perks that increase your damage really because damage with guns is balanced out (dont bother arguing about that) Surviving rounds in new zs will be seen as something way more important than the current surviving because it will give you a fairly good xp bonus. And of course you want as much xp as possible because you get to unlock more toys to fight the undead with.
  21. I remember when I did french. Got an easy C in it. I think I forgot half of the stuff though.
  22. Romanian anyone? :<
×
×
  • Create New...