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Mr. Green Gaming

Pufulet

Greens
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Everything posted by Pufulet

  1. So there actually is a beta server to test it? Don't early cade... that's a easy thing to say, too bad people just don't listen and actually lock people out... 'noobs' normally don't 'fuck' cades up, if they do you can always report them for cadebreaking, because that's the only way they could 'fuck' them up, since explosions by humans won't damage barricades anymore (Necro...or pufulet said that) There kinda is a server its one necro makes and you can join it if you have hamachi places them where zombies can prop kill you. Im not complaining
  2. No such thing as hammer planks anymore and all wooden props can be used to cade instead of breaking in 2 hits. Humans have 1 minute 40 seconds to prepare instead of the current short time
  3. Nail ammo is 3 now
  4. I have now nearly completed the map. Next: Sounds Overall polishing Spawns
  5. Look Ma! No red couches or blue shelves! Started doing some of the detail and carefully chosen props.
  6. have you tried running the "Load pointfile" and see if you have any leaks?
  7. Developed the other side of the map a bit using different lights. Next Step Tweak some lights. Change the yellow env_lightglow as they get too bright when standing far from them. Tweak a few area portals. Develop the dark red tile wall area. ( pics 2-7 )
  8. Heh. Medkit will have medkit model. This is just a bomb disguised as dark food package with flashing red light Just change the Textures, so people don't get confused, Gov'nor PS: Will you open up a BETA server when ZS 2.0 is nearly finished? You know.. for people who aren't necessarily on your friendslist There isnt any classes in 2.0.
  9. The Middle class, he has the snipers
  10. They confuse me with the medic healing tool. "Oooooh health *BANG*"
  11. You should totally make a marksman one background. I would love you for it.
  12. A few perk suggestions for Necro Mechanic - +2hp Blowtorch Repair Big Canister - +50 Blowtorch Ammo Breaking Sound - Damage zombies while under howler sound shield Remote Controller - Ability to turn turret on and off with the remote Good Customer - 20% extra ammo received. Medic - Heal 2 HP Nurse - 30+ Ammo extra for Medkit Doctor - Healing a poisoned will remove the poison effect. Superior Strength - Ability to knockback zombies with melee. Sportsman - Run 10% faster when all weapons thrown.
  13. you should make a background for each zombie.
  14. Well you gain xp from killing, surviving waves and surviving rounds. Surviving rounds is very rewarding and easily rank up
  15. What are going to be Visual Effects? off the top of my head, env_flare and a neat effect I used in zs_greenie_lounge which emits this type cloudy smoke which I personally think can be used really well.
  16. A wall with multiple func_physboxes that fall off when enough damage is taken.
  17. Of course. Props after everything else and crate spawns after the map has been finished.
  18. Hello Ladies and Gentlemen! I would like to proudly present my latest sdk project which started on the 2nd January! This map is supposed to be an evolution and an adaptation of a form of zs_hazard and zs_necrotic based totally underground, as for what the map actually is, is beyond knowing apart from just more zombie infested storage rooms. Originally I intended it to be the "basement" of a prison or a big facility and in a way I can still say it is. So Far: Half or Less of lighting finished ( some lights still need tweaking as they are either too bright or can be made better ). Most of the raw design which is 75%-85%. 80% Worked textures ( some textures especially in the undeveloped area need changing ). 11 Area portals to optimise the map ( more are required as the map continues to develop ). Other minor optimising work. What I'm planning next: Developing and lighting the dark part of the map as well as more area portals. Making the tunnels feel more real and less blocky. What I'm planning near the end of the map's development, so dont ask me about: Sounds Decals Visual Effects Touch of horror Please feel free to give constructive criticism ( Botervloot ) and fairly decent suggestions
  19. Why on earth Could somebody explain what is the main goal in zombie survival these days stay in one safe place for as long as possible
  20. Actually backgrounds are not related to new zs. Plus I dont manage loading screen. Ok, won't post any more about the backgrounds then. Who is in charge of the loading screen then? I could talk to him and see if me and Emra can do some stuff for it Clavus
  21. Will there be a perk which augments character's "strength" so he can deal a little more melee dmg AND (especially) more drag/push power? "Freemans Spirit" is that perk Is it possible to have a list of all the available perks to preview? (if not, may I atleast know how many are there?) Cant remember all of them Kevlar - +10 max health Kevlar 2 - +20 max health Enhanced Kevlar - 15% less damage taken Poison Resistance - 30% less poison dmg from headcrabs More Nails - 50% ( 2+ nails ) Stronger Nails - (cant remember how much health) Freemans Spirit - 20% more melee damage Turret Ammo - 50% more ammo Turret Health - 50% more health Fall Resistance - 30% less fall damage?
  22. OMG ITS SO UNORGANISED ARAHRAHGH
  23. Will there be a perk which augments character's "strength" so he can deal a little more melee dmg AND (especially) more drag/push power? "Freemans Spirit" is that perk
  24. Looks good but the background image is not the best and it has some bad yellow lighting
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