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Posts
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Days Won
18
Everything posted by Pufulet
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I refuse to play until clavus makes new world
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i was discussing with Mr.Darkness about unstable bridges like that being attached with explosives and might go boom. and yes Darkness, the sea of floating shit still haunts me D:
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2 New Buildings The small one is the barracks where the people slept and ate. The secound one has no purpose yet, still thinking about it and is not linked in anyway with the rest of the iceberg thing. I will make 2 ways to get to it. It is also above the zombie spawn but it will be hard to get there from the spawn. It is barricaded heavily so its a good spot for surviving the onslaught. Downside is you will get flushed out by fast zombies easily. The Flares and Spotlights still need changing,
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the leveling system should be encouraging enough already?
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oh yeah... didnt notice that, but its not a house though Not yet my special effects man, wait till i get all my shit down. Your time will come again
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I could make it so an alarm goes off from the command centre and icey water starts to go up but dosnt cover the top parts, and does like 15 Frost damage or so. Might be a fun idea. no.
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wait... what? it dosnt float D;
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Command Centre building! Here is the fourth building, it has some satellites and a big red glowing light. It will act like the control room for the whole base. At the moment most of the lights look repetitive but once im further into progression they will have much more variety. I have used like Mr.Darkness told me func_occluder on everything that it works on and I think it will really help me out. What i will do next is probably add another building with a different purpose, and get add some reality touches to some stuff like you have seen in the elevator room those stairs are linked to a fence which is wierd and will be fixed. I will also add safety features to my elevator since i had several incidents of falling down
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in total i played gmod like 1400 hours over 3 years or so. Make it 150 or so
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Thanks to Mr.Darkness's Optimisation skills he is teaching me how to finally optimise my maps properly! Here is me using func_occluder
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you're insane D: Not yet Nope. Take it serious I honestly cant Maybe if it was 500 rounds or so..
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you're insane D:
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yay i was mentionedAnd pufu is right and i totally agree You only agree cause your the same as him. Remember this game mode is for everyone. Not just regular players.. I agree that bezerker needs to be modded a bit. But Not in your favour. Alot of other classes need to be edited too But only people moan bout bezerker. bezerker isn't a 1 man army, Just do what most smart people do. Damage a zombie then go in for the melee kill! Necrossin is working on every class. Its just that Im in favor of zerk and tell him how to improve it because atm is underpowered again.
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Zerks will not be good against zombies if they run around because its hard to aim with melee and zombies do more damage to them. Your trying to say zerk is an afk scavenger pretty much If you dont like zerk, why dont you use another class? No offence but im starting to get sick of people compaining about it If people like me dont complain about the zerk than it will never be fixed.
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Zerks will not be good against zombies if they run around because its hard to aim with melee and zombies do more damage to them. Your trying to say zerk is an afk scavenger pretty much
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My tip is to remove all decals/props and show us what you got then. I will look at ur vmf later once i work on glacier
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After some more testing i came up with some better suggestions. Comeback dosnt work with Melee Might of previous life dosnt work with melee Replace 'Cannot Be Grabbed By Zombies' with '**% Spawning with an axe. ADD FLASHLIGHT Remove melee dmg reduction totally since: Very hard to get katana now and that was main reason. Only get 2 points per kill instead of 3. Poison zombie/ Zombine will rape him. Zerk is very usefull in teams, I always block zombies from Mogadon while he shoots them with his shotty.
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im sorry but i cant do anything about the squareness of it. I tried to turn it into a displacement but because of its complexity it will crash.Once im done with the map it will be hard to notice it
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Sorry for being asleep with this map but Clavus started a new minecraft world and necro with his zs updates..etc... I have been mainly working on these ledges as you may see. First Picture shows the ledge, and the secound shows without. Adding little detail like this can greatly improve buildings which I really want. I have also been working on a form of human - transportation to get to the higher areas when being invaded my the zombies at the lower areas and provides a quick and easy get-away. Im still doing loads of testing and its working quite well. I have also shown in 'red' some of my extremely rough blue prints of where i might put the structures. There will be 2 zombie spawns, fairly seperated to avoid camping, which are marked with npc zombies and white arrows. To Tweak: Failevator Lights Buildings Floodlight Changed: Lowered windows so you can see better lighting Added: Building ledges to make them look more better. A temporary empty area in the back of the two structures. What to do next Decide what goes in the empty area Work on more ledges for the elevator building Add more structures By the way to all you mappers. I need to add some area portals once im done cause i will be using alot of lights. But all my structures have lots of windows and passages. Any idea?
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Impressing you is impossible i impressed him several times?
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Cuz Shadows is awesome xD
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i was kinda like that only less mic spamming when i heard about what necro has/will do