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Mr. Green Gaming

PEPPER

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Everything posted by PEPPER

  1. Colin is right about human genocide on small maps, or maps with ridiculous spawnpoints Every map is difficult in its own way, but noob factor is constant (65-70%)
  2. Poison zombie rush most effective, even vs campers, even zmbines are not that effective, whole wraith team can easyly deal with humans, or zombine-whoreler formation (its really effective, but not as poison zombie team), zombines breach camping defences and whorelers deal with survived humans, and for all other purposes just whorelers...
  3. Sneed, fasties, and normal and other zombz have increased damage (maybe or my HP perks are disabled) Colin, stop whining seriously, it depends on teamwork MAINLY on both sides, and i still killing zombies and being at the top of GC gaining per round... Well it IS much harder but still, possible
  4. Seriously why dont you just slow down... People with 8 kills DO NOT GET ak 47 if infliction rate is low... they dont even get any weapons from there, and if you want to fight eniter army of zombies after redeeming just F3..., (I dont take noob-factor in account, they get new weapons, kill 2-3 zombies then die, cause of high infliction rate) Burn, about 3 i can hardly metion engineer who can get that high amount in 1 round without dying... And btw zs_pub?! that epic human-raping map, where humans can stand 5 mins only? (well sorry, but ive never heard of real pro's and aces of prop and tactical human killing like Psychopetti or Evolve, whining about zombies being too weak) So, if you dont have enough skills, just blame yourself, not the server
  5. You know, what is most funny here? All those classes pracically dont change anything (except whorelers) If zombie team consists of 90% of noobs, they will lose anyway Its just like special abilities, like nailing hammer (that significantly improves chances of survivng in skilled hands) if you cannot operate, you would get operated Whorelers is a nightmare for all action purposes vs campers, vs runners, vs medics with healing, vs berserkers with crowbars... OP nothing more to say...
  6. Unexpeceted is when poison zombie sniped you with a prop without being seen, but zombies spawning in house is ridiculous... And i dont think that admins will be happy, so theyre gonna to program each map in a uniqe way, so game would get balanced To get the game expected you could make some sort of zombie-radar (like in CS) of course radar would get limited rate of working and also wouldnt detect wraiths, it will just detect zombies that are going to spawn near, and zombies in closed-by area, also only specific skill could gain a radar, like engineers or supporters...
  7. Well gmod is already a "source" of server expanding... I mean changing all skins, adding over 150 new weapons and abilities... Not now, there are more important problems at the moment I dont get the purpose of "blessed fists" upgrade, it suppose you to run faster with melees? Cause it doesnt. Now i have 2 useless upgardes :surgery and blessed fists
  8. Its not L4D2, and i am not talking about myself... And 4/5 times i can evade hunters... Sticking together, is not always good tactic... Of course you will always win, but dont you find that boring, dont you want to earn some GC? Also i dont think that humans will stick together while only 2 zombies around, Sticking together = camp (and you really want to see 20 humans moving together eh?), Dynamic spawn=Froce humans not to camp...
  9. Well theres already a thread created by NECROSSIN, zombines are not that bad, in some places there are even useless, that include in game some tactical element. Universal soldier is a whoreler, i redeem after 2-3 mins every time as i play it. Sneed as i was saying, yore just another regular that complains about the gameplay... NO noobs have health powerups, NO noob medic will heal you, think objectivly, and i am tired of that crap... HOW a NOOB can get AK-47? They are ALL already dead at that moment. Formula is so simple 1vs1, human vs zombie (in some simple area wihout props) human will win, if not I AM SURE that no1 will play that kind of crap... (as i meant b4, noobs will surely quit, then all regulars) 1 more problem, "New factor" of ZS playing is free killing... If b4 update, ppl died in 1st minute on purpose to balance the teams, now they are doing that for GC harvesting, so plz stop whining that zombies are poor, i cannot even remember that last update for humans (except 1st april) 1 more thing why i liked previous update... Cause every new zombie was harder to play than previous one, like in hands of noobs poison zombie is just-slow walking flesh gibs, but in hands of a pro it was unstoppable propkilling machine. Now poison zombie and whoreler were "noobified"
  10. while normal zombz got increased damage, i prefer them And zombine has unlimited sprint- issue Also there should be some way to shoot the grenade of the fallen zombine, to escape from exploding (tried it even with magnum, grenade didnt flew away)
  11. Ah, i got it, normal zombz and fasties, i think, now inflict even more damage i got 20hp-23hp damage, while zerks,that dont have increased hp got even more, 1 more thingy... Dynamic spawns are being abused and hard... some1 found that if he will instanly do !kill he can have a chance to spawn near humans (as a whoreler), so it was abused by all zombz, even on that high-towered map with many floors, so humans got eliminated in 1st 5 mins..
  12. ...Well i have 1 idea, Its about "Bless of the minded" I saw that b4, many times. All you need, is to make a caged room with much weapons, health vials etc... at the border of a map On the other border you can place 3-4 buttons, Then you should place a hidden question somewhere on the wall, like "2+2=?" and answers for it 1)1; 2)4; 3)0; 4)Dunno. (I mean some serious question, that was an example), as humans will solve this question, they should run to the button panel... so if the choose correct answer they will open the locker door, if not- instant death of 1 who pushed it... Problem is not to make this all objects work, problem is to place several questions each time, so humans dont know which button to push, also its a problem to randomize hidden questions and synchronize the corrcet answer with the buttons. Well possibly 4 buttons is too few, cause noob-humans will probably push 3 others, so minded humans will realise of what button to push, you can place even more buttons. It will get some really adventures on the map.
  13. ... What if there was some warning signals, like zombie aura in the place of where he is going to spawn? (Or algorythm detects free space instantly after death penalty time?) 1 more thing to ask: Why perks are removed? It is pissing off... cause i have a feeling that theres no more point to play... Or its some sort of pre-update, to fix skill perks of support medic etc?
  14. Giant amoun of issues on "difficult-tunnel" maps zombz can spawn in a place without any possibilty to move, so you find yourself locked up somewhere on the map, however !kill works... And i find it really cool, of whorelers spawning near... As a good and skilled player i counted 2 prop deaths, and 40 scream kills of me... Cool eh?
  15. why the perks are removed? Cause i regen up to 40 hp, get -20hp of zombie damage, and no incrased damage... Upcoming update? Or it is epic team "balance"?
  16. Sacrifical, fat not every1 thinks that they are overpowered, Amognst all noobs there are regulars that just "Ragequit" cause of new update, so i just have to inform them when all will be sorted out...
  17. Lol its like if all goverments were orientated to intelligent people demands... you get the point
  18. Well sorry that i havent been playing since the epic start of ZS, but as some ppl said b4, it have became even more popular... (i mean events between 1st and 2nd(skills update) updates), dont know why? Crap, why should i protect the noobs? I h8 them for myself, but without them every server is NOTHING... its really sad to say but every major popular server is orientated on noobs primarily. Perhaps, practically every server that i saw as a suggestor (L4D, L4D2, TF, CSS, SA:MP, MTA, Gmod, ZPS, etc) that was resisting noob demands, soon or late had failed... Saw this situation many times... Regulars blamed, complained about gameplay, then server was updated, Regulars were satisfied, while all noobs quit, Regulars didnt find server crowded enough so they quit too, result: server death... Epic formula Noobs>Regulars
  19. Ok, act 2 Think, why people hunt zombies (except me and other ppl who like to CHAAAAARGE!) Example, in the beggining, while theres only 2 zombies and NO potential threat, humans are getting bored of camping so they are going for a hunt <Noobs mind>"WOOOT i am gonna pwn all those faggolas to earn sum Greenies cuz i have buls while 2 zombz", as always noobs dont take into an account a progaming-zombie factor, or some awful deaths... <Noobs mind>"Oh shi, there are to many faggolas to hunt, if i wont camp i will be turned in a faggola too!" As you can see there is a Threat-o-meter factor... as humans will realise that situation is getting hot they will evac the battlements and start to camp ASAP. <Noobs mind>"Oh yeah mo#)&$*%&!er i made it, i got a cool firing thingy, to own even more faggolas, i am so f@%!()*%!ng cool, so i will just camp closer, so i can kill and own and pwn" <Pros mind>"Oh god, when those noob-faggolas will learn to camp, ZOMBIES PREPARE TO ATTACK TOGETHER!" As a result, Humans will NEVER stop to camp, and if zombies will be EVEN more overpowered, it will be a full scale camping era of ZS. (If you will even more increase zombie "Force", it will turn whole ZS to the total chaos, which will result in the servers death MUHAHAHA) Result: ZS b4 update: 5% of camping at low threat ZS now: 40% of camping at low threat
  20. To feel the real power of my problem, you should play when server is not crowded (10-15 players) No noobs, only healthy minded players and regulars, epic teamwork on both teams, and 0 percentage of human win Result:It is unbalanced
  21. You are right, but it is not real life )) And, i can bet, no1 will play in such crap, after getting killed by super ultimate zombo So i know of what am i talking about As it was noticed 19/20 Evenmore... I am still farming GC as fast as humans die 1 more thing.... can you at least name 1 popular unbalanced game (that is based on classes?)
  22. Lazy Peon, yeah, epic crap... Would you like to play while fast zombie will kill you from 2 hits? You just dont know of what are you talking about... Zombies means-horde Horde means teamplay Teamplay means epic ownage... But teamplay for zombos is tooeasy for now... 3 poison zombies can really make some kills you ever watched Land of Dead? I really laughed and pissed off how humans were dying incredibly fast, while zombos were as slow as possible... 1 more thing I DONT SEE ANY DIFFERENCE Noobs keep dying in the 1st minutes... Humans keep winning while camping And even if there were billion ways of getting heald Teamplay can solve everything... (Stupid horde of Poison zombies)
  23. Lol zombie has disadvantage (i am laughing at that) You guys got some really wierd crap in ur head if you suggest that human must die, while 1vs1 1 more, recently found epic human-raping formula: 3 poison zombies sudden attack, it breaches ALL camping defences As i said, plz deacrease Poison zombie speed as it was
  24. lol every time i Survived, was cause i was camping with team8s, how the hell can you imagine other ways of surviving? As i said , i am really interested what kind of updates Deluvas is going to make to force humans not to camp... (cause i have no ideas)
  25. Well maybe i can live with dynamic spawns, but certainly not on house maps, even though you said that zombies never spawns near humans, theis things bugged totally... Zombies spawn near you even more often, especially on house maps, its losing ZS atmoshpere of true green apocalypse and gain a bit of "what the... oh shi", you will say this often when zombie will spawn near (apparently they never spawn in front of human, always behind him), Maybe splitting 2 gamemodes should fix that? Some maps, like cargo should get dynamic-one, maps like Stormier House should get simple spawnpoints...
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