Jump to content
Mr. Green Gaming

PEPPER

Members
  • Posts

    175
  • Joined

  • Last visited

Everything posted by PEPPER

  1. Albino, seriously you ever read of what ive typed in my thread? Except compliants on howlers...
  2. Health from kills)) I ve just imagened of how zombies would run from Psychopettis crowbar.... Yes, i gree on some new custom content (i mean new weapons, at new models, new skins for each class etc) I came up to similar ideas like to add 4x as much weapons, and make the weapons-spawn shop, you will just buy new guns for your greenies, so you have 4-5 different rifles to spawn with and you bought winchester, for example, but it does not mean that you will constatly get winchester as you reach score of 25, you will just get a chance to spawn with it, so if you want to replace whole rifle inventory, then you should buy 4 other rifles too and pay 20k of greenies... Its like mad... but possible
  3. Be patient and wait for update (agreed on decreasing popularity) Well you know, as ppl play zombine (definately not as powerful as other zombies) because of their curosity, new skins, models, weapons can easily be added (with no in-game difference) just to refresh ZS
  4. One question: HOW not to get hurted by "culture"?
  5. Plz some feelmz at Friday... Can you say when should i expect "unexpected porn"? Cause i want to show it to friends (intelligent friends)
  6. Just make a Mr.Green mask (hat) one green 2d circle with smile (nothing more easy can be imagned)
  7. ammo packs? explain plz... Zombines arent that bad... moreover they are even useless while in motion combat, all you need is a circuit defend, just dont let you m8s go too far and you will be ok.
  8. I done care about the bugs, theres no feeling that this is another HL2 maps with its urban sprays, similar doors, dusky walls etc. Theres something new, like new atmosphere (is it possible to get better walls lol?)
  9. Too much "magnumed" humans, 1st of all magnum is a GC upgrade and a really powerful weapon, but thres too much chance to recieve magnum from the crates, its like if every1 got clarion (most powerful of rifles) insterad of getting galil (most useless)... either decrease the chance of getting magnum from the supplies or increase glock's firing speed One question:how much bullets you need to take down a normal zombie with magnum? (not medics and commandos)
  10. .... Sure at 21:00 GMT right? With no technical crap and other bugs?
  11. I think that next favourite class will be medic Reasons:Increased speed - excellent perk +10HP each lvl, medics would gain a significant health boost, as they lvl up +5% percent pistol damage, works fine at lvl 4 It is good that medics would heal faster, but isnt it the purpose of Surgery upgrade? For: Yes this new XP system will be great one, i am sure that many new players will join medical divisions... Against: Increased popularity of selfish medics... if this XP system will be placed on kill count or dmg count, it will force medics to fight more than often instead of healing mates
  12. They only way to get loads of GC is 1) Be Gordon Freeman 2)Get spartan 3)Be the last human 4)Be at least lvl 4-5 berserker 5)Find one-way camping spot But now, with all those brand-new zombie classes, i dont think that bersekers could survive at least 5 mins even if zerks were OP
  13. Just dont say that you have heard it b4: As i presume old ZS was kinda really popular right? Then some "faggolas" made their own ZS with some extra innovations... So to keep the servers popularity administration had to make their own, "new ZS"... To get the full view of what i am going to say next, i need to know: what the hell is Nox server? Because there are many players who invited me to play, but as i see those extremely negative replies about that serv, i dont know is it even worth playing
  14. Its like "I cannot imagne to myself how people lived without internet", maybe yes i wouldnt play the old zs though....
  15. Sneed if you want to challenge (1st place Most brutal or Most greenies gained) i am always here... You can ask any1 so he will tell you that i am always in the tops My skill has only 1 workable perk for now and still, Most brutal...
  16. Ive just tested some poison zombo abilities... The main thing ive noticed that poison zombie have an ability to move headcrabs if he hits one, so what if poison zombie had an ability to throw headcrabs like props? I mean, headcrab will only bite, so you wont get killed by flying headcrab. I think it would be excellent ability to take out roof-campers while no props around+some new teamplay experience. Also some mad dynamic idea (i dont think it is possible to program) i called it "Zombine redemption", when youve killed zombine with activated grenade, you could pick it up and throw it back to zombies to blow their undead asses. Or just to run over the fallen grenade to deacivate the timer, so you can pick them up and use in the future combats (i dont find grenades really usefull in ZS, unless you could "cook" a grenade b4 throwing it) 1 more thing... Is it possible to replace trip bombs by lasermines from HL2DM? With 2 modes as in HLDM2: Manual detonation and Triplaser.
  17. Spartan+Inreased HP (when it worked)+armor... Cool isnt it? Youll get additional 100 HP, but will be slower... Excellent for camping, but you can surely die in a single zombo skirmish. Well if that armor was "integrative", i mean pull off-on when it is needed then it can take significant part in human surviving. As far as i know, there are some major upcoming human updates that should solve the perk porblems
  18. Damien i forgot to make secrrens of HP issues... I tested it while 3-4 players on server... Engineer who doesnt have any HP upgrades took 20HP dmg, I took 20 HP dmg too, another Commandos took 20 HP dmg, and even a medic took 20 HP dmg (they have HP perk too). 2) Issues: Surgery upgrade, Blessed fists... Yes sometimes i really wondered why Deluvas didnt fix obvious bugs like with Medic and Support skills...
  19. Just some bugs i saw through that update (not about gamebalance): 1) HP perks dont work anymore (now i am sure, Commandos started to regen up to 40 HP, every1 takes same damage from zombies) 2) "reward of fate" while killing 15 or 25 you can have a chance to lose your primary weapon (replaces with nothing) 3) Ammo regen sometimes does not work too, occurs to 1-3 playes in game 4) Increased dmg not working, tested on zombie shot him with 57, then Engineer with same weapon (they dont have increased dmg perk): equal amounts of bullets to kill 5) Epic bug: kill messages stop showing up, all zombies are starting to instant spawn after they died, some killed humans cannot join the zombie force so they see only black and white dead screen... 6)exploits with upgrade items
  20. Four humans with shotguns vs unlimited amounts of zombos... favourite part (reminds of L4D)
  21. I am a little bit curious about "Serious Sam" guy... is it possible to kill that much of zombies?
  22. I ama a little bit "tabled"... I didnt read of what ive typed Just some clues of what i have typed above 1) I am just suggesting, if i wanted to blame the gameplay of ZS i would made my own serv. 2) Also as Deluvas said, it is just 1st pieces of puzzle, so i am interested in his future updates 3) To get the full view of the problem i am making examples in which situations "this" or "that" function have an issue 4) I am doing all this cause i am against your ideas, i am for "noob ideals" (not a noob-lover) i just dont want to let another "outstanding" server to die out of popularity, as it happened many times.
  23. Whorelers (maybe it is a whine, i mentioned that class in over 10 posts) other posts are dedicated to more important things... btw: Purpose:used to..., isnt that a paradox? Who do you think i am to tell that admin done smth wrong? Evenmore: I CAN tell 'this was for that. your idea was wrong' 100-150 times, then it would be my own gameserver, dont you feel the difference between "Disadvantages and suggestions" and "This server is b#(*^#t" thread? And i mentioned it b4. I dont blame, i am expecting... The most interesting part of gameplay begins when there are only 4 humans left, with a horde of zombies hunting, perhaps at this moment every noob(if he is 1 of 4 survived humans lol), every pro think in the same way:"OMG if 1 of my partners dies, we will never survive that zombo age"
  24. No chances of winning with whorelers on your tail... And zerks were supposed to block zombies (as life-shield)
  25. As you wish, squad formations on large maps are great, like squad of 4-5 humans (mixed or all commandos), 2nd strategy is "2 squad running" example: your squad runs clockwise the map, while 2nd squad runs counter-clockwise the map, this will surely disorient zombz of whom to hunt (perhaps this tactic was working b4 whoreler update), the most epic teamwork i ever saw was like this: Supports nail the props in a 1 wide wall, berserkers stood in front with melees so no fastie and wraith could get through (if zombine attacked, they simply sat down near the barrels to avoid explosion), commandos stood in the middle to kill the main force (poison zombs, whorelers), support and engies stood bacwards to kill poison headcrabs (there was no medics btw), when the defence was breached, engi provoked all zombs to attack only him by running out of room, so he blew all them up with a tripmine, so the rest of humans could regroup near crates, also it was cool when i was standing in the thin crorridor with 6 medics healing me, while i was kicking zombie asses (practically unkillable), all tactics are unique for its own maps, and yes theres no chances to survive if zombz get teamplayed too
×
×
  • Create New...