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Mr. Green Gaming

PEPPER

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Everything posted by PEPPER

  1. you cannot kill it with 1 magnum shot even with DMG perk now I mentioned that wraiths were supposed to use as a support class (those one who did not care about gaining brains) just to help other zombies to handle out with 1 more human And wraiths is a hard stealth class, so its not demanding over noob populations, and it wont be ))
  2. ))) Camping... Recent update force player to camp more, heh Yes they can, 1st min: 1 human killed, 2nd: 3 humans, 3rd:4 humans and so on... Also all operating squads (so-called non-campers) are getting wiped out in 1-2 mins, cause of nerfing speed Exaple: How to evade zombine blasts? Answer: camp with you m8s, thats all (now thers no way to take him down without takin significant damage, you can just melee run from them) Giving slow speed for humans is good for noob-zombies, and superb for pro ones, also as i mentioned above it will force every1 to play for speed-perk classes. It IS already nerfed:zombies already own (rape) humans in most of games, yes it is completed. Of all sayings and unproved statments posted in 64 reply: I saw it, i played it, i analyzed it... zombies were hard to kill there... but there was not any "raping" events (exterme human extinction) as i see it today,
  3. Well nobody has discussed it b4, but wraiths were OP Yes, of course they couldnt kill any1 alone, but they made outstanding job as a support class, cause wraith followed you all the time and screamed rapidly so you couldnt shoot.
  4. PEPPER

    Pufulet

    Well if Damien got declined then... anyway good luck
  5. Give us back our bacward motion speed, it the only thing that significantly changes whole gameplay, forcing humans to camp even more than b4. Now theres no way to handle with zombine: 2-3 zombines easily blow you up cause you cannot escape from them (i mean their speed is higher than humans backward speed), so thers the only way to run, just using forward motion only so theres no way to shoot them back, so berserkers and medics (as soon as XP system will get integrated, so they can lvl up) will dominate totally on other classes, cause of their speed perk. (Just like L4D tanks speed compared to the speed of survivors eh?) More to suggest... All those human-nerfing, all those zombie increasing power, is supposed to give a chance for zombie noobs to win right? (cause zombified pro's could handle whole game and win the round even without all those dynamic spawns and zombo increasments, except the Cargo map maybe) But all those zombo-increasements just poorly increases noobs (first 2 spawned zombies) chances to win, while pro's gain unstoppable abilities to kill 4-6 humans in 1 life. MAthematical explain: y=x^4 from x>1, x-noobs increasing chances to win, while y-pro's chances. Solution: Improve that random zombie selection and make regulars to spawn more often than noob ones, (if possible) also 3 starting zombies if over 33 players
  6. Someone was playing Barbie 3 collector edition when suddenly something knocked on the balls of Roborobb which he enjoyed.His huge and pristine willy connected to his computer. He found pornographies even though he broke his legs last time he repaired his balls. He turned off his very small computer and went to the sex shop where Sneed was with his mother buying mans stuff. After seeing Sneed he ran away looking at headcrab which was on themassive red bus. Then Pufulet took out his gun called the Jiggalo3000 and shot headcrab right in the balls. But then he died very fast because of poison in headcrabs. He changed in a barrel to avoid some big sharks without the c*ck. The barrel had a hand with a big stick with some dogsh*t, and it says "Do a BarrelRoll!" Then he takes dark1thoughts face and crafts a Ushanka shaped like penis that was soft because he didn't have time to brush his teeth. Suddenly, a giant Roborobb's sexy cake attacks Chikennugget from outer space and to survive, he had to consume over 9000 brown cookies that were made of nordic tears, brewed with uncle sam's ale imported directly from the netherlands. He then played WoW raging like a Covenant Grunt. But then he visited the local headcrab army lab and he found a magic crowbar forgery. He had to deliver a large oblong shaped penis to EmRA's secret underground chief named Petty who had 10+ FOOTMOBILES heading towards the Whiskey Hotel. Ramirez did good kills. After that he did good kills. Ramirez headed towards the lonely island with his banana which looked like a big apple in the ass from the behind of an elephant. But, there was an AntlionGuard blocking your cock. So he used the penetrator 5000 to DO A BARRELROLL! in under 3 tiny little pity seconds he got a massive erection with Obama & Osama under his leg. He squashed them between his thighs. At this very moment he took the keys for the batmobile and hid them because he died suddenly.
  7. one more suggest... about ZS applied patch notes: Full information on whats being nerfed-increased Well first of all about refreshed magnum, yeah its being nerfed but i can live with it, but magnums max ammo count is increased up to... 250 or more: how the hell am i going to to deplete that much bullets? Cause magnum firing speed is way too slow (maybe for ppl that suck at aiming? so they cannot get even 15 kills. Nope if you cannot aim then you cannot kill zombies, if you cannot kill zombies, zombies will kill you, if you get killed you will be turned into a zombie, if you will be turned into a zombie you wouldnt need magnum anymore) Suggestions: Increase magnums firing speed, or decrease max ammo count. One more... Secondary fire: by tapping ALT fire, magnum will start to shoot rapidly with low accuracy until the clip gets depleted, so it will solve the problem of max ammo count
  8. Someone was playing Barbie 3 collector edition when suddenly something knocked on the balls of Roborobb which he enjoyed.His huge and pristine willy connected to his computer. He found pornographies even though he broke his legs last time he repaired his balls. He turned off his very small computer and went to the sex shop where Sneed was with his mother buying mans stuff. After seeing Sneed he ran away looking at headcrab which was on themassive red bus. Then Pufulet took out his gun called the Jiggalo3000 and shot headcrab right in the balls. But then he died very fast because of poison in headcrabs. He changed in a barrel to avoid some big sharks without the c*ck. The barrel had a hand with a big stick with some dogsh*t, and it says "Do a BarrelRoll!" Then he takes dark1thoughts face and crafts a Ushanka shaped like penis that was soft because he didn't have time to brush his teeth. Suddenly, a giant Roborobb's sexy cake attacks Chikennugget from outer space and to survive, he had to consume over 9000 brown cookies that were made of nordic tears, brewed with uncle sam's ale imported directly from the netherlands. He then played WoW raging like a Covenant Grunt. But then he visited the local headcrab army lab and he found a magic crowbar forgery. He had to deliver a large oblong shaped penis to EmRA's secret underground chief named Petty who had 10+ FOOTMOBILES heading towards the Whiskey Hotel. Ramirez did good kills. After that he did good kills. Ramirez headed towards the lonely island with his banana which looked like a big apple in the ass
  9. you are really REALLY lucky that you were 0 lvl...
  10. Sonic waves? I mean you should aim b4 unleashing a powerfull scream, so howlers wont be able to attack on whole 360, so human can stand a slightly chance of not to get significant dmg. Also it will prevent from "clicking at random"
  11. /begin Mr.Darkness if you are so scared to type that in ENG, that is your way. I dont care that you are another "Crazy Ivan", i am ignoring your friend requests and all of your replies on any thread because i meant people with same behaviour too often (On Russian gaming communities especially) As you noticed, each time you place your RUS comments nobody replied it on Russian language to you. Just to clear on thing: I am not from Russia, i just know this language, also i customized RUS as my native country in steam profile, to check of how good my Russian language is. /end (i hope 4ever)
  12. BeatAlex, do i know you? Or you just like Lemon!-like to post random crap that doesnt belong to the topic? Btw, my main goal is to kill headcrabs, so i even throwout shotgun to kill some with rifle... Has any1 mentioned that if zerks are going to be removed there will be only 4 human classes? And in zombie team 7+1, that i am sure will be added soon/ I dont get it... There are no barricade kit so zerks couldnt get to some safe areas, zerk perks are being lowered so they cannot deal with fastie horde easily. There are even special anti-zerk classes-howlers that is nightmare for all humans (not only berserkers). Also you shouldnt judge berserkers by Psychopettis excellent game because there are no other zerks online What are so big problems with this skill?
  13. I will get my head cracked on 2 halfes rather than explain why it is unacceptable...
  14. I earn 100 GC each round... And i dont find other Green servers that interesting and original Also maybe 5000 or 20000GC is high enough, especially for newbies
  15. About my ideas for berserkers: 1st of all for the *CHARGE* thing, that ability will increase as you lvl up so, lvl 0 - kill 10 zombies, get less than 40 hp lvl 1 - charging distance increased lvl 2 - get less than 50 hp instead of 40hp lvl 3 - kill 7 zombies with melee instead of 10 lvl 4 - *CHARGE* damage increased lvl 5 - CHARGing speed increased lvl 6 - "knocker effect" kicks your enemy far away if you charged him lvl 7 - "paralyzer effect" enemy will get paralized and thrown away well about rage-o-meter.... discard it.. Zombieclass: Vortex HP: between Normal and Fast zombies Speed: Low-average Ability: Sucks all closed-by humans in his giant mouth inflicting significant dmg, Slowers humans then pulls them close to him + Excellent for sudden attack on higly populated areas; Teamwork: As with group of zombines you can take out campers easily, by slowering them down, so zombines can blow them up - Absolutely useless in the hands of noobs, especially on open ares Human class: Survivor HP:100 (without HP perks) How to get that class? You need to lvl up ALL classes at least to lvl 3, so you will have 1/50 of chances to realise that you are the chosen one... (I find out that most of players that maxed out their skill, find the game boring and non-exciting, so it supposed to pro-long the fun) Abilities: All perks +all human eqipment+all human abilities You wont know if you are the chosen one until the situation will get out of control... I suggest it wont spawn in the beggining, it will just occure to some1 (who lvled all skills to lvl 3) to balance zombie-human forces, like when there are 5 humans vs 20 zombos, the survivor will be chosen Spawnshop Allows humans to buy or choose the CHANCES of spawning with weapon For example: there are 5 Rifles with which you can spawn by reaching the score of 25, but you dont like galil rifle (nobody likes it) so you want to replace the spawn slot with the different rifle (there can play a role of kermites weapons mod) with better accuracy, larger clip size, and lighter to run faster (slightly improvement all characteristics) then all you need to do is to choose the rifle from the list (will cost from 5000 to 20000 GC) and buy the CHANCE of getting that rifle instead of galil + Another way to spend your GC, feels like that you are on your own to choose your battle eqiupment (actually youre not), new system will bring new players that will be interested in getting new weapons - High cost on all types of weapons (you will get sick trying to fully refresh your spawn slots with other (better) weapons, cause you will need up to... 55000 GC for one spawn tier... SMGs for example), Pistol replacement will be even more expensive (cause there are only 2 spawn slots), unless you are a good zombie slayer new weapons wont give you any significant chances to survive (you will just lose your GC), pain in the ass to program that stuff )) That system should be integrated in Green Shop (or along with it) Its just like perks, but you can FEEL your power (as i said actually you wont) with getting fully refreshed weapon with absolutely different model
  16. 19) HP assist (ability for medics): for high-lvled medics only, you can place HP charger to the wall (like a turret) that will regen up health automatically, however destroyable by zombz (Note: placeable only once per map) 20) Ammo pack (equipment for support): just to recieve some bullets from your best friend-supporter )) 21) Headtroopers (GC upgrade): as a zombie, while getting a score of 7 you can call out headcrab bots that will fall from sky (yes only on open areas), on most populated area 22) Coldblooded (GC upgrade): Zombies cannot see your health ball 23) Dark Nemesis (GC upgrade): As a wraith while getting a score of 1 you can teleport to the nearby human to wipe him out 24) Heavy-alitrelly (commandos ability): Allows commandos to run faster with heavy weapons, like saw, or auto-shotty 25) Lethal gas (Poison zombie ability): Creates an average cloud of green gas that decreases vision sight for humans (It wont damage humans, sort of a smoke grenade) P.S i can start suggesting on integrating new systems for both sides...
  17. 1) Allow poison zombies to throw headcrabs (like props) with only difference that flying headcrab wont inflict as much damage as flying prop, it will only bite a human (Teamwork+easy way to take out humans) 2) Zombine grenades... when killing a zombine you can grab (deactivate) his grenade and throw back. If not possilbe then just kick a grenade while crossing it. 3) Tranq-pistol for medics: spawns as an equipment, allows you to slower down you opponent, so your mates can deal with zombies easily (especially fasties) 4) Mighty ear valves (GC upgrade): you display wont be shaking while howler attacks you 5) Custom skins for each lvl 6) High lvled commandos could ge a chance to spawn with clarion (instead of galil) 7) Anti-air (GC upgrade): 2x damage infliction for all fasties while in air 8) Night Vision for zombies (useful on dark maps) 9) *CHARGE* (ability for berserkers) (similar to Demomans) 10) Rage-o-meter after killing 10 zombies with melee, while you have less than 50 HP (cause of HP upgrades) you can activate RAGE mode so you will get invulerable to any dmg for 7 secs. 11) Single beretta upgrade, while getting one beretta you can make out 2 berettas by reaching score of 5. 12) Marksman ability for support (sniper-mode only) each time you hit a zombie (without missing) you will get increased dmg for the next bullet that hits that zombo, up to 2x damage (all bonuses will gone if you missed even once) 13) Aura Resistance dmg (support ability): Allows supports and close-by m8s to get less dmg from zombos 14) Stasis aura (support ability): Allows to slow down all enemys in radius 15) 2nd slot for primary weapons for commandos (useful when youre out of ammo, especially if you got auto-shotty) 16) Respawning props (supports are getting useless if you need to destroy a prop) 17) Motion radar (engineers abilty) gains all engineers (or chance to spawn with it) a useful radar that can detect incoming hordes that are close-by (except wraiths), can be upgraded by lvling up to see location of props too. 18) Fixing HP, Increased Clip Size, Aura Damage perks (its not a compliant, its a request)
  18. Its forbidden to the mortals... And its too... logically i think, everythings going in that way, thats why my thread became dusty and unrefreshed..
  19. Create some sort of... monorail as in subversive 3rd part, and stations to drop off Can you leave the concept of HL2? Or just try not to use HL2 objects in decorating so much
  20. i got it, cause ive typed some "tabled" replies b4... XP systems going to be integrated, so no need in that idea. The only thing that i am mad about that i am nearly lvl 4 commando, cause i even dream about killing those damned headcrabs(cause they spawn as seldom, as i play ZPS) , i nearly got all 600, and if XP system will be integrated and i will lose my lvl 4 achievment i am going to... swallow some pills, cause at that moment i can go mad Btw, theyve found my weakspot using a headcrab as a decoy luring me to the zombo horde
  21. kermites winchester... would give 25000 GC to get 1/10 chance of spawning with it...
  22. About the last picture: we all know what gonna happen if you shoot a fuel barrel Btw, does water got poisoned? Or you can freely swim and fight zombos in water too?
  23. But why its called zs_ambush, why not zs_bloodrig or smth else? Also when i am playing some uniqe maps that cannot explaing of how humans got up there, i dont feel that atmospere of zombo apocalypse, so you should do some pre-story of how humans ended in a place like this.
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