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Mr. Green Gaming

Zuikis

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  1. Like
    Zuikis reacted to Matoosh in Suggestion: Skill & Leveling System.   
    Okay! Idea of leveling system is great! I gave this suggestion in official thread.
    I think it's too more xp for some things. It should be like (in my opinion): 
    Finishes - 30XP  Wins - 10th 5XP, 9th 6XP, 8th 7XP, 7th 10XP, 6th 15XP, 5th 30XP, 4th 45XP, 3rd 60XP, 2nd 75XP, 1st 90XP Kills: 10XP per kill (DD, DL & SH) RTF: 80XP Tops 10 (only for make top, not like give XP for tops per month): 1ST - 1000XP, 2ND - 900XP, 3RD 800XP... and minus 100XP for next lvls. I don't agree that should be XP for start map.

    Levels → It should be rising xp, not static.

    Example:
    Level 1 → 100 XP
    Level 2 → 200 XP
    Level 3 → 400 XP
    Level 4 → 800 XP
    Level 5 → 1500 XP
    Level 6 → 2600 XP
    Level 7 → 4200 XP
    Level 8 → 6400 XP
    Level 9 → 9300 XP
    Level 10 → 13000 XP
     
    I would like to add things you can unblock on the some level. Example: You can: write message on 1 level; buy maps on 5 levels;   buy PJ on 8 level; create team on 10 level etc.
  2. Sad
    Zuikis reacted to KneeLzy in Suggestion: Skill & Leveling System.   
    I know minimum 10players who should get “Green Master” rank instantly . For this rank need higher requirements  
  3. Like
    Zuikis reacted to Matoosh in Suggestion: Skill & Leveling System.   
    I know that Cena and other developers make difference or similar level and rank system. I hope I give you some new ideas.
    Leveling system
    XP required is dependent from XP rewards. What I mean? The system should be enough hard (to get high level) but not too hard. I think max level should exist for start system. Example 50 level. How long we should play and how often to get the maximum level (50)? Month?  Three month? How high level you should get if you will be play one or two years?
    I read article about levels formula, you can read here. I took formula from there and changed for myself. I decided that level 1 is start level (not 0 lvl)
    100 * (level^2) - (100 * level) We have then:
    Level XP required 1 0 2 200 3 600 4 1200 5 2000 6 3000 7 4200 8 5600 9 7200 10 9000 11 11000 12 13200 13 15600 14 18200 15 21000 16 24000 17 27200 18 30600 19 34200 20 38000 Unblock options:
    It's a lot of options which we can add to unblock if you have enough level. What level is required to unblock the option? We can discuss about it.
    Options:
    Private messages (some low lvl) Horns Skins Buy vehicles and modify them Perks (other level for every perk? I'm not sure about this option, I mean 'perks') Buy maps(?) Join to team Create a team (high level) Transfer GCs and others options... Rewards:
    At start I want say that premium account will exist in future, so I suggest give them 120-150% more XP than normal account
    TOP10 ( no rewards if the top has empty places! ) Place XP dependent from played time (map) 100> 100>x>50 >50 1ST 1000 500 250 2ND 900 450 225 3RD 800 400 200 4TH 700 350 175 5TH 600 300 150 6TH 500 250 125 7TH 400 200 100 8TH 300 150 75 9TH 200 100 50 10TH 100 50 25 Checkpoints: It's good idea for Race server but no more than 5XP for 10 checkpoints and on the MIX should be disabled. Be honest, it's all examples. We can more discuss about how many you get XP as reward if level system (XP required) will decided by mrgreen crew .
    Ranks:
    I'm hesitant. I think it's good idea but I don't want it as player. I'm old man and I prefer only levels instead ranks but...
    If it will be added, I do nothing. However, skills/ranks what you made is suitable for Race server.  Should we decided for other ranks on Race server and MIX Server? I think so. In addition to your ranks I suggest add special ranks for people who made maps or helped server in different way.
    ----
    I can forgot about sth. I didn't have enough time to develop the thread.
    Let's discuss!

    Enjoy!
  4. Like
    Zuikis reacted to HazardousFTW in Suggestion: Skill & Leveling System.   
    Introducing the Skill & Leveling System
    • Explaining the Skill & Leveling system:
    - The skill system will predict how players perform when it becomes to racing, it learns how the player carry out in the game and give him a skill rank, just like any other competitive game, so let me explain what are the requirements to reach a certain level and have a skill. There's going to be two things, level and the skill, level is going to count what player have already done by experience (XP), for the skill system it's going to rate the player racing performance and set it into a certain skill group. 
    • Leveling System:
    - For each statistic there's going to be an experience point just like the following picture. 

    • Levels:
     

    (Unlimited levels / 2500XP+ for others)
    • Skills:

     

    (made from scratch)
  5. Haha
    Zuikis reacted to YeItsMe in (VIDEO) Give this kiddo a good punishment (FapJama)   
    just watch.. i dont think this is allowed?
     
  6. Haha
    Zuikis reacted to Quad_Tube in funny videos   
  7. Upvote
    Zuikis got a reaction from Berg in SH tournament   
    Since it's the first one I think we should do it with GCs only. If everything will go smoothly next tournament we can involve euros.
  8. Upvote
    Zuikis got a reaction from Micha3lo in SH tournament   
    Since it's the first one I think we should do it with GCs only. If everything will go smoothly next tournament we can involve euros.
  9. Like
    Zuikis reacted to Cena in Mix/Race tournament #1   
    Final group results: 
    1- Kneelzy: 3+2+7+9+7+7+5+10+7+2+10+10+10= 89 points
    2- Zuikis: 10+8+5+3+2+8+5+5+3+8+6+9+9= 81 points
    3- YeBuddy: 4+10+3+10+10+5+7+4+5+8+7+6= 79 points
    4- Selim: 6+9+2+6+5+2+9+10+5+4+5+6+2= 71 points
    5- Jap: 8+6+6+4+4+9+8+6+7+3+4= 65 points
    6- Forzet: 9+7+4+5+9+4+2+1+4+1+8+8= 62 points
    7- wujek: 1+4+10+8+1+1+3+8+6+7+4+4= 57 points
    8/9- Zullolo: 2+1+8+7+6+10+1+5+3+5+7= 55 points
    8/9- Twix: 5+5+1+2+8+6+5+4+9+2+3+5= 55 points
    10- RaY29rus: 7+3+9+1+3+3+6+2+1+9+2+3= 49 points
  10. Like
    Zuikis reacted to Cena in Mix/Race tournament #1   
    Results for Group 1:
     
    Sandy: 10+10+9+5+6+10+10+9+6+8+6+8= 97  points
    Kreator: 9+5+3+3+8+5+9+7+8+7+2+2+2+2+2= 74 points
    Kneelzy: 8+9+4+7+4+3+5+7+10+10+5+4+4= 80  points
    Ravel: 7+3+6+5+9+4+2+2+2+3+3+2+2+2= 52 points
    Selim: 6+8+5+8+9+4+8+5+5+9+9+6= 82 points
    Smegma: 5+6+8+4+10+7+5+6+4+9+4+5+9= 82 points
    Witcher: 4+7+6+3+4+6+10+5+2+2+2= 51 points
    Mekuar: 3+7+6+9+3+5+5+6+7+3+7+10= 71 points
    Xilent: 4+10+10+7+8+3+8+3+10+8+7+2= 80 points
    The qualifying members are: Xilent, SandySweet, Smegma, Selim and Kneelz.
     
    ___________________________________________________________________________________________________
    Results for group 2: 
    Sandro: 10+10+5+8+6+4+5+2+6+7+6+8+8= 85 points
    Laurito: 9+5+6+3+10+1+7+8+9+6+7= 71 points
    RNQ: 8+9+4+9+5+5+4+9+10+8+3+5= 79 points
    Twix: 7+6+10+1+8+8+10+2+8+7+4+6= 77 points
    Zullolo: 6+7+2+2+10+5+5+3+3+3+9+9+9= 73 points
    NickYahoo: 5+3+9+10+3+3+8+7+6+10+4= 68 points
    Anthony: 4+4+7+5+1+7= 28 points
    Laura: 3+6+7+2+5+5+4+2+2= 36 points
    Zuikis: 8+8+4+4+9+6+10+2+10+7+10= 78 points
    Ulas: 7+9+6+9+4+5+5+3= 48 points
    The qualifying members are: Sandro, RNQ, Zuikis, Twiz and Zullolo. 
  11. Like
    Zuikis reacted to Cena in Mix/Race tournament #1   
    Thats the current list. As far as I can tell, the players who are not gonna join are Noam, Akeno and Filip. 
    1- Ravel (@Harun) : You are offered to take Noam's place. Do you accept?
    2- Founder (@FounDeR) : You are offered to take Filipy's place. Do you accept?
    3- Devil (@-_D3viL_-) : You are offered to take Akeno's place. Do you accept?
    If anyone else won't be able to make it, please let me know. 
    If any of the 3 players above don't respond in 24 hours. I will consider it a no and count the next players on the waiting list.
     
    I will add ur name to the list.
  12. Like
    Zuikis got a reaction from JagdTiger in Mix/Race tournament #1   
    If it's not too late
    Zuikis
  13. Like
    Zuikis got a reaction from Laca in Mix/Race tournament #1   
    If it's not too late
    Zuikis
  14. Upvote
    Zuikis got a reaction from Quad_Tube in Top 35 NTS players   
    NTS is the only place where I have a lot of luck 
  15. Upvote
    Zuikis reacted to MegasXLR in Screenshot + Video Thread   
    Why'd you post a screen showing you're the weakest of your team? 
     
     
     
     
     
     
     
     
     
     
     
     
    joke 
  16. Upvote
    Zuikis reacted to r0cK in Top 35 NTS players   
    And skills ofc!
  17. Upvote
    Zuikis reacted to Cena in Top 35 NTS players   
    idk that list feels more wrong than the SH one. I see players in the end of the list who doesn't deserve to be on the list and same way around...etc
  18. Upvote
    Zuikis reacted to Berg in Top 35 NTS players   
    This list is based on skills at the gamemode NTS according to an overall rating system which consists in players' current tops and all time legacy at NTS. (The list isn't 100 per cent accurate, so don't feel disgruntled if perhaps you are ranked wrongly by your own arguments, you can argue about it and then we can avaliate your point.)
    >> NTS TOP PLAYERS <<
    1. - Zuikis, Lithuania
    2. - Goldberg, Sweden
    3. - Rami, Saudi Arabia
    4. - qRew, Turkey
    5. - Anton, Russia
    6. - Eazy-E, Poland
    7. - Fartovyi, Russia
    8. - Accident, Sweden
    9. - Miau, Lithuania
    10. - Stanley, Poland
    11. - THEMoroccanJOB, Belgium
    12. - mr.reese, Hungary
    13. - Shaky, India
    14. - InterFace, Turkey
    15. - Camper, Russia
    16. - neox., Spain
    17. - Kohl, Russia
    18. - wonas, Spain
    19. - Dead-End, Ireland
    20. - TicTac, Romania
    21. - Sky, Lithuania
    22. - agmo, Russia
    23. - Cena, United Arab Emirates
    24. - Kasha, Russia
    25. - Maina, Algeria
    26. - Taco, Mexico
    27. - Flap, Poland
    28. - DubStep, Poland
    29. - Jesus, Canada
    30. - Flipper, Croatia
    31. - jededo, Poland
    32. - NITRO, Brazil
    33. - KneeLz, Lithuania
    34. - Stig, Kuwait
    35. - NickYahoo, Colombia PS: Old players who aren't active anymore have their spots along the rank.                                                                       Credits:                                                                 Made by: Dead-End                                                                 Edit by: Goldberg
  19. Upvote
    Zuikis got a reaction from Stig in Screenshot + Video Thread   
    In mix today

  20. Upvote
    Zuikis got a reaction from Shinchan in Hey everyone...!   
    Welcome 
  21. Upvote
    Zuikis reacted to Cena in Somebody has stolen my name   
    I always remember SDK idk why, i miss him  
  22. Upvote
    Zuikis reacted to BlueYoshi97 in Official Suggestion/Changes Topic   
    Save toptimes for Car Game mode in shooter. It will add some competition in not only winning the round, but also to get 10 kills as fast as possible. Right now, the mode feels a little pointless and I think adding toptimes will make people appreciate it some more.
  23. Upvote
    Zuikis reacted to Bierbuikje in Custom NTS script   
    Hi there!
    On request of FantomicanYoshi I've made a custom NTS script (based on the famous NTS by BinSlayer). This script only chooses a random vehicle from the vehicles you choose. For example you can choose to only do an NTS map with RC vehicles, sport cars or bikes etcetera, everything is possible (even planes, boats and cars mixed for the same checkpoint).
    Download
    customClientNTS.lua
    customServerNTS.lua
    Install
    To install add both lua files in the same folder where the meta.xml is located. Also add the following lines to the meta.xml directly after the <meta> tag.
    <script src="customClientNTS.lua" type="client"></script> <script src="customServerNTS.lua" type="server"></script> Very important!
    The script has two modes. A default mode and a mode which is compatible with the mrgreen plugin (this script overrules the mrgreen plugin). The script is set to the default mode if you do nothing, but if you want to make it compatible with the mrgreen plugin you need to edit a variable in the customClientNTS.lua script. In the top of this script at line 16 you find the next variable:
    bb_mrgreenPlugin = 0 -- 0 = disabled, 1 = enabled To make the script compatible with the mrgreen plugin this variable needs to be changed to:
    bb_mrgreenPlugin = 1 -- 0 = disabled, 1 = enabled Edit it to your own preferences
    To edit it to your own preferences open the customClientNTS.lua file. In the script there are already 3 categories implemented: Air, Land and Sea. You'll recognize these categories through the script.
    First thing we need to do is go to the top of the script and add which cp belongs to which category. Right now we have 3 types of cp's, Air cp's, Land cp's and Sea cp's. Add the number of the checkpoint to the right category. For example in the next code the first 5 cp's are Air cp's, the second 5 are Land cp's and the last 5 are Sea cp's.
    bb_cpAir = {1, 2, 3, 4, 5} bb_cpLand = {6, 7, 8, 9, 10} bb_cpSea = {11, 12, 13, 14, 15} Next thing we do is define which vehicles we want to allow in the NTS script. This can be done by adding the model ID's to the rightful categories. In this example we only want helicopters in the air, only race vehicles on land and only a jetmax, speeder and squalo in the sea.
    bb_vehAir = {548, 425, 417, 487, 488, 497, 563, 447, 469} bb_vehLand = {411, 415, 429, 434, 451, 477, 480, 494, 502, 503, 506, 541, 555, 558, 559, 560, 561, 562, 565} bb_vehSea = {493, 452, 446} Right now you are done if you only want three different categories. Now I'll continue to explain how you create your own additional categories.
    Additional categories
    First we need to add a table which defines to which cp's the category applies. Edit the 'yourname' part to whatever name you like (keep it unique so it doesn't interfere with other variables).
    yourname_cp = {1, 4, 5, 7, 9} Now we add a table which contains all the vehicles of this category.
    yourname_veh = {602, 496, 401} Next we need to add a new elseif statement to check for the new category. This can be done around line 50 (the comment shows where exactly). This part triggers the checks to see if the cp taken is a cp from your category, whether the vehicle changed to (in the mix server) is an allowed vehicle and at last change it to a new random vehicle from your category.
    elseif yourname_isCP(bb_currentCP) then if yourname_check(bb_model) then else setElementModel(getPedOccupiedVehicle(localPlayer), yourname_ran()) end Then we add the check whether the cp taken is a cp from your category (around line 90).
    function yourname_isCP(bb_currentCP) for i, value in ipairs(yourname_cp) do if value == bb_currentCP then return true end end return false end Then we add the check whether the vehicle changed to (in the mix server) is allowed (around line 120).
    function yourname_check(bb_model) for i, value in ipairs(yourname_veh) do if value == bb_model then return true end end return false end Last we add the part where a new random model is generated for the player (around line 135).
    function yourname_ran() bb_model = yourname_veh[math.random(1, table.getn(yourname_veh))] return bb_model end Now we have created a new custom category for NTS. As many categories as you want can be added but remember to always choose unique names.
    Limitations for Mix server
    Because the mrgreen plugin and this script work seperately from each other, this script sometimes needs to correct things, caused by the mrgreen plugin, that we do not want. For example the mrgreen plugin may change the vehicle to a model which is not allowed. In that case this script changes it to a vehicle that is allowed, but that takes a short amount of time (to be exact 50 milliseconds). Although very short, you see two models appear very fast after each other when this happens.
    The reroll perk may change the vehicle to a model which is not allowed. I think it's solvable, but yet have to think about how.
    Limitations for both servers
    There is a statistical difference in which vehicle is most likely to be changed to. What this difference is exactly can be calculated, but I did not do that. I can give you the formula.  
    Statistical chance for allowed vehicles which are also part of the default NTS:
    ( Number of allowed vehicles in table which are also in the default NTS mode ) / ( Number of vehicles in the default NTS mode ) + ( 1 - ( Number of allowed vehicles in table which are also in the default NTS mode ) / ( Number of vehicles in the default NTS mode ) ) * ( ( Number of allowed vehicles in table which ARE in the default NTS mode ) / ( Number of allowed vehicles in table ) )
    Statistical chance for allowed vehicles which are not part of the default NTS:
    ( 1 - ( Number of allowed vehicles in table which are also in the default NTS mode ) / ( Number of vehicles in the default NTS mode ) ) * ( ( Number of allowed vehicles in table which ARE NOT in the default NTS mode ) / ( Number of allowed vehicles in table ) )
    Do not bother to calculate, maybe I'll implement it in the script sometime and output it in the debugscript or something.
     
    If there are any questions or you need troubleshooting you can ask them in this topic.
  24. Upvote
    Zuikis got a reaction from NITROX in Official Suggestion/Changes Topic   
    Is it possible to do that everyone can see how many players voted for each option when changing map? Idk if this was already suggested. But I made an example of something what I want to see:


    As you can see near voting options on right side there shows how many players voted for each option. Is it possible to do something like that? Not exactly like my example but at least something.
  25. Upvote
    Zuikis got a reaction from BlueYoshi97 in Official Suggestion/Changes Topic   
    Is it possible to do that everyone can see how many players voted for each option when changing map? Idk if this was already suggested. But I made an example of something what I want to see:


    As you can see near voting options on right side there shows how many players voted for each option. Is it possible to do something like that? Not exactly like my example but at least something.
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