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Mr. Green Gaming

Love A

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  1. Upvote
    Love A reacted to eatmychildren in Official Suggestion/Changes Topic   
    Here's my suggestions.
    1. Custom horns - Players get to upload their own sound in mp3 format that's less than 5 seconds.
     
    2. Achievements in Mix server -  Race server has quite number of achievements while mix only has 2.

    Here's  a short list of achievements I think would really work out. 
    For SH/DD:

    Kill 5 players in one map: 25GC
    Get a total of 100 Kills: 50GC
    Get a total of 50 Kills: 25GC
    Win a SH/DD round while on fire: 10GC
    Win a SH/DD round with 1 kills: 10GC
    Be the first player to die: 10GC 
    Finish 4th: 10GC
    Win 3 SH/DD rounds in a row: 50GC
     
    3. Missile upgrades for Shooter mode - Players get to upgrade their fire power. For e.g Multiple missiles, Missile travel speed, Explosion color. Heck, FFSgaming has it so why not us?
     
    4. Vote kick - I think this is feature quite necessary since there are shit loads of spammers and blockers are swarming on the mix.
     
    5. Modshop upgrades - Although I'm happy with modshop upgrades I think It'd be really cool if there were more features for instance, Nitro colors, Decals (If its possible).
     
    6. Shader FX/ENB - Yes, I know this exists but too bad it doesn't work with cars that have Custom paintjob perk. If only SDK could fix this I'd be shitty rainbows for eternity. pls notice me senpai
    That's about it.
     
  2. Upvote
    Love A reacted to neox. in Official Suggestion/Changes Topic   
    All the ideas from me.
     
    MIX Server:
     
    [NTS] Never The Same:
     
    [*] Reduce the bounces, car flip, and the car rolling for crashing against a lamp.
    [*] Hide all the cars at NTS start for 5 checkpoints (not for lagg, just to keep the visibility) and disable Ghostmode at 7 checkpoints.
    [*] Add an automatically-ghostmode to heavy cars (like firetrucks, Police FBI truck, bus etc.. to avoid blocks) ghostmode will be automatically disabled after next checkpoint cross (unless if the player gets a heavy vehicle again)
    [*] Remove the current cars list:
       
       CARS
        - Dozer (slow, bad turning it makes discontrol)
        - Forkfit (same as Dozer, slow, bad turning and too much discontrol)
        - Combine Harvester (Too big, you crash at every element on the track)
        - Vortex (that is not even a car..)
        BOATS
        - Tropic (hard turning and you have the most of the probabilities to miss next checkpoint)
     
    [CTF] Capture The Flag
     
    [*] Add team ghostmode to avoid Team-Killing.
     
    [sH] Shooter
     
    [*] Your car will be auto-repaired for every player you kill.
    [*] Add back the nicknames (yes, possibly we're 'teaming' too much, but someone should be your mate, so please, add it back).
     
    [DD] Destruction Derby
     
    [*] Add back the nicknames.
     
    If you, SDK/Admins are or not according with my ideas just quote this and add a Yes/No at every sentence ending of the ideas.
     
    Example:
     
       CARS
        - Dozer (slow, hard turning it makes discontrol) / Yes
        - Forkfit (same as Dozer, hard turning and too much discontrol) /Yes
        - Combine Harvester (Too big, you crash at every element on the track) /No
     
    (Sorry double posting)
  3. Upvote
    Love A reacted to Ywa in GCs payment update   
    We're one step closer to 'giving' real money for earned GCs to Mr. Green players. I've talked with the accountant and legally we're all good!
    It looks like we'll be able to process payments to European bank accounts (supporting SEPA/IBAN) and all PayPal accounts!
    - Ywa
  4. Upvote
    Love A got a reaction from Quad_Tube in Screenshot + Video Thread   
  5. Upvote
    Love A reacted to Retard in Nickname Change   
    Probably this could only be done by The web page's administratores.
    Anyway, at MTA there is no problem in changing. Just remember to block the new nickname and login everytime with your old account.
  6. Upvote
    Love A got a reaction from Veledrome in Turkish people spam problem.   
    This person is bad and annoying 
     
    Mert = Leqendry = Adam fake 
     

  7. Upvote
    Love A reacted to eatmychildren in Turkish people spam problem.   
    This guy(Mert, Leqendry, AdamFake and more other names that he goes with) is the worst, Not only he spams the hell out of the chat but in game, all he does is Camp.
    I've honestly never seen him play fair. 
    And for the topic, Yes, Most of the turk players spam alot but what I hate more even though turks is the other players acting terribly rude and racist towards them, Sure they don't speak English so you have to bring the race card up and talk shit too instead of just ignoring them and playing the actual game? That's ignorant but oh well, That doesn't concerns me in anyway. The admins must do something about this little issue.
    But let me just point out that there are actually people from other country in the server that spam.
    ps. The only turks that actually speaks English and are cool are Crash, xTron, Green and Interface. <3
  8. Upvote
    Love A reacted to SDK in Editor plugin + Mapping rules for MTA   
    MAP RULES
     
    To get a better average map quality we'll be enforcing some new rules for new maps on both servers.
    Currently our servers have plenty of "ordinary" maps so from now on our map managers need to be a bit more restricted on uploading maps. This means that from now some maps won't get uploaded unless they're good or needed. With this new enforcement it makes sense that many of our outdated and badly rated maps get deleted.
    Upload maps via Discord in the #mta-map-uploads channel.
     
    Plugin:
    We have a editor plugin to help with creating mix maps and adding gm checkpoint settings.
    Download:   mrgreen-0.2.zip   Install: - Copy the mrgreen folder into \server\mods\deathmatch\resources\
    - Replace race.edf in \server\mods\deathmatch\resources\[gamemodes]\[race]\race\edf\race.edf To create a new map:
    - Add race and mrgreen definitions
    - Add race gamemode
    - Set the racemode in Map settings -> Gamemode settings -> Mrgreen -> racemode and save
      Uploading:
    Your maps should be tested and then uploaded via Discord in a zip package with inside only your meta.xml, .map and script files.
    The zip file size has to be under 3MB, the total has to be below 5MB unzipped.
    Exceptions can be made for some maps with custom object models, NOT custom vehicles or music.
     
    Map managers should not have to fix your map, so make sure everything is correct before you upload.
    If you want to add extra <include> resources upload them in a separate zip file and Yoshi or Bier will review them.
     
    Naming:
    Adding the mode to the map name would be nice, also don't forget the original author to the credits.
    Keep the filename of your map simple and don't forget to add the mode with -. No one will ever see the filename so you don't need to add your nick for credit.
     
    Good:
    nts-drift.zip
    sh-arena.zip
    rtf-basic.zip
    dd-alien.zip
    ctf-football_field.zip
     
    Bad:
    [DD]Midnight-City-rm.zip
    NTS----xD.zip
    RTF-Big Smoke (For Danchikus).zip
    shooter-shooter2by(O)_(O).zip
     
    Maps:
     
    Modes:
    If you're making a map different from the default race/dd game modes, you need to specify it in the meta.xml file. All scripts are done on the server, no need to add anything else. Example:
    <meta>    <info gamemodes="race" racemode="rtf" type="map" name="pipes" author="lolmam" version="1.0.0"></info>    <map src="pipes.map" dimension="0"></map> Race (gamemodes="race"):
    Checkpoints and spawn points.
    Make sure checkpoints have decent respawn positions and try to warn the player with different colours for vehicle changes.
    Add repairs and nitro if needed.
     
    If you want to change the dynamic ghostmode checkpoint trigger, use the editor and go to Map Editor > Definitions and add mrgreen. Then go to Map settings > Gamemode settings then under mrgreen, "ghostmode_checkpoint" OR use this line in your meta.xml: (You can change the number 14 to the number of the checkpoint you want the ghostmode to be disabled).
    <setting name="#ghostmode_checkpoint" value="14" />  If you want to add laps to your race simply add the following line in your meta.xml (change the values to the corresponding checkpoint id's)
    <setting name="#laps" value="5,9,11,13" />

    Never The Same - NTS - (gamemodes="race" racemode="nts"):
    Same rules as Race and checkpoints should be set to change to a vehicle type with the editor plugin!
    Only the base 3 colors should be used on a NTS map. (Red for air, Blue for vehicles and Green for boats).  
     
    NTS maps should be shortcut free and checkpoints should also have a proper distance between each other, not to long nor to short.
    Always keep in mind that with the randomizer most maps take almost as double of the time to complete, so try to keep it fair but fun as well.
     
    Never The Same Demolition Derby - NTS DD - (gamemodes="race"):
    An NTS-DD map is the same as a regular DD, minimum 50 spawn points with some pickups.
    Just keep in mind to choose good place for the spawn. The vehicles changes to large/huge vehicles so don't get stuck.
     
    Shooter - SH - (gamemodes="race" racemode="shooter"):
    Simply add spawn points to a large spaced area with some obstacles for cover. If you want to add vehicles pickups make sure they're fair to everyone. Maps with Karts, Bikes or Rhino (tank) won't be accepted.
    No shift to jump on SH
    Shooter map settings:
    SH Jump Custom Height - min: 2 - max: 8 (default: 2.5)
    If using a high jump height, be sure to have auto repair on too!
    <setting name="#shooter_jumpheight" value="5" />  SH Auto Repair 
    Autorepair works differently than most current auto repair scripts from map makers.
    This "autorepair" makes players immume to any damage other than rockets.
    <setting name="#shooter_autorepair" value="true" /> 
    Capture The Flag - CTF - (gamemodes="race" racemode="ctf"):
    You need to place two unique flag objects in the respective bases with the editor plugin.
    Spawn Points should be added to a team red or blue with the editor plugin.
    Try to provide different roads to the flag so it's not impossible to capture it, and provide some kill opportunity between the bases.
     
    Reach The Flag - RTF- (gamemodes="race" racemode="rtf"):
    RTF maps should have an high level of difficulty to finish, but take in consideration that only 1 player will win so try keep it simple as well.
    Shortcuts are NOT allowed.
    Flag should be placed with the editor plugin.
    DeadLine - DL - (gamemodes="race" racemode="deadline"):
    Simply add spawn points to a large spaced area with some obstacles for cover. If you want to add vehicles pickups make sure they're fair to everyone.
    Remember to make your map big enough!
    Maps with Rhino (tank) won't be accepted.
    DeadLine map settings:
    DL Custom Minimum Speed - min: 40 km/h - max: 120 km/h (default = 70 km/h)
    <setting name="#deadline_minimumspeed" value="90" /> 
    Scripts:
    No serverside scripts (unless with permission from @Nick_026). Check your debug output with /debugscript 3, no one likes error spam. Scripts like race-huntbot, puma markers, CoreMarkers should be used with <include>. The server has a copy so it does not have to be copy pasted in every map <include resource="Puma-Markers" /> Download for testing: Puma-Markers.zip <include resource="coremarkers" /> <include resource="race_huntbot" /> Download for testing: race_huntbot.zip Music or vehicle mods is only allowed if it fits the map theme (example: kungfu map has a kungfu song) and is relatively small. Always add the bind M to turn off/on the music on your map. You can add custom sky and water colors, as long as they aren't distracting or annoying (bright flashing colours are NOT allowed). No unnecessary chat spams asking for likes etc.  
     
    TL;DR = TEST YOUR MAP!
     
    If your map is deleted, it will show up in /deletedmaps
     
    Other/old map rules:
    http://mrgreengaming.com/forums/topic/10581-mappers-wanted/
    http://mrgreengaming.com/forums/topic/2684-read-this-before-posting/
     
    Resources:
    Vinii's topic: http://mrgreengaming.com/forums/topic/14776-location-of-mappers-helpscriptstoolsresourcesmodstutorial/
    Check this topic if you want to add Random Markers script to your map.
    Csena's topic: http://mrgreengaming.com/forums/topic/5133-how-to-use-custom-vehicle-objects-skin-music-in-mta/
    AleksCore's markers topic: http://mrgreengaming.com/forums/topic/16906-core-markers/
     
    New Map Rule:
    Don't add binded likes into maps
  9. Upvote
    Love A reacted to HeArTBeaT in About race server and mix server... and goldberg   
    Simple suggestion.... Add NTS mode and maps to Race server so Goldberg can stop spamming mix with nts marathon maps.... or disable map buy
  10. Upvote
  11. Upvote
    Love A got a reaction from Quad_Tube in Future of Mr. Green   
    Perfect
  12. Upvote
    Love A reacted to Ywa in Future of Mr. Green   
    Here we are again. Back on the forums we're used to. This backup was exactly a year old. Same goes for the GreenCoins database and most game/server progress data as well. We're sorry that we had to revert to this backup. There is still a small chance we have a more recent backup, if it's available I'll change it to that.
     
    GreenCoins and shop items
    The GreenCoins that have been earned between this backup date and now are lost. Same goes for most of the shop items. We can't change anything about this! We won't give you back your earned GCs, since we can't check it. As a compensation we'll be giving all active players a GC bonus somewhere in the coming weeks.
     
    Paid GreenCoins (donations)
    If you have paid for GreenCoins between July 15th 2013 and July 16th 2014, please send me a forum PM with the date of payment and all the information you have. Then we'll give you those GreenCoins back!
     
    Future
    Mr. Green will receive major updates the coming months. Here's a small list of what you can expect:
    - New GreenCoins system.
    - Trade GreenCoins for real euros (earn money with playing on our servers).
    - Trade GreenCoins with other users.
    - A lot more events. Both community organized and TopCrew organized. For the latter people will receive GreenCoins for participating. Assigning event organizers is being considered.
    - Managers will be assigned. These are server admins that act as manager of a server or server group and have a lot more influence than normal admins.
    - New website (with miniwebsites per server/server group). Many changes to the forums as well.
     
    Especially the second list item will give both positive and negative changes. We'll most likely attract more people who're just here for the money, and not for the community. However, we'll do our utmost best to get the best of both worlds.
     
    Questions?
    - Reply here.
    - Send a forum PM
    - Email me: [email protected]
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