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Mr. Green Gaming

Albzi

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  1. Upvote
    Albzi reacted to Ywa in Mr. Green 9 years MTA party!   
    -1
  2. Upvote
    Albzi got a reaction from michaelwang22 in Mr. Green 9 years MTA party!   
    Unfortunately I may not be able to make it, but i'll try my best! Congratulations on 9 years!
  3. Upvote
    Albzi reacted to Ywa in Mr. Green 9 years MTA party!   
    What
     
    On September 16th Mr. Green turns 9 years old! To celebrate this we'll play MTA: San Andreas on an event server, which was the first proper gameserver we had back in the days. We'll play a couple fun gamemodes including our classic races and car deathmatches. And on top of that also assault and non-car gamemodes (Fallout, Hay etc.). Let's focus on the fun, like in the old days!
    Gamemode suggestions are always welcome.
     
    Who
     
    Everyone from the community is welcome! Feel free to invite friends who never heard of Mr. Green as well. The more people, the better.
     
    When
     
    September 16th around 18:00 (6 PM) GMT / 19:00 (7 PM) CEST
    Click here for event time in your time zone
    Event lasts till we had our fun. So feel free to join later in the evening if you can't skip dinner. I expect people will be playing till (at least) midnight.
     
    Where
     
    At the interwebs.
     
    Server: party.mrgreengaming.com
     
    How to get this game
     
    You can get MTA: San Andreas for free from http://www.mtasa.com. But you need GTA: San Andreas to play, which can be bought from G2A and Steam. Since I can imagine people not buying the game for just one event. You can download the now classic game for free via a torrent: https://thepiratebay.gd/torrent/4728902/PC_-_Gta_San_Andreas___CRACK___SA-MP
    Feel free to ask for help in this topic.
     
    BONUS
     
    There'll also be a DOUBLE GC event for MTA and Zombie Survival. Exact details follow later.
     
     
     
     
    See you there!
  4. Upvote
    Albzi got a reaction from Ywa in Live Zombie Survival development tracking (changelog)   
    This really isn't the best way to resolve issues like this Pufu. A little bit of professionalism can go a long way.
  5. Upvote
    Albzi reacted to Dr.Darkness in Live Zombie Survival development tracking (changelog)   
    I just want a playable zs, all this misc shit doesn't do justice
  6. Upvote
    Albzi got a reaction from Ywa in Hi   
    Wow that's rude I expected fireworks.
  7. Upvote
    Albzi reacted to theMOROCCANguy in Hi   
    By the way,if that's you in the picture you've got quite a nice hair.
  8. Upvote
    Albzi got a reaction from Antz in Live Zombie Survival development tracking (changelog)   
    Just a question, did you remove the whole FOV options because of the one bug I had, or because it was part of a bigger issue? I loved having a different FOV than default.
  9. Upvote
    Albzi reacted to Braindawg in Organized list of complaints:   
    Since the discussion topic is absolutely flooded with nothing but butthurt comments from people who probably haven't even looked at the gamemode in the longest time, I feel as if it's appropriate to make my own separate thread for all of this nonsense.  Unlike most of the community I want to get somewhere with the gamemode.  Today I played a good 5-6 rounds of ZS with 5-10 players and I've finally come to a conclusion for what needs to be fixed, so here's my list of complaints.
     
    Bugs, Glitches, and General Gameplay problems:
     
    Colourmod: Contrary to popular opinion I like the colourmod, and I like the idea of dampening the color of the map to create a black/white dreary effect to add to the scenery and make the color red "pop" more and stand out to add more effect to the gore/blood (the game Killing Floor 2 rings a bell).  The only problem is the fact that there's a lot more red things in ZS than just blood.  Player models, props, weapons, map entities such as trees or walls, etc.  Instead of making the entire color red look disgustingly bloom-filled or having to turn off colourmod to lose the cinematic feel of the dull gray washed out look, change the texture of blood/gore to something brighter or "shinier" (if coding allows, maybe you can make blood textures look brighter that way, one less download to worry about).
     
    Heartbeat bug: This one has existed for a long time, since the gamemode released.  On rare occasion, a players heartbeat would bug out and not stay attached to the player, rendering it impossible to find them unless you're in direct line of sight.  Another well-known bug is that heartbeats sometimes don't properly show up on CS:S CT playermodels (however it is known to VERY RARELY occur on other playermodels). 
     
    !Unstuck: Something that's desperately needed, Garry's Mod hitboxes are notoriously buggy.  and the amount of times I get stuck in a zombie or a prop and cannot move without someone else's help is far too many.  Unstuck needs to be revised and re-added, since it's obvious trying to fix hitboxes themselves has failed like 4 times now.
     
    Handling props: Probably the undisputed #1 thing that causes the most stress and ragequitting is retarded people ruining the barricade because they don't know how to go away.  while a player is holding a prop, it should be entirely no-collided to avoid people getting in the way and ruining the fun for everyone else.  "But what about when the prop is nailed, won't they be stuck in the prop?".  I'm no coder, and I don't know the ease of doing this.  But to entirely render this problem null make it so the player is soft-collided with the prop until he gets free (bonus points if it's possible to code a "magnet" type of system, where players get pulled out of the prop towards the nearest player until he is fully out of the prop).  Keep in mind this is NOT suggesting the ability to phase through props, this is just to almost entirely remove the chance of mingebags ruining barricades.  Which brings me onto my next topic.
     
    Classes:
     
    Engineer: Probably the most overpowered class in the game, a modern-day Beserker.  Engineer gets a turret, prox mine, pistol, and melee (and a pulse pistol perk).  Lets look at the Engineer in TF2 for a second, he gets a fairly weak set of weapons (shotgun, pistol, and wrench) but he's given a range of buildings to support him, the sentry is ridiculously powerful and makes up entirely for the fairly weak set of weapons.  He relies entirely on his buildings.  The same should be applied to the Engineer in ZS.  Weak weapons, but a strong turret and prox mines.  Make the turret entirely free aim (would require a lot of work) and buff prox mines.  Pulse Pistol needs a big nerf, Pulse SMG needs a slight fire rate reduction, and Pulse Rifle needs a slight damage nerf and firing speed nerf.  There currently is no downside to losing or putting up a turret (if the 20SP requirement for deploying a turret is still supposed to be here, it doesn't work, also placing turrets is fucking painful, pls fix). Also bring back C4 dammit. 
     
    Support: Literally nobody plays this class except the few regs that like barricading (which is not many at all.).  The Support is only useful for barricading and barricading ONLY, so nobody plays it.  A lot of people forget that Support can heal turrets (which is REALLY useful).  Bring back the blowtorch, and make it turret exclusive and the hammer nail exclusive.  (Also why does Sharpshooter have mobile supplies? Give that to support).
     
    Pyro: Despite the astounding amount of backlash this class gets, I think it's pretty enjoyable.  The only problem is it is basically just wasted potential at this point.  The Pyro has a limited (but pretty good) weapon selection and the only thing that sets him apart is the fact that he can set things on fire.  Either overhaul it or remove it outright.
     
    Medic: This class is pretty straight-forward.  It's fun to play and the collection of weapons is pretty good.  The only real problem I'm having is the fact that Medic is just as weak as everyone else.  Medic should have a slightly higher resistance to be able to support the team.
     
    Zombies:
     
    Headcrabs: Ridiculously powerful, headcrabs do 10 damage per attack and attack at ridiculous rates.  Headcrabs are supposed to be support, not the whole army.  Lower their damage to 5-7. 
     
    Fast Zombie: Of all the classes that need revising, this one takes the cake.  Fast Zombies do good damage but attack too fast and have no drawback at all other than low health.  Fast Zombies over the years have been juggling between good and bad for as long as anyone can remember.  Re-add the system where fast zombies have a delay between attacks like Necrossin's gamemode.  This way fast zombies can still be as good as they are now without being steamrollers.  (If you think Fast Zombies are fine, just remember someone with low health cannot outrun a fast zombie while the fast zombie is attacking, meaning Fast Zombies can just lawnmower people with low-health and they can't do jack shit about it.)
     
    Zombine: This class has been entirely destroyed over the years, it's been stripped of all it's original qualities and torn to pieces and it's sad.  Necrossins Zombine was the epitome of innovation.  Have a fat slow enemy with a ton of resistance and if he takes enough damage his armor is broken and the resistance goes away, making the zombine ridiculously fast and dangerous.  I like to equate the zombine to a Fleshpound, if you anger it you're gonna get fucked up.  Bring back this mechanic, the Zombine is the last class to be unlocked it should at least be good. 
     
    Bosses:
     
    Scaling: All the bosses should be big and scary, not small and hard to differentiate between the other zombies, it looks fucking pathetic.  One of the main limitations of a boss is the fact that he shouldn't be able to fit through vents and small spaces, but at the same time he's a towering behemoth too.  Which brings me to..
     
    Behemoth: Does good damage, could be slightly higher.  Behemoth had an interesting mechanic where he took very little bullet resistance but a whole heaping ton of explosive and melee damage.  Bring this back but make the resistance considerably lower than it originally was. 
     
    Hate: A force to be reckoned with, or at least should be.  Hate should have better explosive resistance and a VERY high damage (75-80) but with a very long attack cool-down.  
     
    Hate II: An even bigger force to be reckoned with, but balancing issues still need to be considered.  Make each of the separate attacks do 45 damage and give him 5% resistance to bullets.
     
    Seeker: Bring him back properly this time.  Seeker should do 60 damage and should be almost entirely invisible until he attacks.  When he attacks he should be 100% completely visible.  The lower health he's at, the harder it should be to see him.
     
    Weapons:
     
    Medic Shotgun: Fully automatic as originally designed, not this dumb looking "fire as fast as you can" semi-auto system.  Give it the same fire rate as the XM1014 and *SLIGHTLY* nerf the damage.  If it's semi-automatic, people can just spam the shit out of it and absolutely destroy poison zombies and zombines with ease. 
     
    Shotgun: Absolutely fucking worthless, does almost no damage and needs a buff (I suggest giving it damage slightly lower than the Chipper).
     
    Flare Gun: Nobody uses this and nobody wants to.  Make it more expensive, make it have a small explosion radius and buff the damage back up to 100.
     
    Pulse Pistol: Nerf the damage a little bit, it's very powerful.
     
    Proximity Mines: Give them an explosion delay, I've suggested this 5 times now and nothing has been done about it.  I don't need to blow up instantly from putting one down, another reason to bring back C4 as a secondary option. 
     
    Weapon Drop System: Absolutely fucking broken, good concept but needs work.  Weapon drops should be clientside or at least can only be picked up by the person who earned the weapon, I don't need some guy with no kills stealing my well-earned weapons.
     
    ***ADD KILLICONS, IT'S ANNOYING TO SEE MISSING KILLICONS EVERYWHERE***
     
    If needed I will move this to the designated suggestions thread, this thread may be updated in the near future.
  10. Upvote
    Albzi got a reaction from Quad_Tube in Hi   
    Hi I'm Alex.

    I go my Albzi in-game but Lex on forums.
     
    I have a twin brother, he's cool. Not as cool, but cool.
     
    I think I should have a pink name on the forums.
  11. Upvote
    Albzi got a reaction from michaelwang22 in Live Zombie Survival development tracking (changelog)   
    I gave some feedback earlier in this post, but you chose to ignore it and try and defend why you're breaking the HUD further.
     
    Also, the peashooter gun model is broken on my resolution. 1280 x 720. The FoV is too far away. I told you that in-game and you ignored that too. I suppose you couldn't see it over admiring your HUD too much.
     
    Loads of people have complained about how shit it the gamemode has become (no disrespect to previous devs, your work was no doubt stellar). You were never good at taking criticism and suggestions when you used to make maps either, so it's a wasted effort trying to go further with this.
     
    I'd suggest you hand in the towel and stop being the dev though. It's the only chance we have at the moment to redeem (pardon the pun) ZS. We need a dev who listens to the community and knows what's in the communities best interest, not what's in their own.
  12. Upvote
    Albzi reacted to Ywa in Live Zombie Survival development tracking (changelog)   
    Is this even serious? I'm always willing to let people work on it, even from outside of the community. However, there were some people who were saying they were willing to code, but were more interested in stealing the stuff.
     
    Just because I don't say 'YES PLEASE WORK FOR US' to everyone, doesn't mean I don't trust anyone. Hell, Pufulet and Rob have access. That sure does mean I do trust people.
     
    However, it is my fault that there were/are no proper devs working on this gamemode. Rob and Pufulet are fine, but they're no professional coders or high-skilled (which is fine, I'm still happy they're on board). I never did a proper search for a high-skilled coder once NECROSSIN left. Unfortunately, I don't have enough time on my hands to properly run this community. However, I do still have bigger plans for Mr. Green. Maybe I'll put time into reviving ZS at that time.
     
    For now, maybe we should think about upgrading to ZS3.0 and work from there. *
     
     
     
    * Yes. I finally said it.
  13. Upvote
    Albzi reacted to Reiska in Live Zombie Survival development tracking (changelog)   
    I gave my advice and you chose ignore it,I wont do it again since you are too delusional to see anything from any other point of view than your own pufu, I really wonder how you got ywa to give you these rights, it was the final nail in the coffin
  14. Upvote
    Albzi got a reaction from Reiska in Live Zombie Survival development tracking (changelog)   
    I gave some feedback earlier in this post, but you chose to ignore it and try and defend why you're breaking the HUD further.
     
    Also, the peashooter gun model is broken on my resolution. 1280 x 720. The FoV is too far away. I told you that in-game and you ignored that too. I suppose you couldn't see it over admiring your HUD too much.
     
    Loads of people have complained about how shit it the gamemode has become (no disrespect to previous devs, your work was no doubt stellar). You were never good at taking criticism and suggestions when you used to make maps either, so it's a wasted effort trying to go further with this.
     
    I'd suggest you hand in the towel and stop being the dev though. It's the only chance we have at the moment to redeem (pardon the pun) ZS. We need a dev who listens to the community and knows what's in the communities best interest, not what's in their own.
  15. Upvote
    Albzi got a reaction from Braindawg in Live Zombie Survival development tracking (changelog)   
    I think your efforts are wasted going into making the HUD look 'prettier' on different displays. The game is broken, unbalanced and it feels like it's missing that special something that sets it apart from the rest.
     
    Making a HUD (that currently works on nearly all resolutions! I tried!) work for others is just wasted time.
     
    The game is unbalanced, ​this should be THE priority right now. Zombies are randomly dropping shotguns 5 minutes into the game, especially with the low amount of players on the server (which really is a low amount), surely you should be interested in making a more fair, balanced and appealing game, rather than one that appeals to you as a sole developer.​
     
    Animations are also buggy, not just in first person, but also player models. Zombie's player models will 'flake out' every so often while walking, making it hard to headshot. Although not game breaking, it's of more importance than making the HUD look nicer for a different resolution.
     
    Sounds should also be a low priority, as I said, game balance and fixing animations should be up there.

    The random salvage system has to go I'm afraid, unless it has a serious overhaul in what we expect from it. I got an AK47 after my 2nd or 3rd kill, which was only 3-4 minutes into the game.
     
    Players levelling up as humans should also level up as zombies (when played as their respective class). For the sake of balance, it shouldn't be too helpful, but it should still be fun and rewarding (in a sense) to play as a zombie. So far people just quit or AFK as zombie. This has always been a ZS issue so not pegging anything on you here, but it should be something to think about Mr 'we only think forward'.​
     
    I'm not knocking you as a developer (maybe), but your argument of 'nobody has told me what to do' is poor. You should ask the community what they want and work from that. This isn't 'your' game mode, and no it isn't mine either. But as a community it should be ours. I think the game mode has seriously deteriorated and I'm not very sure it can be brought back unless started again and moulded through community effort.
  16. Upvote
    Albzi got a reaction from Duby in Live Zombie Survival development tracking (changelog)   
    I gave some feedback earlier in this post, but you chose to ignore it and try and defend why you're breaking the HUD further.
     
    Also, the peashooter gun model is broken on my resolution. 1280 x 720. The FoV is too far away. I told you that in-game and you ignored that too. I suppose you couldn't see it over admiring your HUD too much.
     
    Loads of people have complained about how shit it the gamemode has become (no disrespect to previous devs, your work was no doubt stellar). You were never good at taking criticism and suggestions when you used to make maps either, so it's a wasted effort trying to go further with this.
     
    I'd suggest you hand in the towel and stop being the dev though. It's the only chance we have at the moment to redeem (pardon the pun) ZS. We need a dev who listens to the community and knows what's in the communities best interest, not what's in their own.
  17. Upvote
    Albzi reacted to Duby in Live Zombie Survival development tracking (changelog)   
    -My hud was perfect and worked on all resolutions (Ywa checked my code before it was added) There was no reason to remove it in the first place apart from the fact you wanted to add your own touch to every fucking thing in the gamemode.
     
    A: You aren't creative and just make a pigs ear of things. I took Advice from Ben who is a Uni graphics design student.
     
    B: Why are you working on stuff you know no one likes and just make it look even more retarded and that Rob will just change anyway.
     
    C: You post an update people go on to see relize its still shit and leave.
     
    D: You are so blind to the fact you have single handily killed what I created (Which I might add, brought a lot of old regs back.)
     
    #Wasn'tPerfectByALongShotButPeopleLikedIt
     
    E: Kill yourself scrublord  
     
    F: If you can't even listen to Lex properly and read what is there and not whats going on in your silly head, then you might actually go somewhere.
  18. Upvote
    Albzi got a reaction from MegasXLR in Megas Admin/Mod App   
    Well you've wasted his time then. There was no reason why you couldn't have edited the original post on that one.
     
    Like I said before, I wish you all the best anyway.
  19. Upvote
    Albzi got a reaction from Reiska in Live Zombie Survival development tracking (changelog)   
    I think your efforts are wasted going into making the HUD look 'prettier' on different displays. The game is broken, unbalanced and it feels like it's missing that special something that sets it apart from the rest.
     
    Making a HUD (that currently works on nearly all resolutions! I tried!) work for others is just wasted time.
     
    The game is unbalanced, ​this should be THE priority right now. Zombies are randomly dropping shotguns 5 minutes into the game, especially with the low amount of players on the server (which really is a low amount), surely you should be interested in making a more fair, balanced and appealing game, rather than one that appeals to you as a sole developer.​
     
    Animations are also buggy, not just in first person, but also player models. Zombie's player models will 'flake out' every so often while walking, making it hard to headshot. Although not game breaking, it's of more importance than making the HUD look nicer for a different resolution.
     
    Sounds should also be a low priority, as I said, game balance and fixing animations should be up there.

    The random salvage system has to go I'm afraid, unless it has a serious overhaul in what we expect from it. I got an AK47 after my 2nd or 3rd kill, which was only 3-4 minutes into the game.
     
    Players levelling up as humans should also level up as zombies (when played as their respective class). For the sake of balance, it shouldn't be too helpful, but it should still be fun and rewarding (in a sense) to play as a zombie. So far people just quit or AFK as zombie. This has always been a ZS issue so not pegging anything on you here, but it should be something to think about Mr 'we only think forward'.​
     
    I'm not knocking you as a developer (maybe), but your argument of 'nobody has told me what to do' is poor. You should ask the community what they want and work from that. This isn't 'your' game mode, and no it isn't mine either. But as a community it should be ours. I think the game mode has seriously deteriorated and I'm not very sure it can be brought back unless started again and moulded through community effort.
  20. Upvote
    Albzi got a reaction from MegasXLR in Megas Admin/Mod App   
    OK TWICE MY BROWSER REFRESHED. I'm summing up my points now:
     
    You're fights are too recent, even admins wanted to ban you for a temp amount of time. You need to wait longer.
    ​You handled the replied in those topics terribly. That is not good mod behaviour.
    You threatened to use your powers once you got them, that is troubling.
     
    Back to the fights, you had 3 topics in 2 months, that is ridiculous.
     
    All that being said, I don't know you, so good luck.
  21. Upvote
    Albzi got a reaction from michaelwang22 in Live Zombie Survival development tracking (changelog)   
    I think your efforts are wasted going into making the HUD look 'prettier' on different displays. The game is broken, unbalanced and it feels like it's missing that special something that sets it apart from the rest.
     
    Making a HUD (that currently works on nearly all resolutions! I tried!) work for others is just wasted time.
     
    The game is unbalanced, ​this should be THE priority right now. Zombies are randomly dropping shotguns 5 minutes into the game, especially with the low amount of players on the server (which really is a low amount), surely you should be interested in making a more fair, balanced and appealing game, rather than one that appeals to you as a sole developer.​
     
    Animations are also buggy, not just in first person, but also player models. Zombie's player models will 'flake out' every so often while walking, making it hard to headshot. Although not game breaking, it's of more importance than making the HUD look nicer for a different resolution.
     
    Sounds should also be a low priority, as I said, game balance and fixing animations should be up there.

    The random salvage system has to go I'm afraid, unless it has a serious overhaul in what we expect from it. I got an AK47 after my 2nd or 3rd kill, which was only 3-4 minutes into the game.
     
    Players levelling up as humans should also level up as zombies (when played as their respective class). For the sake of balance, it shouldn't be too helpful, but it should still be fun and rewarding (in a sense) to play as a zombie. So far people just quit or AFK as zombie. This has always been a ZS issue so not pegging anything on you here, but it should be something to think about Mr 'we only think forward'.​
     
    I'm not knocking you as a developer (maybe), but your argument of 'nobody has told me what to do' is poor. You should ask the community what they want and work from that. This isn't 'your' game mode, and no it isn't mine either. But as a community it should be ours. I think the game mode has seriously deteriorated and I'm not very sure it can be brought back unless started again and moulded through community effort.
  22. Upvote
    Albzi got a reaction from michaelwang22 in Live Zombie Survival development tracking (changelog)   
    That's a very dangerous way of thinking, friend.
  23. Upvote
    Albzi reacted to Botervloot in MegasXLR Moderator Application {MTA}   
    this app pains my eyes
     
    pain
  24. Upvote
    Albzi reacted to Duby in Garrysmod Lua Tutorial Series   
    Hello you lovely bunch of pot smoking alcoholics! ^^
     
     
     
    For some time I've had an idea, this is an idea which I really want to peruse. But I firstly want your feedback!
     
     
    So lets start from the top.
     
    I want to give something back to the Gmod community. I have had so much help and support with my coding and developing my idea's on how code should work and operate. So I want to do the same for others!
     
     
    I have created my first Garrysmod Base gamemode! aka a Skeleton gamemode.
     
    This is the very basics you need to create a Garrysmod gamemode. I want to create a forum text based tutorial series in which I will be developing idea's and code for you all to follow and learn from. This will give you the tools and the understanding to create something of your own!
     
    I know from experience trying to create a garrysmod gamemode with next to no knowledge of Lua can be difficult and time consuming. So this will be your kick starter!
     
     
    This will also allow for a great deal of others to come and give their idea's and swing on coding styles and showcase their creations!
     
    If this is to launch, it will become a proper sub section on the forums allowing for it be be maintainable and structured. 
     
     
    I hope I can get some positive feedback and idea's on this!
     
     
    Cheers,
     
    Duby
  25. Upvote
    Albzi got a reaction from Quad_Tube in Recommend TV series   
    Hey guys, This is a topic where we can share and discuss our favourite TV series. So share away and discussion of series is encouraged!

    My recommendations are: The wa​​lking deadThis show is about a group of survivors who are in the middle of a zombie apocalypse, but is set in a world where zombies aren't 'invented', so they know them as 'walkers', 'biters' and other names. Lie to me​Tim Roth has the skill of reading micro expressions on faces and body language and helps find the truth in crimes and other important shit. Was good quality stuff.
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