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Posts
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Everything posted by Deluvas
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I can't edit that turret. It's hard coded into the game. I can only set what players to attack. That's it. ( and make a Pick-Up system or something )
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That was the original concept, ( from Clavus ) but I had trouble setting up so it attacks the right players. ( I sorted that problem out recently .. )
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Even in the old version, where would you see prop throwing zombies? The fact is that the normal zombie is slow and it's kinda boring .. sucks playing as zombie :/ As for the prop-pick up thing, I thought it would make fun out of playing as a zombie..
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The game isn't called Camping Survival anymore. Call it a unique normal zombie ability! EDIT: Instead of just whining in the game chat about how stupid or bad the update, you can come up with a better idea. I've been a good guy, tried not to whine too much, read what you've posted some time ago, and chose the things that sounded good. Well, after update: What do I get? "AH NO NO THIS IS BAD .. NO I DON'T LIKE CRATES OMG OMG ZOMBIE CARRYING PROPS WTF? WHERZ DA UNLIMITED AMMU?" ... I know there aren't too many instructions for this game ( unfriendly as I like to call it ), but ... that's how it was the first time you've played it.
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Ahem, so you expect to place them in mid-air like Holy does? over-seeing the entire zombie spawn.. Edit: Expect some changes to the class system .. and how their items work
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Crazy and funny x D
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Reminds me of SimCity 2000! Good ol' times..
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Gonna make you some new red screaming combines XD
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*** You are going offtopic!
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I believe something else. . I'm not sure.
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I believe I will remove levels and make each class unique. Each class with its own 'powers', reloaded. ( if that happens, I guess I'll have to give something back for the achievements you've accomplished )
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Lol, Redgord and Axon, you just made my day..
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hud_fastswitch 0, may I presume?
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When your weapon gets stripped away, its ammunition goes, too. So,if you get a MP5, you receive default ammo + double how much the crate gives you that ammo type Edit: God damn edits >.<
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Alright, notify me when you fix the problems in the map, and I'll test it again and mapcycle it.
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Unfortunately, I have to agree with Booter :<, BUT the idea of the map is great! It needs more detail outside, and less detail inside ... (but not too much, because it will lower the fps). As for optimization and stuff ..well that's the part where it needs work.
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Yeah, it's called effect. I bet you haven't heard of that. What timer? (if it's the Spawn Protection one, you are right) ..and on the old version how was it then? They were mixed, too. You are just confused because you haven't learned the new slots. That's it! Removed that because I'm planning on redoing the admin panel for 'comfort and utility'. The crate gets the human/zombie ratio and gives you a weapon that fits that interval. If you already have that weapon, it gives you ammo/ health... By the way, in the old ZS version, the weapon reward was random. Zombie classes unlock system is back on track. The more zombies, the more classes. You see.. I clamped the prop damage to 40% of the target's maximum health because the game would end in 5 minutes. Zombies aren't badgers ... (EDIT: I will think about that) ..and sorry for double posting.
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Oh god Deluvas, you didn't add DoF effects to iron sights did you? This ain't CoD, GMod DoF effects are not meant for that. No, it's just the Blur Material
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Some more changes : - ajusted post processing brightness - added the long waited arrow Edit: It may be less than 2 meters between the crate and myself, but that's how Source perceives them. ( units converted to meters )
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I don't know what you are talking about > Had 6205 GC. Went online, killed a zombie. 6206. Disconnected -> Reconnected : 6206
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Looks very nice. I can't wait to test it.
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Whats new ? You can carry props (crates, tires ....) when you look on a prop and press E. It disappears and you can throw them with Mouse 2. Sometimes it's really annyoing and unfair That's why I clamped the prop damage to 40% of the player's maximum health..
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Yes, Sneed .. I should take a break .. But I can stop thinking about each one of those players that doesn't like the changes .. and I have to agree with them .. Some things are right, some aren't .. I personally believe this update should have been the first that happened to the game. I also believe this will improve, since I did the hard part (cleaning as much code as I could) .. Also, you have to test stuff ( I test them with 2 computers ) .. and interact - Client / Server, etc.. I won't give up until the game is proper..
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Some update screenshots.. The endgame scoreboard needs update . It displays wrong data .. but votemap works. Fixed the map not loading. (That's because there wasn't any map on the gameserver, but it was on the download ..). New score system : At the moment, quick redeem at 8 points, 12 normal redeem. For every brain you get, you receive 2 points. If it's propkill, you get 3 points. Zombine class is currently disabled. Classes update and tweaking in the near future .. ..and arrow too! EDIT: You can win the game as human if you put yours brains to work! Use the tools you get or ask someone to barricade the right spot. Don't barricade yourself if you can't get to Supply Crates! ( Health / Ammo / Weapons )