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Posts
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Everything posted by Deluvas
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I really want the IMAX 3D glasses
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What's wrong with that Metrocop .. I mean he has his stick right next to his arm. He could easily grab it and hit the Citizen to bits!... Metrocops are stupid these days :/
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*Raises hand*
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zerks...just another complaint from me...sorry
Deluvas replied to Albino_Gunner's topic in Zombie Survival
As Clavus said, I need to make a fully functional, fully brainstorm'd MAJOR PLAN UPDATE .. -
Nobana, what IF area 51 isn't really there and that area is just a cover-up? Your tutorial is therefor invalid ( 2 )
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They didn't know until now ?! I didn't sign up for this communist shi- ! (Nah, just kiddin) Yeah.. I could help Boter with Mapping or Redgord/Mayco with a bit of porting models to source but I have so many tasks to do olo ( Yeah, Redgord, I'll rig your STEN )
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Long time ago ... (DEAL WITH HIMSELF)
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You'd better start on those math exercises, Mister..
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i aggree with you, except for the cade thing. isnt the point of zombie survival haveing the trouble of trying to survive against zombies? the cade kit helps you do that by keeping the undead gits away from you. and heck, now we have zombines and howlers to worry about. we cnat hide behind a cade cos we are just gona get screamed at. XD still, i think cade kit should be brought back, and the ranom spawns need to be improved desprately... oh, and also, GET RID OF THE FOOKING BOMBS! i cannot stress that enough! why is it so hard to not have taken them out already?! instead you took out the fooking cade kit.... you know, as much as i hate the scout, i am gona quote him. *REAL SMOOTH DUMBY!* *shudders* i fucking hate the scout. ._. Good point
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Yes, I've done that benchmark on the map on my system ( 3.0 GHZ Dual Core E6850, 2 GB 667 Mhz, 4850 Sapphire, 512 mb )
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Unfortunately .. Yes
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The algorithm is like this: Get a random spawnpoint. Check to see if the nearest human to the point is visible. If not then find players in a sphere (3 times). Check to see if the players found in sphere are visible. Increase sphere radius each time. If all of these results are positive (not visible), then the spot isn't visible by humans! The old algorithm (going through all humans and checking to see if they see the spot) was slower. However, the major problem in this appears when humans are scattered through-out the map and the map is either small, or there aren't sufficient points.
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Because if you'd check for distance, too, then you won't have a place to spawn.
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Yees..That's the problem of it :/
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First model converted to Source! Even though the collision model isn't perfect and/or I mis-painted some faces of the crates and/or the model isn't optimized that much, it's a start Also, Supply Crate port:
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Server is back to normal
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The title is [ZS] April Fools. Also, I got fooled by Computer, Phone and iPod dates. They all said it was 1st April today.
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Hundred and Lazy's Amateur (AMATEUR) Screenshot fun
Deluvas replied to The Lazy Peon's topic in Artists corner
Awesome poses. Very funny, actually! xD -
Good viewmodel, Necrossin. Also, nice posing, Hundred and Nipah (lol).
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No, the problem is in the crate spawn itself. Rather than spawn the crates at a fixed interval, it should be spawned when more zombie classes unlock or something similar.
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Just place your addons into a folder called 'Disabled' and restart the game. Try that.
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Since everyone can play as a human and/or redeem, it's obviously something from your side.. :< EDIT: Probably some addons interfering with files :< or you haven't downloaded all the cache files ..
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We need more of these events Like Clavus said, hilarious shit!