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Mr. Green Gaming

Deluvas

Greens
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Everything posted by Deluvas

  1. On a scale from 0 to 400 km/h, I think my computer is in this interval: 250 - 280 km/h.. EDIT: I have to admit it, my computer is fast as light.
  2. 1920x1080 2960x1050 ( x D ) - It's a good resolution...
  3. I've been working on an Admin Menu today. Along with the chat commands, I thought this would be useful for on the fly control.. Yeah, some options like ban have a confirm box that pops up so you can't ban someone from mistake .. What do you think ? Yeah, it looks like ASSMod
  4. Hmm, I believe my ID is deluvas on STEAM and XFIRE.
  5. I can't edit that turret. It's hard coded into the game. I can only set what players to attack. That's it. ( and make a Pick-Up system or something )
  6. That was the original concept, ( from Clavus ) but I had trouble setting up so it attacks the right players. ( I sorted that problem out recently .. )
  7. Even in the old version, where would you see prop throwing zombies? The fact is that the normal zombie is slow and it's kinda boring .. sucks playing as zombie :/ As for the prop-pick up thing, I thought it would make fun out of playing as a zombie..
  8. The game isn't called Camping Survival anymore. Call it a unique normal zombie ability! EDIT: Instead of just whining in the game chat about how stupid or bad the update, you can come up with a better idea. I've been a good guy, tried not to whine too much, read what you've posted some time ago, and chose the things that sounded good. Well, after update: What do I get? "AH NO NO THIS IS BAD .. NO I DON'T LIKE CRATES OMG OMG ZOMBIE CARRYING PROPS WTF? WHERZ DA UNLIMITED AMMU?" ... I know there aren't too many instructions for this game ( unfriendly as I like to call it ), but ... that's how it was the first time you've played it.
  9. Ahem, so you expect to place them in mid-air like Holy does? over-seeing the entire zombie spawn.. Edit: Expect some changes to the class system .. and how their items work
  10. Crazy and funny x D
  11. Reminds me of SimCity 2000! Good ol' times..
  12. Gonna make you some new red screaming combines XD
  13. *** You are going offtopic!
  14. I believe something else. . I'm not sure.
  15. I believe I will remove levels and make each class unique. Each class with its own 'powers', reloaded. ( if that happens, I guess I'll have to give something back for the achievements you've accomplished )
  16. Lol, Redgord and Axon, you just made my day..
  17. Yep
  18. hud_fastswitch 0, may I presume?
  19. When your weapon gets stripped away, its ammunition goes, too. So,if you get a MP5, you receive default ammo + double how much the crate gives you that ammo type Edit: God damn edits >.<
  20. Deluvas

    zs_Eryi

    Alright, notify me when you fix the problems in the map, and I'll test it again and mapcycle it.
  21. Deluvas

    zs_Eryi

    Unfortunately, I have to agree with Booter :<, BUT the idea of the map is great! It needs more detail outside, and less detail inside ... (but not too much, because it will lower the fps). As for optimization and stuff ..well that's the part where it needs work.
  22. Yeah, it's called effect. I bet you haven't heard of that. What timer? (if it's the Spawn Protection one, you are right) ..and on the old version how was it then? They were mixed, too. You are just confused because you haven't learned the new slots. That's it! Removed that because I'm planning on redoing the admin panel for 'comfort and utility'. The crate gets the human/zombie ratio and gives you a weapon that fits that interval. If you already have that weapon, it gives you ammo/ health... By the way, in the old ZS version, the weapon reward was random. Zombie classes unlock system is back on track. The more zombies, the more classes. You see.. I clamped the prop damage to 40% of the target's maximum health because the game would end in 5 minutes. Zombies aren't badgers ... (EDIT: I will think about that) ..and sorry for double posting.
  23. Oh god Deluvas, you didn't add DoF effects to iron sights did you? This ain't CoD, GMod DoF effects are not meant for that. No, it's just the Blur Material
  24. Some more changes : - ajusted post processing brightness - added the long waited arrow Edit: It may be less than 2 meters between the crate and myself, but that's how Source perceives them. ( units converted to meters )
  25. I don't know what you are talking about > Had 6205 GC. Went online, killed a zombie. 6206. Disconnected -> Reconnected : 6206
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