#4 A random concept of mine - 2 player (Human controlled) teams. - 4 minute roundtime. - 2 almost identical buildings with around 2-3 levels, facing each other. - Some sort of river or pit between the 2 buildings, linked by a destroyable bridge. - Each building level unlocks at a specific time in the round or can be unlocked by accomplishing objectives (don't ask me what, I haven't thought about it too much) - Your team gains score and strength by unlocking levels faster. - 3-4 player classes to choose from. Identical for both teams. - Players spawn on the first level, in their building, with class specific weapons. - At the last level, in each building, there is a boss (NPC). He is locked in a room. (until the 4th level unlocks). The main objective of the game is to kill him. - Destroyable bridge (secondary objective), walls (not all of them; we don't want a lot of phys calculations in gmod lol) - Different powerups, placed in the map. Health, speed, strength, etc. - Strategic points on each level. You can conquer enemy levels (in order from 1 to 4 - UT3 onslaught style) - Respawn. - If you conquer the level with the enemy spawn points you will the round. (after they are all dead, of course) - The team that kills the boss first (NPC) wins the round ! If that doesn't happen, then the team with most points wins the game. ^^ Sort of .. needs to be fun and less frustrating when you die. Some ideas may not fit together.. EDIT: Don't want to make it hard to play. Need to make it even simpler than this. Idea #5: You are driving some sort of floating vehicle (a manhack or something) and you have to avoid some obstacles, get power-ups, shoot enemy players down. (Sort of like that gamemode with flying machines I worked on - Chicken, Corby and some others should remember.. they've played it) EDIT#2: Finished editing ()