Since i won't bump the old mapcycle thread, i'm just gonna write here. (I don't even think that thread exists anymore :<) I would like to get rid of the maps that don't fit the game. (Really small maps, nowhere to hide, cluster-fucked). Examples : zs_raunchy(iest??)er? (what's with those names, anyway :/), zs_pub, zs_zincoshine, etc. Complete maplist: 1: zs_zincoshine_revamp 2: zs_uglyfort 3: zs_snow_v1 4: zs_tunnels_fixed_v2 5: zs_clav_maze 6: zs_storm_v1 7: zs_fortress 8: zs_barren 9: zs_house_number_23 10: zs_clav_segments_v2 11: zs_nastierhouse_v3 12: zs_nastyhouse_v3b_fixed 13: zs_subway_1_cargo 14: zs_termites_final 15: zs_bog_pubremakev2bf 16: zs_raunchyhouse_final 17: zs_vitron_f9 18: zs_outpost_final 19: zs_villagehouse_final 20: zs_stormier_v1 21: zs_sewers_final 22: zs_bog_shityhouse 23: zs_alexg_motel_v2 24: zs_pub 25: zs_greenpub_b1 26: zs_subversive_v2 27: zs_forgotten_city_enclosed 28: zs_ravenholm_v4 29: zs_clav_inverse 30: zs_thevillage 31: zs_port_v5 32: zs_deadhouse 33: zs_urbandecay2 34: zs_plague_v2 35: zs_shithole_v3 36: zs_farmhouse 37: zs_imashouse_final 38: zs_clav_massive 39: zs_clav_wall 40: zs_junkyard 41: zs_direforest 42: zs_subversive_part4 Nominal Maps: (Rejected Only means that gameplay on those maps is horrible. Partially-Rejected or Semi-Rejected means that they're playable-ish and Nominal means they're nice/really nice!) *Note: Ignore any mistakes i've made here (writing mistakes, i hope you understand what i wanted to say). 1: zs_zincoshine_revamp - Rejected (Small map, no place to go, zombie spawn near human spawn,roof camp) 2: zs_uglyfort - Semi - Rejected (no place to go) 3: zs_snow_v1 - Rejected (Small map, no place to go, zombie spawn near human spawn) 4: zs_tunnels_fixed_v2 Rejected (low fps [on Sapphire 4850], no place to go, roof camp) 5: zs_clav_maze - Nominal (Besides from the fact that you have no place to go, it's alright) 6: zs_storm_v1 - Nominal (You can camp but you can't hide) 7: zs_fortress - Rejected (Spawn killing) 8: zs_barren - Nominal 9: zs_house_number_23 - Partially rejected (Small map, no place to go, probably enable it when there are a few players) 10: zs_clav_segments_v2 - Nominal (Besides from the fact that you have no where to go, it's ok) 11: zs_nastierhouse_v3 - Rejected (Small map, boring, camping, not suitable for the gamemode) 12: zs_nastyhouse_v3b_fixed - Rejected (Same as above) 13: zs_subway_1_cargo - Nominal (Really nice map, the gamemode needs more maps like this, you can hide, you can run, you can survive) 14: zs_termites_final - Rejected - (Small map, boring, not suitable for the gamemode) 15: zs_bog_pubremakev2bf - Semi - Rejected (Small map, human massacre, camping, etc :<) 16: zs_raunchyhouse_final - Semi - Rejected (Small map, probably enable it when there are a few players) 17: zs_vitron_f9 - Rejected - (Low fps, no place to go, zombie spawn near human spawn) 18: zs_outpost_final - Rejected (Low fps, no place to go,roof camping) 19: zs_villagehouse_final - Semi - Rejected (Small map, human massacre,sometimes camping) 20: zs_stormier_v1 - Nominal (Small map but nice) 21: zs_sewers_final - Rejected (You can only hide in the upper tunnels, unsuitable for this kind of gameplay) 22: zs_bog_shityhouse - Semi - Rejected (Small map - prop heaven!, probably enable it when there are a few players) 23: zs_alexg_motel_v2 - Partially Rejected (Small map, restricted to a motel, zombies burst in, the rest is meat) 24: zs_pub - Rejected (Very small map, removed for good) 25: zs_greenpub_b1 - Partially Rejected (not finished, composed of just a motel/pub. Only one way to the first floor - most of the time, blocked) 26: zs_subversive_v2 - Nominal (Nice map but boring :<) 27: zs_forgotten_city_enclosed - Nominal (Nice map) 28: zs_ravenholm_v4 - Nominal (Very nice map) 29: zs_clav_inverse - Partially Rejected (You can hide/run, most of the time zombies ain't got a chance because of the long corridors ) 30: zs_thevillage - Rejected (Low fps, the crushing elevator, the camping house) 31: zs_port_v5 - Partially Rejected (Small nice map, but the human spawn is a camping place since you have nowhere else to go) 32: zs_deadhouse - Nominal (AWARD) Excellent map 33: zs_urbandecay2 - Nominal - Nice map, but it would have been better if there was a bigger version of this. 34: zs_plague_v2 - Partially Rejected (Boring map, no place to go/run, spawn killing sometimes) 35: zs_shithole_v3 - Rejected (Small map, fast paced, zombie spawn near human spawn, not suitable for gamemode) 36: zs_farmhouse - Rejected (Low fps, no place to hide/run/go, ends fast) 37: zs_imashouse_final - Rejected (Small map, roof camp, sometimes the human spawn is a big tent for campers) 38: zs_clav_massive - Nominal - Cool map although some players throw themselves in the nothingness. 39: zs_clav_wall - Partially Rejected (unbalanced map - zombies can't reach the humans in the first 5-7 minutes, after that the round ends, no place to hide/run/go) 40: zs_junkyard - Rejected (Usually players get on the roof and zombies don't have a chance at the beginning) 41: zs_direforest - Rejected (Funny map but with low fps, small map, fast paced, turns into a slaughter house in minutes!) 42: zs_subversive_part4 - Nominal - (The map is alright, kind of boring, sometimes camping) Rejected maps should be removed. Partially rejected maps should be placed as secondary on vote or played with less people. (some of them should be removed, though) Nominal maps are staying. If you find maps you think would fit the game, post them here and me or Ywa/Clavus will have a look at them. Ywa is porting some cool maps. Hope they end up properly Map types like the following you could search : zs_deadhouse, left4dead like maps, infected wars like maps (most of them fit the gamemode), zs_ravenholm_v4,zs_barren, etc. (Big maps, where you can hide/run, even barricade, urban-ish but not like outpost where you can see everybody and camp on the roof or like zs_plague) Note#2: Mapcycle cleaning will start until you've had a chance to comment on something from above.