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Mr. Green Gaming

Deluvas

Greens
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Everything posted by Deluvas

  1. Remember this =) ? AzuiSleet/InternetSafetyPolice )...
  2. there is more ! <- 07/07/2007 <- kitty's clan, you can see iper in the scoreboard.
  3. I love danni's song . Muse- space dementia (i 'd really love to hear this one live )EDIT : holy s***, clavus, that song rocks:D
  4. Quote from his steam page : Smart List -> Cube, Chrisaster ; LUA GODS : Christaster, Cube ...This doesn't sound pretty good ...
  5. info_player_zombie for zombs info_player_human for human
  6. good, you know how to work in hammer right? otherwise, its gonna be a lil hard at the beginning.
  7. hmm ..ideas are easy to get, but if you plan on making a map, draw it first, with all details and possible ways you can think of ... by the way, there are several tutorials on youtube. If you have original steam with HL2DM or CSS or HL2 you should have at tools Source SDK (just like this). Open it -> select Episode One then HL2DM (if you want your hammer program to run with Hl2DM props, etc) or Episode One -> then Counter Strike Source , if you want valve to run/compile maps with css stuff+hl2 stuff. Then press Reset game configuration (wait till its finished) and after Refresh SDK content , then start Hammer Editor.
  8. - date 31.08.2008 Observe player names : i was general back then [ =) ], there were very few donators. - date 01.09.2008 Observe the gamemode bug. If you write !rank you will see Top Brains Eaten in one round - 39 - Hiper! This is why Post more screens ... don't let the topic die .. it's interesting to see each of the players point of view back then . Oh and by the way, ignore my/other players score in the scoreboard. I don't like to show my frags/skills like this..
  9. uh :-< .... pretty looking pc ..if you say its bad, then i will not ask you for specs ...and BTW where did you get those biscuits :D ? are they with choco ?XD
  10. Indeed! Mayco's Rig is beautiful!
  11. This is my zombie survival ready rig ! =) Ignore white cut - its just rubbish there... I don't have speakers, i hate speakers ... Spec (warning NOT A DESKTOP!) - 2.3 Ghz Core2Duo MV, 4 Gb Ram Ddr2 (enough for me and windows), 320 Gb Hdd, Blu-ray optical drive, nice 17'' screen and gf 9600m gt 512 ddr3 video chip ... it can handle games pretty good ...
  12. =)) ..i read the thread ...it's funny! ... if it's worth it , like ZS, then maybe ywa can set up a new server with that gamemode , besides normal ZS XD
  13. try mounting Cs:S from gmod mount options ...
  14. i would really like to add microphone to donators , so that i could give instructions to zombie army or human players that are with me. It would be really fun to speak with very good players like bean, about where to hide on a map, or where is he in the map XD ...
  15. and move linear? XD - *UT2004 voice - Unstoppable !
  16. Well, donlan , i think that Random Hobo is an old player that was aimbotting on mr green long time ago. he got banned from the mr-green.nl forums, then he joined here. He also contribuied to fixing a bug in gmod. I think he is AzuiSleet!
  17. just add some displacements to make it more realistic and its good to go .
  18. you know what , mister random hobo, it seems that you want to argue with me ... all i want is those maps to be balanced, nothing more...i am not trying to modify the idea of the map itself, just to fix the func_doors by replacing them with other similar entities ; and by the way, "taking someone's work for no reason" -> the reason is to fix the maps for zombie survival mod so they are balanced again. (as the author intended) ; there are like 3 or 4 maps that have func_doors.
  19. Not big chance to find them , but gee, for one entity change in a single map, it would not be a problem. The big problem is that players should have to redownload the maps again ...
  20. if i had permission to edit maps (from maker ofc) i would add some new rooms to increase/decrease the chance of humans/zombies to win. In other words, decompile the map and place an additional door, or some items , make a new room to the maps that are impossible to win .. if not , i would simply replace the func_doors with move linears.
  21. XD .. yes well , you know ... props are now breakable and if you place one in between, it will be crushed. A solution would be to reedit the maps and place func_movelinear ...
  22. Hi. Have you noticed that zombie survival gamemode deletes doors and other entities ?.(i dont know what they are called). Well, this brings a nasty advantage to zombies. For example : in the map zs_ventilation, the entrance from zombie spawn to the complex itself (where the red button is, near the hp packs) was being sealed by a func_door, that is deleted by gamemode!! This results in massive amounts of zombies cutting from spawn into the building and killing humans like butter. Oh and by the way, if you play ventilation on sandbox, you will see that there are some fans rotating( up and down) , so that if you fall down, they will cut you . This applies to nastyhouse or whatever the rip off house from hl2 is called, where zombie get through the basement (there was a door there, where the red button is) and slaughter all humans. In other other words, why is the gamemode deleting these entities...? do they cause lag or what ? if not ..please make a script or edit the gmode to keep them .
  23. Wow , good quality redgord ...thanks for the info too :/ .. i will search for some tuts on sony vegas. I'm pretty noob at video stuff, strategy, cameras etc ..
  24. you can build a monster within 1000$. I made a pc configuration (with ATX and DVD stuff too) , for like 800$.
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