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Mr. Green Gaming

Deluvas

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  1. Upvote
    Deluvas got a reaction from michaelwang22 in About the new gamemode   
    Introduction
     
    As you may know from a few weeks ago, there were some plans for a novel zombie survival gamemode for GMod, which would replace the current one.  Unfortunately, since I was the only one working on it, time was sparse and I barely got to prototype some primitive gameplay. In the following paragraphs, I'll describe some of the things I've gone through with this project.
     
    The Catalyst
     
    The idea started from the fact that the current gamemode has been through a lot of changes and can't further cope with modifications because of its increased complexity and quality of code. Not only that, but the gamemode itself was getting duller and duller by each update. The difference between what's in my toilet before flushing and the gamemode's code and rules is non-existent.
     
    Concepts
     
    When I started working on the new mode, I thought of some crude concepts of how gameplay should .. play. One of them sounded like something out of The Walking Dead series, but it didn't live long until I realised I was just complicating the game and confusing the player. So I took something that already existed, was fun and challenging to play -- Killing Floor -- and added some features of mine.
     
    It sounds like this: human players spawn as usual, with a customized loadout based on their chosen class. These classes are four in number and are nothing like the old classes (different types of rewards, achievements, balancing etc). Just like Killing Floor, the game is divided into waves of increasing difficulty. At the end of each wave, there was the thought of adding a boss. After the final wave, the players proceed to the escape area.
     
    So where's the zombie players? I've replaced them with NextBot zombies. More over, the maps are specially modified for the gamemode, so there aren't any glitchy physics or unreachable areas. The zombies are unstoppable, .. well, actually they are. You can barricade, BUT WAIT! Remember those times where you had to move props and nail them to create a barricade? What a frustration! This mode uses pre-deployed barricades, similar to those in Call of Duty: Black Cock- I mean Zombies. This means that when you've gotten enough resources (you can gather special resources in order to solve different problems) to build a barricade, you can simply barricade a room. Oh yeah, and zombies can attack the barricades. Did I mention the weapons are also customizable? I almost forgot, hats. Lots of them.
     
    The Problem
     
    Okay, it sounds somewhat fun. So what's the problem? Currently, development has a very low priority, because I can't focus on developing long-time projects anymore. It seems that I'm going through a mid-life crisis and even though I would love to see this gamemode in action, I simply cannot. I was thinking of forwarding the concept to somebody else, but I don't know anybody who has the same vision, can be trusted and is skillful enough -- NO, NECROSSIN, I'm not going to create an elephant just so I can get its metatable -- so it's in a rut.
     
    That's kinda it. Maybe, maybe, on a sunny day, I'll start making real games, but that time hasn't come yet.
     
    Braaaaainnss
  2. Upvote
    Deluvas got a reaction from michaelwang22 in Americans In ZS   
    There is a user called Swine Flu playing ..i think he wanna infect us :/
  3. Upvote
    Deluvas got a reaction from michaelwang22 in The M249 SAW   
    Replace the mSAW with USP. USP is ten times better than the M249 !
  4. Upvote
    Deluvas reacted to Ywa in Future of Zombie Survival   
    Hello!
     
    I think I know what direction I want to head with the gamemode: Make it less boring & every play should be a bit different.
     
    In order to accomplish this I want to implement the following changes:
    - Remove wave-system and replace it with traditional time-based survival. This survival time is a bit randomized. Should be between 18 and 30 minutes.
    - Pick your own moment to buy stuff from the SkillShop: 1 crate per map and it's there from begin to end, and always available. I think you'll wish you have eyes in your back.
    - Ammo crates will be combined with a health crate and/or there'll be a new type of crate for health. OR I'll make it more interesting for humans to pick the medic-perks.
    - Zombie classes unlock based on the progress of zombies. If the game is (time-wise) halfway and still only 20% of the players is zombie, unlock better classes earlier. I aim at having 50% zombies at 50% of game-time.
    - Zombie boss spawns every round, but health depends on how good zombies are doing.
    - Less damage to zombies in groups, more when being with 1-2 others players. So you really have 2 options: Either run (and have fun), or be safe in a cade, but do a lot less damage.
    - Humans will receive a notice when they're in large groups. Telling that it won't be much use. (or something like that)
    - If a zombie doesn't define a class, it'll rotate through all available classes every 3 deaths. (useful for kleiners)
     
    Do you guys like this idea? Any other suggestions?
     
    Thanks.
  5. Upvote
    Deluvas reacted to Ywa in Ping Problem   
    Go live in Europe.
  6. Upvote
    Deluvas reacted to Ywa in EPIC EFFING RAGE POST   
    Wait what?! You really don't realise we're just people too right? We have a life and can't work 24/7 on ZS. You have absolutely no idea how much time it takes to just make an 'update'. And I never promised I would release any update anytime soon. I just keep saying I try to work on it when I have time (which I do on a regular basis).
     
    If you're a pro Lua coder and want to code for free. Please let me know! If not: Stop bitching.
     
    Thanks
     
     
    Edit: Also, if you don't like the current gamemode. Tell me what's wrong with it and what (minor) changes need to be made according to you. And complaing about "GUNS FOR KILLS" or "RETRO MODE PLEASE" ain't going to work. Actually, I was considering retro mode until some bitches kept requesting the shit like I'm their slave.
     
    Edit 2: I've been running this specific gameserver for over 7 years. It's just stupid to say I don't give a fuck. Considering I even personally work on the gamemode.
     
    Edit 3: Oh. Maybe I do 'give no fuck' about something. And that's regulars. It's not an attack on you guys, but if I would've listended to the regulars the past years Mr. Green would've been dead already. If you want a server that runs ZS 1.05.. Just go to some other community. I ain't stopping you.
     
    Edit 4: Just editing this shit because why the fuck not. Fuck fuck fuck fuck. Tits. xoxo Ywa
  7. Upvote
    Deluvas got a reaction from Ywa in Old zs back   
    Guys, as much as I'd like to have a revamped version of Zombie Survival, it's technically impossible and weeks of work to bring back the old version. You'll just have to embrace the current changes.
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