Last month, I've added a packet loss detection system into the server, it works but for some reason the player "HITMAN25" still do get reported for fake lagging (appearing in a different location) explained in the following picture:
Fake lag benefits:
- you can avoid getting hit by appearing in a different location so other players expect that you're in the fake position but you're in a different location.
as we've seen in the race server community a lot of problems related to ramming and i think it's the time to end this by publishing a new rule about getting rammers punished.. are you okay with this? comment below.
People involved in that video will be all marked as blockers for 6 hours (6 hours of gameplay) -- but they claimed that you blocked them too if that's true your former punishment may come back (permanent ban).
that's ramming and not blocking, blocking means someone is trying to grief your race and prevent you from racing without him consider playing, ramming is allowed if he want to get in-front of you, closed.
currently, we have two options that's acceptable for all parties:
A. keep everything as it's and wait for MTA Dev's to fix all fps issues that's related to vehicles handling.
B. limit the FPS to 60 since the MTA Racing Community already accepted (few weeks ago) that and been applied into couple servers (FFS Gaming).
why limit to 60? because this game is meant to run on 25 FPS and not 100 or anything else but 60 breaks the game less than 100, you can know more here: https://github.com/multitheftauto/mtasa-blue/projects/14