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Posts posted by Griffon
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I feel like there is two major issues (technically 3 but i wont get into the zombies spawning with too much health in the start.) Okay medics all they do is run and heal run and heal. Medics usually last the longest, but thats because the time you finally rech them and attack them... 3 seconds later they are back to full health. I feel like medics should be dumbed down liek they immovable when they are healing so its not completly abused like it has been.
Issue #2: I feel like zombines are a bit over powered too just because of their health and speed. zombines are quickly becoming the new fast zombies with a shit ton of health but no flying jumps. Zombines should be dumbed down a bit as well, either take away some health and keep the speed or do it the other way around.
These are just my opinions, everyone has their own opinions. Feel free to share.
Holy shit where did you come from O_O .
Cow choker <3
(TO keep ontopic: I agree with both points.)
He's ignoring me but i have to agree with cow aswell. Medics are annoying. BBBBBUT zombine isn't really op like people say... he can't jump so shoot down i little cade and blam
i have to disagree with you there. Zombine is not op (i never said that) but it needs to be more restrictive as its played as a rushing tank, they rush up to you/cade, tank the damage and blow up dealing damage. The damage itself is not the problem but the fact your always withing their range.
This isnt a problem till u get about 3 zombines sprinting around the map blowing up in your face (potentialy killing you in 1 go). Sprint time of 3 seconds would make it much fairer as then you could at least try to outrun the zombine rather than being no point to outruning it (unless your a high lvl beserker) beacaus then atleast zombines would have a limited attack distance.
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hehe 8/10 just makes me wana play the game !
http://www.youtube.com/watch?v=f7jSig5_N3o
(no im not a c&c fanboy (dont even own it)
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I feel like there is two major issues (technically 3 but i wont get into the zombies spawning with too much health in the start.) Okay medics all they do is run and heal run and heal. Medics usually last the longest, but thats because the time you finally rech them and attack them... 3 seconds later they are back to full health. I feel like medics should be dumbed down liek they immovable when they are healing so its not completly abused like it has been.
Issue #2: I feel like zombines are a bit over powered too just because of their health and speed. zombines are quickly becoming the new fast zombies with a shit ton of health but no flying jumps. Zombines should be dumbed down a bit as well, either take away some health and keep the speed or do it the other way around.
These are just my opinions, everyone has their own opinions. Feel free to share.
well heres my take on it
well to sort issue #1 out i sugguest medics can only walk while healing or run at a reduced speed so zombies can catch up to them(makes sense really). This will stop anybody medic rushing as i call it
to sort out issue #2 i think poison zombies shoulld get the 350hp that zombines have and give the 310hp to the zombines (poison zombies are meant to be the TANK not the zombines). Another thing would be to make the zombies have a limited sprinting time/stamina this will make zombine more tactical and not just a rush fest.
like everyone else we just want it balanced so we can lvl again
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This is a good Christian rock band, and no I'm not a Christian
neither am i xD
(SRRY 4 BREAKING FORMAT just rate the song above )
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ewww 3/10
Thats like 50 genre`s away from my taste in music, no offence
next?
a good christian rock band!? OMGWTFBBQ!!?
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Eeeew, you have Norton... :<
Damit i knew somebody would say that !
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besides theres a problem ai wont know what to do if theres a cade in the way the ai crabs will simply pile up and make lagg for those with bad pc etc (not me xD)
I like pufelets ideas but i found it anoying on ther servers where a zombie turns into a torso zombie and idk if i died or respawned and then i wat and see and get killed its anoying and this could easiy happen to the headcrab idea
so i think it would be best to keep it the way it is
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8/10 my type of music
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well first of all the zombies are too fuckin healthy at start if there is more than 20 people... (even 10 % of health could help alot)
second zombies attack area (how wide they attack) is TOO SMALL when humans run away its always green but barely misses the center of the crosshair.
thirth at start there should be meelee weapons + weapons drop to the map. like alot of pistols and few more powerfull weapons.
post this stuff HERE
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ive been watching most stuff on the escapist awhille now and Doralingus(quote) and asociates is one of the best web comics on the site
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I only had shotgun ONCE at 13 hours of playing. It needs to be a bit easier...
make the shotgun at 70Kill and Saw at 50 i think. Add more weapons and make it harder to get weapons. Makes people want to survive more than just go around rampaging with about 7 people with shotguns.
Yes i see many beserkers leeroying for the chance of a fast shotgun over survial especially when theres less than 16 players in a small map
there needs to be more focus on zombie SURVIVAL and not "zombie hunt"!
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Best- would be orangebox,gmod,l4d2 and finally css just to get rid of all the purple and black
1st stalker + 2nd borrowed from a freind +3rd pirated
meh - Global agenda beacause it really wasnt worth £26 but its still good if you manage to get 4 freinds to PvE. also the new free roam areas are fun
worst- was spore fun but i quickly used the 3 installs up and i cba to use customer support to get it fixed
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well i got to give them (and you) credit although its not exactly a song now is it?
on that basis 7/10
5 skill , 2 effort and u lost 3 points for not being a song
to get back on track
dont judge befor u listen
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Hi im 3 posts late but hey this topic is well hidden
hi im Griffon as you can see by my sigg
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the time would make the game to much like other ZS servers that aren't as good as the green one. time for crater woulsmake it even more difficult to get a good weapon if your the last human left within like 5 mins of game time. zombies win like 90% of games anyway at the momment and howlers are stationary when they howl.
the medic thing i agree on and engi's do need their turrets back i think. i saw QTesla sugest this though and i think that would work for the cade kits "Cant he make it so zombies get stuck on it but humans can walk through it? That way the humans can't get out map... ". i think headcrabs do need a slightdamage increase but 25 damage for a headshot is very OP despite headshots not working atm. ive watched 1 headcrab take about 30 seconds of non stop melle attacks becasue they get cluster fuckked and because you cant hit or shoot through other people it wouldnt die.
i have the problem of poison headcrabs taking like 4 auto shotgun blasts to die if i shoot at them past like 2 meters.
well the problem with headcrabs not dying is simply due to the fact that shotgun fire a spread of pellets on a large surface this is ideal for killing big zombies but tring to hit a small flat`ish surface with a spread weapon doesnt work so u dont get so much bang for your buck. If you shot at them with a very short burst from a saw they would be dead.
But yes perhaps 25 is a tad much but it was only a rough figure. All im thinking about is simply creating a balanced more rounded game were all classes have there unique uses as many classes are underplayed or underpowerd and im simply trying to fix this
on a side note i know the assist/kill reward isnt working as normall but i do have an idea
its anoying to see so much kill stealing i hav invested an entire clip of ammo in killing a zombie buts whats the point when some fast triggerd tmp wielder steals a kill at the last second
I think if we were to break it down to the person who kills(last to damage the zombie) it and the person who does the most damage
as zombies get 2 score per kill why not humans?
1 point for doing most damage and one point for killing a zombie this will allow a more even distibution of kills while actually there still being a point to shoting at a zombie freinds have been shoting at for 5 seconds before you
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Well i have been here in the shadows awhile but i thought i might as well post for once
Firstly id like to say hi to all ive met on the server and to all the forum
My main ideas are for balancing
Firstly the difficulty rating should increase with time and not by amount of players as zombies as thats just making in twice as hard as
more dmg+more zombies= harder
isnt it more reasonable for those who have survived most of the round to actually be pushed to there limits as even one hit could be fatal?
Also on this note zombies should be unlocked with more players as more mass of horde should equal more variety
these two changes make it easier for the more casuall players and more intnse and rewarding for those who survived the most
Secondly my problem is with some of the weapons i find this a problem when im playing and im using my
glock 3 instead of my m4 irl 3pistol fired in a burst would do less damage than 2 roundds from any assault rifle. I have unloaded an entire clip into a normall zombie and not got a kill and then i fire my glock 4 times to another normall zombie and get a kill
My suguestion would be to increase damage to the higher end weaponds of each type p90,ak,famas,m4,
simply speaking you get from supply crate or otherwise the weapons your class is proficient at
A comando at 25 kills is more likelly to unlock a higher end assault rifle as its his speciality.
compared to a support who at 25 kill is likely to unlock a p90 over an m4.
if you increased the dmg of the higher end weapons a support with a p90 is as well of as a commando with a famas
beserkers get prefrence for mele weapons and magnums and such,while engi get a higher chance at hl2 shotty
comon weapons like the mp5 should be obtainable by any class but the higher end weapons should be unobtainable before say 8:00min left in round or require a higher score to get
example timeline(may seem harsh but class specific weapons should have higher damage)
Start > 5 > 15 > 25 > 45 > 60 > 75
usp better pistol Smg or magnum better smg class specific upgrade best weapons Shotties
okay class specific problems
beserker was op change beserker to survivor increased dmg in mele and sniper rifles so basicaly your shoting or meleing as he shouldnt have anyting better than a magnum (no g3 for him)
comando is fine although assault rifles are underpowerd
medic is fine but improve spitt/poison on the pcrab but then give the meidic like 3 antidotes that instantly cure poison (healing should reduce the effect but not stop it untill its done a good 20 dmg maybe 50 if not healed so a medic even without antidote does a big difrence but poison would distract medic s from other players
support has smg + nailing skills but perhaps gets an ability to deploy a mini suplly crate (with no health though) but only once in the entire round as anymore than that would lead to spam
engi is fine with c4 + turret if it gets put back in
normall zombies fine
ethereals are fine
howlers arent op anymore but ber haps increae their damage but make it so their extremly short sighted and must be stationary to howl
howlers alt fire should be a mini howl that does no damage but allows it to see for a breif 2 sec period a sort of echolocation
poison headcrabs a tad weak (see medic sugguestion )
headcrabs very underpowerd/underused maybe add a 25dmg crit if they headshot (very hard onmoving human) this should encourage players to think outside the box attack from above.
zombines a tad overpowerd and a stamina bar as alli see is zombines constanly running they might as well be on autosprint
thanks for reading
hope you like my ideas (and maybe use some)
if you want any clarification just ask
yes i know i probably have some typos but i type really fast xD
Headcrabs on Howlers
in Zombie Survival
Posted · Edited by Griffon
Im aresting you on suspicion of sexual harassment.
you have the right to remain sillent
you do not have to say anything but what you do say may be used against you in a court of law ...