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Posts
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Posts posted by Griffon
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I agree with pufels map cycle idea 100%
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The basic design looks okay
but props, a bit more lighting, and NO DEV TEXTURES
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No.
why so negative?
thats not nice
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Well while browsing another forum (i know burn the heretic) i found this its a fun little thing for 'making guns'
i wans see how creative you guys can be
heres my example
http://pimpmygun.doctornoob.com/app.php
heres some i made earlier (tv moment xD)
really proud of this one
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15 as it looks like the least POSED
who am i kidding ill be shallow and have 18
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My surname is Griffiths which derives from the word Griffin which is linked to the word Griffon so thats what my surname is originally derived from .
So i used that simple
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the headcrabs should indeed get a smaller size (permanent duck) because it's stupid i can't just through a window
I think thats nearly impossible to make, cuz player size is always 64 inches in height, 32 in width and 32 in large. Changing it will just make a wrong player entity. Headcrabs should be only crouchong in this case.
then just make it so there crouch speed is the same as their normall speed?
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Poison headcrabs are good atm, the only thing that could make them slightly more balanced is give them more hp. But honestly they are fine to me.
well i was refering to both headcrab types
i was mainly thinking about the fact they dont register as being small enough(crouched) to get into small spots.
I was thinking of a buff if you attack from above like 5hp hit .
any thoughts?
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um 9/10 damn good
edit;
ffs they killed the link
(changed the video (same song though)
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But what about all the ppl without horse health etc ?
theyd probably ragequit every time they get zombined.
It needs to be fair for all and perks should be a nice advantage not a requirement to survive....
im ok with medics atm they need only need tweaking (like most human classes)
the main things to sort are;
leveling(alot of stuff), zombines(hp /crouch tweaking), (poison)headcrab(small buff?), crate system tweaking (maybe?)
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Zombines are officialy overpowerd allowing them to crouch IS THE BIGGEST MISTAKE in zs
Zombines weaknes was their inability to crouch. Many safe camp spots are built around the fact zombines could not get there. And the fact that i cant kill a zombine with 25+ shotgun shells tells me that this makes those old spots useless.
Unlike poison zombie which can be killed by a smg in reasonable time it takes about 4 peaple with smg`s to kill zombines with reasonable.
zombines need fixing remove their crouching ability or lower their hp
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Well comedy wise id sugguest
Hangover
Tropic Thunder
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And the FAQ says they won't ever divide the community between those who bought stuff and those who didn't. Their current implementation of micro-transactions is the most community-friendly in a lot of ways. You don't have to pay. Everything can still be found ingame.
totally agree except for the supply crate in my invetory which i cant open cuz keys dont drop
(although i heard they will be in 2 weeks)
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I dislike zombine crouch
there mant to be big and cumbersome, and it renders alot of safe spots useless as you cant kill zombines even with 15 auto shotty shells . There weakness is meant to be there size....
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I named my holy mackrell "bitch slap"
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Lul Take that lawn troll !
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you do know, you just explained that he is an arrogant class ? commando's do the same, they block the zombies with machine guns. But commando's have a dmg aura. zerks dont have any team ability, killing zombies is not a team ability.
give bezerker a damage reduction aura bonus then ?
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Agree with the 10 maps to wait before u can vote on it. Make more than 3 maps to be chosen. Maybe 5?
Disagree with the whole Sniper - Berserker, simply make the sniper class cause berzerker is legendary and mus not be removed
Agreed i changed him to fighter though but made him vulnerable to poison headcrabs and howlers
also totaly agree on the map rotor thing
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engineer:
Although not the strongest person his tech will help any team fight of the zombie horde .
must get ar2 and stunstick by crates/rewards (stunstick and ar2 should be class restricted to engiineer)
must be lvl 1 for manhack (like the cityscaner turret)
ar2 as it is with the class amo bonus
stunstick blinds enimies (makes screen white for like 1 sec)5 dmg max (good for runing away) EFFECT DOES NOT STACK
1 manhack(called bot) that follows him about and attacks zombies withing 5 meters of him (rather than floaring sentry o doom ) give the manhack a battery so runs out of charge and then requires a supply crate to recharge it
-10 hp
at lvl 1 gets bot (next lvl increases bot dmg or battery life)
+5% ar2 clip (starts at lvl 1 +3% per lvl)
+1 seconds+(0.5x lvl)of stun duration
comando:
A highly trained ex-special forces vary capable with weapons although his armour restricts his movement
+5% smg dmg (starts at lvl 1 +1% per lvl)
+5% clip size (for non class specific assault rifles and smg )
+5%hp(xlvl)
+5% assault rifle spawn (starts at lvl 1 +3% per lvl)
-5% movement speed (due to armour)
Support:
The supports wits with his hammer and his steady aim will help in any sticky situation.
5(+lvl) nails max
gets 1 nail +(lvl) per crate
+5% acuracy (starts at lvl 1 +3% per lvl)
+5% sniper rifle spawn (starts at lvl 1 +1% per lvl)
-5% hp
medic:
What he lacks in fighting skill is made up for due to his medical prowes in the field.
-15% hp
+5% movement speed (starts at lvl 1 +1% per lvl)
1xlvl(must be lvl 1) adrenaline (increases movement speed and/or neutralises poison)
+5%xlvl maximum health kit (cant run while healing only walk)
Fighter(beserker fixed):
His weapons deal a big punch. He may save your life one day
+5% mele dmg (starts at lvl 1 +3% per lvl)
+5% magnum dmg (starts at lvl 1 +1% per lvl)
+2.5%(xlvl) speed (starts at lvl 1)
-10% vulnerability to poison / screaming (due to his faster metabolism)
P.S
(i called them all hims to save time im not sexist >_<)
excuse any typos.
Feel free to edit these values these just end up as +10% max or +20% max as i like even numbers
P.S.S
zombines need a sprint restrction to 5 seconds, meaning zombines cant sprint round the map. This will make the more tactical when using a grenade.
maybe increase headcrab dmg if they attack from above
or some type of critical if they hit the head
P.S.S.S
like damien said abut the map rotor but say about 5 maps or add another map per selection.
Fix the class tips
Make zombine nades glow(or flash) red so you can see them if there on the floor
Put some clothes on that howler xD
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OMG A UPDATE!?
okay
zombines need a limited sprint time (about 5 secs)
medics should not be able to run while healing (maybe walk or just not at all)
beserkers need sorting out with the mele regen
support dont get full nails every supply crate 1xlvl every crate and +1 to max nail capacity per lvl
if zombies hit a nail it has a 5% chance of being broken
fix leveling (i may have ideas on how to do this later)
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8/10 i like!
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Add a secret that is uberly secret (secret hidden button or something)that activates a secret door !
i have a feeling this map needs a raised helipad (a hexagon shaped one) at the bottom left of the last picture
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8/10 and i dont usually like this sort off stuff
it reminds me of the soundtrack of one of my ps1 games(N-GEN)
so lets go completely different
http://www.youtube.com/watch?v=B4NKJEseIlU
yet it also reminds me of the N-GEN soundrack O_o
Pimp my gun
in Quickies
Posted
ill never miss with that thing!