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Everything posted by Chikennugget1
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Doh..I feel these are the first leavings of a long list.Seriously,The topic started with ICIP/EU rules,then it go in ballz with critics etc...If it continues,EU will be divided,and will disappear...EU is my first real clan(yeah I am also in 1
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It's also a way to have a part of fun in this bloody world (okay,this is a sh*tty explanation,forget it^^)! At start I though it was just a trip Oo
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Henk was playing with his shoes in his attic when his mother died in her sleep.The next morning he told his dead mom that he wants a playbunny to have some fun breaking the law.He was getting very pissed and slapped his wife with his chainsaw protection cover.The shit from the toilet flew out and he pooped in his pants when falling down the sewer.But he could grab on hes umbrella when his dog called to say that the meowmix cat had killed his big red shiny bowl of pasta. AFTER THAT HE TOOK AHOLD OF his brand new iphone3g, and he laughed at his wife, which had a menstruation in progress. Then he died, when smoking weed he got from grandpas weed farm, spontaneously combusting dramatically. Henks ashes got mixed in milk and cookies. When his grandfather came, the kitchen was dramatically eating cookies, but the cookies were very old, that they exploded in a explosion, that nuked henks green chubby testicles into oblivion and eventually destroying earths population. The strange aliens, playing pokemon were actually strange Pok
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Is fucked in his head. Is mean Is baaad
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Henk was playing with his shoes in his attic when his mother died in her sleep.The next morning he told his dead mom that he wants a playbunny to have some fun breaking the law.He was getting very pissed and slapped his wife with his chainsaw protection cover.The shit from the toilet flew out and he pooped in his pants when falling down the sewer.But he could grab on hes umbrella when his dog called to say that the meowmix cat had killed his big red shiny bowl of pasta. AFTER THAT HE TOOK AHOLD OF his brand new iphone3g, and he laughed at his wife, which had a menstruation in progress. Then he died, when smoking weed he got from grandpas weed farm, spontaneously combusting dramatically. Henks ashes got mixed in milk and cookies. When his grandfather came, the kitchen was dramatically eating cookies, but the cookies were very old, that they exploded in a explosion, that nuked henks green chubby testicles into oblivion and eventually destroying earths population. The strange aliens, playing pokemon were actually strange Pok
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Bad?If you talk about the screens,they are just bmp I converted in png but it's less dark in game,also there is a graphic difference between gmod an hl2mp that's why I couldn't see the light bugs before I test in gmod.
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Ok,ok,I listened (or read maybe) what you said.I tried to add some decorations to make the map less "empty",I've added 4 rooms (Yeah,you will see a kind of lab,a gaz room,a water zone with a zombie prisoner , and a hided mini room (Clavus,you said that humans can't hide,now they can). Here is link (with three pics these time and the tags bugs ) The only bug I noticed is two buggy lights (you will see a red light trail on some parts of the bridges,and the car light which comes too far) For the moment I can't fix it correctly,but I will do it later If you find othe bugs,please tell me! For the FPS I checked there isn't a huge difference,but I saw it changes,according to the area you're looking at,I'm optimizing the map EDIT: Oh damn...my connection is slow this night,pictures are not uploaded don't know why
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A gravity hammer like the one from halo 3,it can eject players in a certain distance. I also think about a kind of needler(you know,from Halo too),it can be an other gun but with the same idea:it fires semi-homing needles,if it doesn't touch any enemy then the needles disappear.
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Arrr, In China. Arrr, never been there I can't live free like a pirate. lol Pirate pack leader Steel Talons is a GDI faction Has an alyx model in zs. Is a bot
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I see :/ I can make some tunnels under the map for hiding.
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Strange...it doesn't happens to me,have you got an old computer or a recent? (I can remove the fog if it make everyone bugs),Hobo>>why is it wrong???
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Can we add my map in the map list? >>>> http://www.garrysmod.org/downloads/?a=view&id=64763
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Omg guys you have good connections,better than mine^^
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maybe I'll have some ideas for your map,can we modify your map or just giving ideas?
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+1,we can't dodge zombs now and we are blocked by crabs if we try to escape
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Maybe it was good for learning my errors,maybe. Mr.Darkness>>>Ok!
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Well...I've passed many hours in,hoping it will be included in the map cycle,so I did a shit for nothing.... :/ (sad face)
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( No,I won't let it fail,never!Will try to fix these damnit problems first
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I looked for any brush or entity outside the map but there is nothing The only things which close the map is the skybox and another skybox cube on the original skybox blocs because these lasts were leaked,so I remade the second skybox behind,and there's nothing behind it,do I delete the skybox cubes and remake another cube to replace?
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Ok,but weird textures in what sense?strange or bugged...? Here is the compile log : ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\spectrom_007\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\spectrom_007\half-life 2 deathmatch\hl2mp" "C:\Users\Yannis\Desktop\maps\zs_chiken_unkilled" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\spectrom_007\half-life 2 deathmatch\hl2mp\materials Loading C:\Users\Yannis\Desktop\maps\zs_chiken_unkilled.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 16 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... HashVec: point outside valid range ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\spectrom_007\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\spectrom_007\half-life 2 deathmatch\hl2mp" "C:\Users\Yannis\Desktop\maps\zs_chiken_unkilled" Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\users\yannis\desktop\maps\zs_chiken_unkilled.bsp reading c:\users\yannis\desktop\maps\zs_chiken_unkilled.prt LoadPortals: couldn't read c:\users\yannis\desktop\maps\zs_chiken_unkilled.prt ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\spectrom_007\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\spectrom_007\half-life 2 deathmatch\hl2mp" "C:\Users\Yannis\Desktop\maps\zs_chiken_unkilled" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\yannis\desktop\maps\zs_chiken_unkilled.bsp No vis information, direct lighting only. 3440 faces 26106638 square feet [3759355904.00 square inches] 0 displacements 0 square feet [0.00 square inches] 30 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38) Build Patch/Sample Hash Table(s).....Done<0.0239 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 1720/65536 13760/524288 ( 2.6%) planes 2120/65536 42400/1310720 ( 3.2%) vertexes 4691/65536 56292/786432 ( 7.2%) nodes 3353/65536 107296/2097152 ( 5.1%) texinfos 481/12288 34632/884736 ( 3.9%) texdata 72/2048 2304/65536 ( 3.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3440/65536 192640/3670016 ( 5.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 944/65536 52864/3670016 ( 1.4%) leaves 3366/65536 107712/2097152 ( 5.1%) leaffaces 5423/65536 10846/131072 ( 8.3%) leafbrushes 1959/65536 3918/131072 ( 3.0%) areas 3/256 24/2048 ( 1.2%) surfedges 19240/512000 76960/2048000 ( 3.8%) edges 10309/256000 41236/1024000 ( 4.0%) LDR worldlights 30/8192 2640/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 133/32768 1330/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2178/65536 4356/131072 ( 3.3%) cubemapsamples 5/1024 80/16384 ( 0.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2361728/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 40445/393216 (10.3%) LDR leaf ambient 3366/65536 80784/1572864 ( 5.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/15398 ( 0.0%) pakfile [variable] 79908/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 92682/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 3410283 bytes ==== Total triangle count: 8584 Writing c:\users\yannis\desktop\maps\zs_chiken_unkilled.bsp 39 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Yannis\Desktop\maps\zs_chiken_unkilled.bsp" "c:\program files (x86)\steam\steamapps\spectrom_007\half-life 2 deathmatch\hl2mp\maps\zs_chiken_unkilled.bsp"
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No,I build my map on hl
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Well,when I starts the map with the things I've added,they don't appear,and if I change the map's name I have a message about windows or something like that(I will edit the post later for the exact message)
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Hello all,I've passed so many hours to make my first real map,here is the link with picture (the zip includes also the hammer's file,if someone wants to modify or add something). The map is composed of a combine "house",a basic house with some breakables parts(windows,wood bridge,part of 1st floor and behind a lil part),a ruined house with a little room for camperz ( ) and 2 little rooms.(and also a water trap,you can get in it but you can't get out!^^) You will think think that the map is a bit empty...it's because hammer doesn't want to compile the version of the map where I adds cars,stuff and fixed some minor bugs...so I'm sorry for that but I hope you'll enjoy this map (I didn't want to do a complex map,it's just like an old-school zs map)
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maybe to do a double kill or double banana eating(yeah...acid trip I know...)
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You should add zs_rabidtransit (I don't remember if it's the right name) and zs_hamlet->download link here . The only visible bug is that the skybox hides some parts of map when you're moving(only the vision radius is clean) but it's a nice map.