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Mr. Green Gaming

Clavus

Greens
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Everything posted by Clavus

  1. That doesn't mean it's cancelled. It's 'on hold'.
  2. AI for spaceship bots should not be too difficult... it would much be like the turrets for Infected Wars.
  3. Kind of gave up Last Stand since I'm not touching ZS any more (only to implement the new Green-Coins system you guys will probably not even notice). Sniper vs Sniper is still on the same waiting list, but I thought I should try something else than a first-person-shooter gamemode.
  4. I can come up with the sweetest stuff during my holidays. Probably because I'm bored to death. Anyway, new gamemode idea: Space War (not actual title). Throwing the zombie shooters out of the window this time around. Would make use of the Spacebuild gamemode maps. General idea: Space shooter. Kind of like the game Freelancer. Player can create his own space ship in a simple UI, using different pre-specified parts. New parts can be bought later on yadayadayada. This way every player can create and tune his own unique space ship. Rounds: The gamemode would be round based. Every round there would be a specific objective to complete. Players are split in two teams. Objective for team 1 could be 'protect mothership' and the objective of team 2 could be 'shoot the crap out of enemy mothership'. Lot of objective variations possible (king of the hill, standard arena fighting, capture the flag, collect-the-most-stuff and yadayadayada). Spaceship parts would exists out of: (I'll be making use of standard gmod props, as I don't see any skilled modellers jumping to help me on short term) - General body parts (cockpit, body) - Engine (determines ship speed) - Wings (determines manoeuvrability) - Weapons (determines ownage-ability) Potential weapons: - Standard guns / cannons - Lasers - Missles - Torpedos - Mines - AI controlled turret versions of the weapons (can fire in different directions) Other ideas: - Let multiple players be able to take control of a single ship (other players could control turrets for example) - Players can land on planets, fight it out first-person-shooter style there Atmosphere indication: (there was some epic space battle cgi with classical music on the background that I wanted to post, but I can't find it :<) It's on the waiting list for projects-I-want-to-start.
  5. Sounds nice. But it doesn't sound that new. You'll need to do a lot of things right to prevent the gamemode from getting boring.
  6. Course not, use some common sense. If any of you guys have trouble exiting Mr. Whirly (like I had, my controls sticked to the vehicle even though I got out), type "ent_fire ui deactivate" in console.
  7. That's not the Safehouse. That's the Server Admins section. And I was basically turning everybody down. But thanks for appreciating the time I put in it
  8. Recently released HL2 Source mod featuring: spacious environments... challenging puzzles... and Mr. Whirly! Download the installer from here: http://www.moddb.com/mods/research-and-dev...development-exe Moddb page: http://www.moddb.com/mods/research-and-development Very fun and must-play HL2 mod. The puzzles give a very satisfying feeling when you manage to beat them, and you'll have a good laugh here and there. Also, you won't find a single gun in this game, but there'll be enough killing!
  9. Could we stop starting this discussion over again? That's not why we left this app open.
  10. I don't think setting the task priority will help you at all. It's just a common Source engine crash, and occurs more often in GMod than other Source games.
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  14. Clavus

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