I can come up with the sweetest stuff during my holidays. Probably because I'm bored to death. Anyway, new gamemode idea: Space War (not actual title). Throwing the zombie shooters out of the window this time around. Would make use of the Spacebuild gamemode maps. General idea: Space shooter. Kind of like the game Freelancer. Player can create his own space ship in a simple UI, using different pre-specified parts. New parts can be bought later on yadayadayada. This way every player can create and tune his own unique space ship. Rounds: The gamemode would be round based. Every round there would be a specific objective to complete. Players are split in two teams. Objective for team 1 could be 'protect mothership' and the objective of team 2 could be 'shoot the crap out of enemy mothership'. Lot of objective variations possible (king of the hill, standard arena fighting, capture the flag, collect-the-most-stuff and yadayadayada). Spaceship parts would exists out of: (I'll be making use of standard gmod props, as I don't see any skilled modellers jumping to help me on short term) - General body parts (cockpit, body) - Engine (determines ship speed) - Wings (determines manoeuvrability) - Weapons (determines ownage-ability) Potential weapons: - Standard guns / cannons - Lasers - Missles - Torpedos - Mines - AI controlled turret versions of the weapons (can fire in different directions) Other ideas: - Let multiple players be able to take control of a single ship (other players could control turrets for example) - Players can land on planets, fight it out first-person-shooter style there Atmosphere indication: (there was some epic space battle cgi with classical music on the background that I wanted to post, but I can't find it :<) It's on the waiting list for projects-I-want-to-start.