
Clavus
Greens-
Posts
5369 -
Joined
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Last visited
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Days Won
96
Everything posted by Clavus
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Wait, weren't you one of RatMan's friends? I'm currently near Odoorn :')
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Of course, this does not mean you're rejected forever. Just stick around, stay active, and try again in a few months.
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Declined. Expect to wake up with an undead-horse's head next to you tomorrow morning.
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Declined.
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If you were rejected, don't start complaining or asking for reasons. We have our reasons, and we'll just ignore you if you're making a racket about it. Main reasons we decline admin applications: * Someone else was chosen in favor of that person. * We haven't seen the person that much, or know him well enough * We don't think the person's mature enough * We don't think you behave very objective in required situations
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Looking great
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I rather have some other ideas like visual enhancements instead of HP or damage boosts.
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He has the crowbar but he doesn't have the glasses
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And just a few more to finish up the day... I'm going to bed. If you know the second scene from the first Jurassic Park movie (at the dig site), you'll love this.
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We're probably dumping the Zombie Panic server so there's no use applying.
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ADMIN APPLICATIONS If you want to apply for admin/moderator, make ONE topic with the following information (you can always add more): * Only if you got Steam. We require you to write in decent English too. Other things we expect from our server admins/moderators: good sense of justice and a good sense of humour without screwing it up for other people. And last but not least: you need to be active on the server you're applying for of course. If you think you're not fit, don't bother applying. In case you did apply, please be patient, it might take a while for us to decide. Candidates and admins/moderators must read and post on the forums and Discord chat often. We don't want staff who are inactive at the forums and/or on Discord.
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UNLOCK * Redone the brushwork of the walkways around the house. * Removed the light in on the lowest floor of the house, it caused some kind of weird light glitch if you looked at the house. * Corrected lightning settings (my bad) * Realigned some textures. Make sure to turn off texture lock if you don't want it people... * Placed some props here and there * Extended the walkways * Added launchplatform gm_mrgreen.zip
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LOCK EDIT: Evolve, I turned those glass walls of your tower in func_details. Why? They're round. NEVER make something that's round NOT a func_detail. Plus they were transparent, so what's the point in keeping them brushes? The only things that should remain a brush are walls that completely hide a part of the map so Source knows it doesn't have to render that part of the map when the player's behind the brush.
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No, this is. http://www.youtube.com/watch?v=pcJwz7wu8_s It even says so.
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func_useableladder. With info_ladder_dismount entities around the end and start point of the ladder. That's the correct system to use.