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Mr. Green Gaming

Clavus

Greens
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Everything posted by Clavus

  1. That doesn't help at all... I think this is still one of those annoying bugs that Garry is fixing.
  2. I'm apparently the only one that can handle the anti-exploit tool. I should get on more this week...
  3. Deleting all the .dua files in the garrysmod/cache/dua folder should suffice.
  4. Looks a bit empty. Maybe add some detail by placing props and narrowing down some environments?
  5. Just uploaded the update for ZS. Should work after mapchange. The hull collisions define how the player collides with the world. I made it smaller for headcrabs, so they no longer have to 'crouch' while going through tight spaces, they can walk right in.
  6. The hull modifying functions were not in the last update. They'll come later on. Nevermind this. Apparently the Steam news didn't list all the features this update included. I'll work on the hull stuff now.
  7. Clavus

    SPAM!

    Wtf is this.
  8. The hull modifying functions were not in the last update. They'll come later on.
  9. While we're on the topic of funny gmod videos...
  10. Ok, it's fixed. It was scriptenforcer. Again.
  11. Servers are back up. But now we have a lua cache problem which I can't seem to fix through standard methods...
  12. Latest GMod update broke our servers. Hold yer horses till Garry produces another patch!
  13. Clavus

    Ban request

    Consider him banned.
  14. Added zs_darkvilla_v2 Stelk has to change his naming scheme, this is pretty confusing for a new map that isn't the same as zs_darkvilla_v1
  15. You know, that looks pretty epic.
  16. If he had a leak the map would be fullbright. Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map. It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right. Was talking about the "- Find leak and fix it" part.
  17. Why are you replying while you are at your work? Our cash register has Vista.
  18. Too low on epicness level. Now there's an idea. Just need to work out the details about what it does (obviously more than just firing physics props).
  19. That's not really what I'm searching for Random Hobo. Everyone can make heavily overpowered 1000 bullets/sec SWEPs. I want to make a few visually spectacular SWEPs with destructive effects. And I'm not asking for code, I'm asking for ideas!
  20. I'm thinking of making one as a little side project. I just need a few good ideas for epic SWEPs. Post them if you have any. Just a few requirements: * It has to be totally unrealistic and spectacular * It needs to be epic The name of the pack will be Aloeus Pack, named after the father of the giants that fought the gods in Greek mythology. Already planned: * Aloeus Javalin: a heavy duty sniper rifle that gives you an enormous kickback when fired. The effects of its projectile are still classified (read: not thought of yet). * Aloeus Warhead: warhead which creates an temporary all-consuming black hole that pulls in all entities in the map * Aloeus Lightstorm: rapid firing cannon that sends out light probes which independently send destructive lasers at nearby targets. Needz moar ideas, post noaw. Some anime series are a pretty good source I noticed NOTE: these weapons do not need to be balanced, only epic.
  21. If he had a leak the map would be fullbright. Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.
  22. You guys are weird.
  23. Don't really remember ever having these kind of conversations. Even though I have 153 people in my list (the majority invited me).
  24. I checked out the ghost canal map. It's more a deathmatch map than a real zombie survival map. Humans have no place to hide. You set up the spawn wrong (use team spawns, not just info_player_start). The map doesn't have much detail and is kind of empty higher up. The rising water is pretty cool but not really adding to the game itself.
  25. You're not the only one that doesn't understand a word he's saying. Don't worry. But you can use the logo and links to the website if you like.
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