
Clavus
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Everything posted by Clavus
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This one might be worth checking too. http://skins.invisionize.com/db/index.php/f/8384 Pros: pretty stylish, free Cons: not exactly rigth color Also nice: http://skins.invisionize.com/db/index.php/f/7908 We might install a few free ones this afternoon to check out how they fit. EDIT: There's a green-ish version of the Smooth Skin (3rd one in head post): http://www.invisionize.com/market/v-42/SmoothLime/ EDIT2: Simple but green: http://www.invisionize.com/market/v-35/Radioactive-Green/ EDIT3: Also nice (and free): http://skins.invisionize.com/db/index.php/f/7714
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One of the things me and Ywa still want to do is giving Left4Green a nice new forum skin. Not too dark or heavy, but light (much like the original Mr. Green skin) and with a more fitting color palette. http://skins.invisionize.com/index.php/ That's one site that shows a lot of good IPB skins. We're running IPB 2.3 just so you know. We could afford to pay a little for the skin, although a free one is always better Help us find one! A few that caught my interest: http://skins.invisionize.com/db/index.php/f/8383 Pros: color palette I'm looking for. Cons: bit too bland http://www.invisionize.com/market/v-52/Ambiance/ Pros: nice style and color Cons: bit too dark? http://www.invisionize.com/market/v-48/SmoothTeal/ Pros: smooth, stylish, simplistic, love it Cons: not exactly the right colours
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Sure you guys should have a few. Post them here! My one and only pet: Clavus! And because RatMan probably doesn't have pictures himself, here's his pet: His rat, 'Bliss'. Also in the picture: RatMan himself. I couldn't care less if he didn't want me to post this Oh and our cats (actually living at my parents place, not with me): This is Ed. Yeah, his name is Ed. Zappa Zappa's daughter, Moshe. Post your cats, dogs, horsies, tarantulas, manbear pigs, and so on!
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Stop making random threads about topics that are already being discussed.
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We fixed it!
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The last Source update changed all Steam IDs, thus rendering about all saved player data useless in both ZS and TF2. I think I can save the donation data, but as for the achievements/play time/bought items: they're pretty much lost unless the system gets changed back. As for TF2: HLstatsX won't recognise ANYONE's rank any more. We're working on this, give us a few days. Fixed .
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1. Real name and age? Joeri van der Velden, almost 20 years old 2. Where do live? Starting next week: in Delft, Netherlands 3. Previous experince with communities and boards? Originally started out on the Game Maker community, then Facepunch, and after that Mr. Green. 4. What do you do for a living? (eg. what's your job) I work two saterdays per month at a small outdoor store. Doesn't pay much, so I'll have to find a new job that better suits my specialization (which should automatically pay more too). 5. Go to school? If yes, studying what? Technical University of Delft. Studying Computer Science ("Technische Informatica" as it's called here), 2nd year. 6. Describe yourself with 3 words? (looking forward to that one, lol ) Introvert, friendly, and lazy (but smart). 7. Anything else you wanna tell us? I need money. Keep donating! D:
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Mr.Green Zombie Survival - Garry's Mod Suggestions
Clavus replied to Johnathan Pewtershmitz's topic in Feedback & Help
I thought about selling back items. But that'd be prone to bugs, could cause a lot of trouble, and nobody should really need it. As for the maps: make one, we determine if it's fit for the server. -
Update Replaced zs_darkvilla with zs_darkvilla_v1 (creator removed teleporters)
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Read and learn.
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I'm not too great with realistic architecture, just so you guys know. I need a unique map idea, just not too complex.
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Added: zs_darkvilla
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Could make a better map in the style of segments. It was meant to be a bit claustrophobic, but it ended up being a bit too small.
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Yeah, I want to make another map. Just don't know what. Another Zombie Survival map? If so, what style? Taking suggestions, post some inspirational pics if you can
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Current calculation: 7 * math.max(team.NumPlayers(TEAM_HUMAN)/team.NumPlayers(TEAM_UNDEAD)/3,1) Should be: 7 * math.min(team.NumPlayers(TEAM_HUMAN)/team.NumPlayers(TEAM_UNDEAD)/3,1) Spawn protection should be 7 seconds max now (if humans outnumber zombies 3 to 1 or bigger).
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THIS IS AN OLD TOPIC. UP-TO-DATE INFORMATION CAN BE FOUND HERE. This topic is meant to give a clear view of the Mr. Green network structure. Legend Server - A computer on which one or more game/webservers run Gameserver - Server hosting a game Webserver - Server hosting a website Server admin - Person with exclusive monitoring right on game servers. Can kick/ban people from servers. Global admin/moderator - A global admin has server admin rights on all servers, a moderator is meant to monitor forum posts. TopCrew - Head honchos of Mr. Green. We maintain the servers and keep everything nice and tidy. Current gameservers At this moment, we have 4 gameservers running 3 different games, with the ability to host up to 140 players in total. Ares - Counter-Strike: Source Surfing Ares - Garry's Mod 10 - Zombie Survival Ares - Team Fortress 2 - 24/7 Payload Basilios - Team Fortress 2 - CTF and CP Basilios - Gary's Mod 10 - Infected Wars Basilios - Zombie Panic! Source The Servers Currently our gameservers run on two different machines. The website and forums make use of 4 different servers (not mentioned here). Ares Basilios
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I'll double check my calculation some time soon.
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Not really needed, plus it'd be a bitch to implement. Take for example the player that typed '!rfz' leaves the server. Or that the player takes a long time to load the next map.
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It would most certainly mess up the reward system and some upgrades (like the one that already gives you a better weapon when you redeem with a lot of zombies around).
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Other way around dummy. @_@ You crash when you don't have one.
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Have considered the weapon dropping, but I didn't think it was a good idea. Almost nobody wants to 'drop' their weapons anyway. That's totally unrelated to each other...?
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Oh, maybe not in GMod, but it does crash in CSS and HL2DM if my memory serves me right.
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Make sure your map has at least one info_player_start, in a normal ZS map it won't be used, but your map will crash if you don't have one.