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Mr. Green Gaming

Nobana

Greens
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Posts posted by Nobana

  1. You are 5?

    Nope, i'm 4 +- 10 + 6 + 1 + 2 + 3 + 4 + 4 = 14

    Objection!

    By placing the +- together your proposing two different outcomes within a mathematics equation. If you were to write the quadratic equation on the internet that's how you'd do the "-b+-" part. so technically your age ranges from 14-24 (Which we know is not correct?). To correct your maths you would place the - in front of the 10.

    (I understand other countries math is done differently, but that's ours)

    By simply moving the - closer to the number 10 would not change anything. If you were to sum 4 into -10, you would have to add parentheses around the number -10, turning the part of the equation to 4+(-10).

    (At least thats what you do here)

  2. Sharqi Peninsula is quite bullshit. Spawnraping all the time, especially when spawning to TV Station. When you add a team full of fucking morrons just camping on the TV Station roof, you get the worst fucking map ever.

    Somehow these things werent a problem in BF2/didnt occur in BF2.

  3. "Handle differently" doesn't mean "handle worse". F-35s take a bit of getting used to but once you do, they're awesome.

    It's still shit. if one asshole stinger engineer comes in range, you're dead meat... They should make the f-35 have faster flares regen, or atleast make it so it doesnt get blown the fuck up when 1 stinger hits it...

    I agree with Zunz here. I mean, F35's were fucking awesome in BF2(havent tried them in BF3), and judging by what I've read they suck now, why turn them from good to worst? Also, how fast do they start hovering from full speed? They took a long time to do that, which was good.

    In Battlefield 2 it was pretty arcady now it's a little more restricted but i like that, feels more realistic.

    The other way around dude. At least choppers handled way better in BF2, and were more difficult to fly.

  4. It's nearly impossible to fly the US chopper on the map with the TV Station, once they have taken the point, you have no air supiority. Plus when you have taken the point either you get sniped, or get killed by the enemy chopper... I mean, dafuq dice...

    How about the size of Sharqi compared to BF2, seemed to be smaller judging by videos? Also, that was a problem in BF2 also, you just gotta capture it back(requires a really well organized squad or two) or win the round without a chopper, which is as hard as you would imagine(or at least wasnt in BF2), since its an CQB map mainly.

  5. Horses are not much faster as traveling by foot imo anyways..

    And you can't do anything when on a horse, so you're an easier pray.

    Horses are the best ! They climb those mountains like a boss !

    You can climb mountains without horse, but with more control to where you are going.

    Just spam your spacebar.

    be617aa769772d44928cd32052678087.png

    Horses are so mucb better climbers than the player alone, travelling without one is horrible. And it is way faster.

  6. Incase you bought the russian version, no wonder your client sucks.

    a friend of mine had the same problem after this update.

    Gee, where do you base these assumptions on. No I dont have the Russian version, why the hell would I want a Russian version, besides it would've been only 5€ cheaper.

  7. Nobana, updates are not going to fix your bf3 if you are just getting a black screen when you start the game.

    what about fixing it yourself

    Who said Im getting a black screen? The game crashes after 30 seconds of playing. I find your comment very stupid.

    Yeah the underlining really make you sound more convincing. Going to install 64bit W7 this weekend(as I said earlier).

    PS. Its the game developers job to fix problems which appear in their own game.

  8. Heli pilot is still one of the hardest tasks in this game though. You don't last long if people are paying attention (pretty much anything can bring you down), but I guess it's made up by your damage potential when you get the drop on your enemies.

    Well this completely depends on the map. The terrains shape of the map really affects on the effiency of the chopper; the best chopper maps are Caspian Border and OP Firestorm, because the terrain allows you to fly low and avoid the missiles(make them hit objects and hilltops when you fly low enough) since there is a lot of trees and shit in Caspian, and silos, buildings and hilltops in Firestorm. Of course "Below Radar" unlock helps too.

    Only fucking idiots fly the chopper high in the air.

    I consider flying a jet way more difficult than flying a chopper. Though one reason might be that I dont even have flares unlock on jets(which doesnt really help it or make it more fun).

    Also, screw you Zunz for finally taking my 1st place in Attack chopper kills in leaderboards. I blame the fact that I havent been able to play BF3 since the update(which was released maybe 2-4 weeks ago, am I right?).

  9. Re-installed the game and it still doesnt work. My friend says that he had the same thing after the update, but installing 64-bit Windows fixed it(I have 32 win7) and it was about not having enough memory because the 32-bit.

    Gona try that, I was gona re-install windows anyways.

  10. Doesnt say if they fixed the problem where TV guided missiles bounce off an enemy choppers windshield, or from an enemy tank.

    I have been 1hit1killed many times with TV missiles when i'm on tank. I don't hear any locking sounds what so ever, but i instantly die on heli which is using TV missiles.

    That isnt related to missiles bouncing off. And I havent 1shotted even one tank with the TV missile.

    who the fuck uses stealth anyway

    people who fly

    And that are completely retarded? Air Radar is a must. (I am talking about jets)

    I use Stealth, or used to at least, I think I got laser painter now. Air radar is pretty useless imo. (I am talking about choppers)

  11. A new update is coming for both servers and players on tuesday 6.12. Includes Back to Karkand and the changes listed below:

    Bugfixes

    - Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

    - Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

    - Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

    - Fixed stat references on several dogtags

    - Fixed for surveillance ribbon not counting TUGS

    - Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

    - Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

    - Fixed a problem where placing C4 with the russians soldier was playing US faction VO

    - Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

    - Fixed a problem when attempting to fire lock on weapons without a target

    - Tweaked the chat, it should now be a bit easier to read

    - Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

    - Fixed the G17 Supressed Laser not working properly

    - Added alternate HUD colors to help colorblinds

    - Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

    - Increased the Spawn protection radius on TDM

    - Fixed a problem with smoke on land vehicles, Missiles should now miss more often

    - Fixed a problem where users could end up with IRNV scope in any vehicle

    - Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

    - Fixed several crashes and increased general stability

    - Fixed a problem where the user was unable to revive two players that have the bodies one over the other

    - Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

    - Fixed a problem with the Kill camera acting up when suiciding from parachute

    - Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

    - Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

    - Fixed a problem where you could get green flashes on screen

    You can now reassign cycle weapons

    - Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

    - Fixed a problem where the parachute would stay stuck in air if the owner was killed

    Balance Tweaks

    - Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

    - Tweaked Tactical Light so it is not as blinding over longer ranges.

    - Tweaked the IRNV scope so it is limited to usage only at close range.

    - Reduced heat masking effectiveness of Spec Ops Camo.

    - Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

    - Increased the number of additional 40mm grenades from Frag spec.

    - Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).

    - Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

    - Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

    - Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

    - Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

    - Reduced the effectiveness of Stealth on Air Vehicles.

    - Reduced the effectiveness of Beam Scanning for Jets.

    - Reduced the damage done to Armored Vehicles and Infantry from AA guns.

    - Increased the damage RPGs and Tank shells do to AA vehicles.

    - Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

    - Increased the effective accuracy of long bursts for LMGs when using a bipod.

    - Slightly increased the range of the 44magnum bullets.

    - Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

    - Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

    - Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

    - Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

    - Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

    - Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

    - Decreased the power of Miniguns against Jets and Helicopters.

    - Increased the power of Stingers against Jets.

    - Flares reload times for Jets and Helicopter Gunners have been increased.

    - Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

    - Added Single Shot to the AN94 as an available fire mode.

    - Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

    - Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

    - Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

    - Tweaked the Gas station Capture area on Conquest on Caspian Border

    - Tweaked the max vehicle height on Noshahar Canals

    Min player requirements

    Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

    Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

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