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Mr. Green Gaming

Botervloot

Greens
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Everything posted by Botervloot

  1. I think we need to add this to the server
  2. TF2 City 17
  3. Good luck. You make an app at a good time.
  4. Get a life, you little brat.
  5. Playing chess n shit is one of the thing that might have something to do with schizophrenia. Being social to others in that sort of way. Also, try to enjoy the day. Be happy that you're alive. Sounds weird, but it helps.
  6. Yeah thats what Im talking about
  7. We've got the Bokkenrijders Beat that
  8. We've "lost" a few admins. Good app. Good luck.
  9. Them hips Them flat hands To name a few.
  10. 12 players.
  11. Define "lagging a bit" between 80-100 if you have a decent connection, 60-80 if you have a good connect.
  12. I've got a server, but it can only fit 12 guys before it starts lagging a bit.
  13. But 55 fps, that is low if it's a high-end system. Have you optimised?
  14. The fog has something. You can't see beyond the fog. But it's too unnatural (zombies are an exception)
  15. That's good I think. Mine is at max 70 during gaming, that's fine too.
  16. I can't believe that's in-game (mirrors edge)
  17. Still thinking of what could be a good spray.
  18. k I will try adding 3d stuff to it or windows or somthing Not only that, but pillars, pipelines, curved walls, rocks ect. The picture was just a quick example of something that could be added.
  19. Looking better, but that's 2d decoration. You'll also need 3d decoration as well, in the form of brushes and props. I kinda explained it in this picture: (1) This is a simple wall. And it won't do, at least in large areas where everything looks the same. You need a form of decoration to make it more interesting. (2) This is better, a prop vent with some decals. But it still wont cut it. (3) Adding different effects and interesting architecture makes it even more interesting, like dustmotes, sprites, particles ect. (4) But it's up to you to determine if it's fit for the map. A warehouse doesn't have modern art in it; nor a bar, it's shape being simple, but realistic. If a building actually IS something, like a crane that's in reach of grabbing containers for a harbour, or a cafeteria in an office workspace. If people know what it's supposed to be, it'll be a lot familiar to them. Instead of saying: "That building is under attack", they'd say: "The warehouse is under attack". More importantly, it's not the shape or looks of a map that makes it good, it's the fun the players have. If a map is well balanced, it will always be chosen instead of a pretty, but unbalanced map.
  20. The map cycle is larger than the other servers. Personally, I don't see it as required. You need to consider that they should also download these maps, and about 60% won't download a map, resulting in an less crowded or even empty server. A few maps would do fine, but not 4-5 of them. I think PL needs more maps, not Arena.
  21. I'm not trying to be harsh or anything, but it doesn't look inviting to play. You could add a lot to this map to make it more interesting, like detailing (not props, but the walls, they look dull) with decals and overlays. This is blocky and uninviting. But I'll for a mapper who has one year experience in Hammer, it's decent. How long have you been working on this map, if I may ask?
  22. How long have you been making maps?
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