Typhoid, ZS is intentionally designed to be difficult for the humans. The very name, Zombie Survival (e.g the Survival AGAINST Zombies), instantly suggestst this. Making the sides balanced simply ruins the game- as the Zombie players will just leave when being repeatedly killed. I know where you are coming from with the point, but it's a situational thing. Think of how fun it is to actually win as a human. That's what separates just random groups of lone wolves and a co-ordinated group of survivors. For example, no matter how "O-P" the zombies are supposed to be, a few survivors can live an entire round if they work together and take down individual zombies. Zombies are supposed to be more powerful in a direct ratio to humans, is the main point. RE Your suggestions: They are good- radical ideas are better than irrelevant percentages *cough* Ranking system *cough*, but these are simply anti-camp mechanisms and seem to work!