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Posts
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Posts posted by SDK
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A preview picture would be nice
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I'm pretty sure it's because those things use webbrowser elements to show fancy HUD.
We updated our servers from MTA 1.5.2 to 1.5.3 a few days ago, I didn't think it would cause many issues.
Is your MTA client up to date? -
Could it be the animated custom rainbow paintjob me or Kali once made
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Items can't be moved/removed from an account so that can't be it. There was a database crash where data from July 2013 until July 2014 was lost, maybe that's the reason?
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It's weird how Yoshi can be the voice of reason sometimes
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Update by bierbuikje v0.2
Now you can do custom list of vehicles on NTS checkpoints
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7 hours ago, TheMoose said:
I don't see why you'd build a fire transfer mode if you don't even like it and took it away from default in the beginning to make it a perk
BinSlayer made it originally, but people wanted it gone. I thought it was a cool concept though and wanted to try it out as a perk, kinda forgot about it afterwards.
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It was a part of gameplay before it was a perk and it was even more bullshit then, that's why I made it a perk. Afterwards I wanted to remove it again, but I was too lazy to do it. So stop saying it's yoshi and reese's fault and blame me. I made a mistake adding that perk and keeping it for that long.
Ywa also said he's against the current implementation and Reese just made some very good points. It's a Pay 2 Win perk, which we always tried to avoid. Others perks are only cosmetical or give very minor/fun advantages that don't feel unfair.
I agree the gameplay it provides can be fun, so I'm working on a gamemode based around this perk
- BlueYoshi97, brasileiro and Berg
- 3
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https://forum.mtasa.com/topic/89984-multi-theft-auto-san-andreas-153-released/
Quote- Added map backups for Map Editor and changed its default fps limiter setting value from 36 to 50 (thanks to AleksCore for the latter)
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Single-Core Score Multi-Core Score 3971 12192 API Score 122603 -
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Just tested, still works
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On 10/10/2016 at 4:12 PM, mr.reese said:
1. Delete fire transfer
I disabled purchase, should run out in 30 days. It used to be for everyone, and it was not fun then too, we'll see what we do with it.
On 10/10/2016 at 4:12 PM, mr.reese said:2. Set ping limit 150
I feel like its fine now, ping limit is 250ms untill 0AM, after that its 350ms. *
7 hours ago, BlueYoshi97 said:On 10/10/2016 at 4:12 PM, mr.reese said:3. Delete 90 gc/hour for afk players. Honestly, someone could tell me what's the point of this? I mean 90 gc/ hour is ok, but why give it to afk players? Why is it good for the server if there are about 10 players/day who online 15 hours, afk 14 hours and play 1 hour. Someone get money because of the players number? or what? why dont you give more reward to that players who actually play??? I just can't understand this...
I absolutely agree with this as well. I remember back in the day for a while people who were AFK were kicked I believe. Can't we just get that back? Not after 30 seconds but after 3 minutes or something. Also, sometimes there's only seven people actually playing but we're still in different dimensions because the rest of the server is being idle. A lot of players get their GC by abusing this system, that can't be what it's meant for...
If you are AFK you only get half the reward, so it's already better to stay active. * Plus it keeps the playercount up.
On 10/10/2016 at 4:12 PM, mr.reese said:4. A better chart when you press tab. Teams appeared and if you press tab it looks like vomit. There would be nice skins for that thing i don't think it would be a big work.
Source? Everyone would like a better scoreboard for teams, but people in teams like to be grouped together too.
6 hours ago, AleksCore said:I'll look into vote, afk players shouldn't affect on voting results sure
That shouldn't happen indeed
- BlueYoshi97 and MegasXLR
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3 hours ago, MegasXLR said:
PS, this can be nice some day: http://www.fullysik.net/index.php (SIK LIVE SERVER PLAYERS). It's scoreboard on site.
http://race.mrgreengaming.com:22005/scoreboard/
and
- Bierbuikje, Accident and MegasXLR
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I'm getting a gtanet #mrgreen irc era nostalgia feeling in it, feels good
@Duby @NECROSSIN @Quad_Tube come try it
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Serverside moveObject probably is better because triggerClientEvent has more delay and more overhead data (you can even notice the objects stuttering a bit in the vid)
But honestly it doesn't matter much, if it works and is fun it works, so keep mapping
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On 22/09/2016 at 5:26 PM, Bierbuikje said:
Mostly it was a new method of me of sending server data to client and rotating huge, multiple objects. It contains a server side lua script which sends 'ticks' to the client to make sure the obstacles are sync for everyone
You shouldn't have to do that, if you rotate objects serverside it will be synced to the clients automatically (and in a more efficient and safer way). Nice job though, I always wanted maps like this, keep on creating!
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FUCKING HAY HELL YEAH
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Hail Aleks he did what I couldnt
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Made my giveaways, steam keys for DNF and CIV V, they will in 2 weeks.
You need to be in the MRGreen steam group to be able to join: https://steamcommunity.com/groups/mrgreenSign in on https://www.steamgifts.com/ , then you can join these:
https://www.steamgifts.com/giveaway/f9k3t/duke-nukem-forever
https://www.steamgifts.com/giveaway/lvmU8/sid-meiers-civilization-v
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Thanks everyone, I did have a lot of fun with you guys
To celebrate I wanted to give away Duke Nukem Forever and Sid Meier's Civilization V (from humble) . Planned to do it through steamgifts.com since I know how to use it. I'll let you know later
- Cena, Knul, BlueYoshi97 and 1 other
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http://store.steampowered.com/app/12120/ bought it in a sale and I don't regret it buying a second time
Easiest fix
Problems with the Ravebreak! and CarGame
in Multi Theft Auto
Posted
@NITROX
If you do /freeravebreak, does it happen too?