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Everything posted by SDK
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Upload them in the same post
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Map managers will be enforcing these new rules now for mta maps
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I made it so that between queued maps at least one random map is played, also removed rhino from nts.
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Thanks for the friendly reminder, Goldberg will remember to use better reasons from now on.
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The nick Sky was taken by http://mrgreengaming.com/forums/user/14637-aluna/, I unlocked it again Aluna, if you read this I'm getting pretty pissed off by all the shit you're doing, final warning.
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These were because of some changes, some were intentional, some not. I'll fix them next time I'm working on it.
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Did some digging around http://steamcommunity.com/groups/mrgreen#announcements/detail/1622709400226050909
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MAP RULES To get a better average map quality we'll be enforcing some new rules for new maps on both servers. Currently our servers have plenty of "ordinary" maps so from now on our map managers need to be a bit more restricted on uploading maps. This means that from now some maps won't get uploaded unless they're good or needed. With this new enforcement it makes sense that many of our outdated and badly rated maps get deleted. Upload maps via Discord in the #mta-map-uploads channel. Plugin: We have a editor plugin to help with creating mix maps and adding gm checkpoint settings. Download: mrgreen-0.2.zip Install: - Copy the mrgreen folder into \server\mods\deathmatch\resources\ - Replace race.edf in \server\mods\deathmatch\resources\[gamemodes]\[race]\race\edf\race.edf To create a new map: - Add race and mrgreen definitions - Add race gamemode - Set the racemode in Map settings -> Gamemode settings -> Mrgreen -> racemode and save Uploading: Your maps should be tested and then uploaded via Discord in a zip package with inside only your meta.xml, .map and script files. The zip file size has to be under 3MB, the total has to be below 5MB unzipped. Exceptions can be made for some maps with custom object models, NOT custom vehicles or music. Map managers should not have to fix your map, so make sure everything is correct before you upload. If you want to add extra <include> resources upload them in a separate zip file and Yoshi or Bier will review them. Naming: Adding the mode to the map name would be nice, also don't forget the original author to the credits. Keep the filename of your map simple and don't forget to add the mode with -. No one will ever see the filename so you don't need to add your nick for credit. Good: nts-drift.zip sh-arena.zip rtf-basic.zip dd-alien.zip ctf-football_field.zip Bad: [DD]Midnight-City-rm.zip NTS----xD.zip RTF-Big Smoke (For Danchikus).zip shooter-shooter2by(O)_(O).zip Maps: Modes: If you're making a map different from the default race/dd game modes, you need to specify it in the meta.xml file. All scripts are done on the server, no need to add anything else. Example: <meta> <info gamemodes="race" racemode="rtf" type="map" name="pipes" author="lolmam" version="1.0.0"></info> <map src="pipes.map" dimension="0"></map> Race (gamemodes="race"): Checkpoints and spawn points. Make sure checkpoints have decent respawn positions and try to warn the player with different colours for vehicle changes. Add repairs and nitro if needed. If you want to change the dynamic ghostmode checkpoint trigger, use the editor and go to Map Editor > Definitions and add mrgreen. Then go to Map settings > Gamemode settings then under mrgreen, "ghostmode_checkpoint" OR use this line in your meta.xml: (You can change the number 14 to the number of the checkpoint you want the ghostmode to be disabled). <setting name="#ghostmode_checkpoint" value="14" /> If you want to add laps to your race simply add the following line in your meta.xml (change the values to the corresponding checkpoint id's) <setting name="#laps" value="5,9,11,13" /> Never The Same - NTS - (gamemodes="race" racemode="nts"): Same rules as Race and checkpoints should be set to change to a vehicle type with the editor plugin! Only the base 3 colors should be used on a NTS map. (Red for air, Blue for vehicles and Green for boats). NTS maps should be shortcut free and checkpoints should also have a proper distance between each other, not to long nor to short. Always keep in mind that with the randomizer most maps take almost as double of the time to complete, so try to keep it fair but fun as well. Never The Same Demolition Derby - NTS DD - (gamemodes="race"): An NTS-DD map is the same as a regular DD, minimum 50 spawn points with some pickups. Just keep in mind to choose good place for the spawn. The vehicles changes to large/huge vehicles so don't get stuck. Shooter - SH - (gamemodes="race" racemode="shooter"): Simply add spawn points to a large spaced area with some obstacles for cover. If you want to add vehicles pickups make sure they're fair to everyone. Maps with Karts, Bikes or Rhino (tank) won't be accepted. No shift to jump on SH Shooter map settings: SH Jump Custom Height - min: 2 - max: 8 (default: 2.5) If using a high jump height, be sure to have auto repair on too! <setting name="#shooter_jumpheight" value="5" /> SH Auto Repair Autorepair works differently than most current auto repair scripts from map makers. This "autorepair" makes players immume to any damage other than rockets. <setting name="#shooter_autorepair" value="true" /> Capture The Flag - CTF - (gamemodes="race" racemode="ctf"): You need to place two unique flag objects in the respective bases with the editor plugin. Spawn Points should be added to a team red or blue with the editor plugin. Try to provide different roads to the flag so it's not impossible to capture it, and provide some kill opportunity between the bases. Reach The Flag - RTF- (gamemodes="race" racemode="rtf"): RTF maps should have an high level of difficulty to finish, but take in consideration that only 1 player will win so try keep it simple as well. Shortcuts are NOT allowed. Flag should be placed with the editor plugin. DeadLine - DL - (gamemodes="race" racemode="deadline"): Simply add spawn points to a large spaced area with some obstacles for cover. If you want to add vehicles pickups make sure they're fair to everyone. Remember to make your map big enough! Maps with Rhino (tank) won't be accepted. DeadLine map settings: DL Custom Minimum Speed - min: 40 km/h - max: 120 km/h (default = 70 km/h) <setting name="#deadline_minimumspeed" value="90" /> Scripts: No serverside scripts (unless with permission from @Nick_026). Check your debug output with /debugscript 3, no one likes error spam. Scripts like race-huntbot, puma markers, CoreMarkers should be used with <include>. The server has a copy so it does not have to be copy pasted in every map <include resource="Puma-Markers" /> Download for testing: Puma-Markers.zip <include resource="coremarkers" /> <include resource="race_huntbot" /> Download for testing: race_huntbot.zip Music or vehicle mods is only allowed if it fits the map theme (example: kungfu map has a kungfu song) and is relatively small. Always add the bind M to turn off/on the music on your map. You can add custom sky and water colors, as long as they aren't distracting or annoying (bright flashing colours are NOT allowed). No unnecessary chat spams asking for likes etc. TL;DR = TEST YOUR MAP! If your map is deleted, it will show up in /deletedmaps Other/old map rules: http://mrgreengaming.com/forums/topic/10581-mappers-wanted/ http://mrgreengaming.com/forums/topic/2684-read-this-before-posting/ Resources: Vinii's topic: http://mrgreengaming.com/forums/topic/14776-location-of-mappers-helpscriptstoolsresourcesmodstutorial/ Check this topic if you want to add Random Markers script to your map. Csena's topic: http://mrgreengaming.com/forums/topic/5133-how-to-use-custom-vehicle-objects-skin-music-in-mta/ AleksCore's markers topic: http://mrgreengaming.com/forums/topic/16906-core-markers/ New Map Rule: Don't add binded likes into maps
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Keep your maps in one topic please, merged
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Could we go back on topic? @OP, you are talking about something like duels? Would be pretty cool, challenge someone, first to finish higher 2 times than the other wins.
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Don't know why, but they were indeed not in the list. They will be added the next time someone restarts the gamemode. If there was a reason, I guess we'll find out and remove them again. Current list of vehicles: cars = 602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585, 405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 485, 552, 431, 438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490, 432, 528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524, 423, 532, 414, 578, 443, 486, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534, 567, 535, 576, 412, 402, 542, 603, 475, 568, 557, 424, 471, 504, 495, 457, 539, 483, 508, 571, 500, 411, 515, 444, 556, 429, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458planes = 592, 577, 511, 548, 512, 593, 425, 520, 417, 487, 553, 488, 497, 563, 476, 447, 519, 460, 469, 513boats = 472,473,493,595,484,430,453,452,446,454
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https://wiki.multitheftauto.com/wiki/Error_Codes CC23 Error Connection timed out Something wrong with your internet connection?
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Guys, keep it together please, no need for all this fighting. We'll keep it disabled for now because there are still some problems with it and the rules were not clear when it was introduced. I'm busy with school for a few weeks so it can take some time, but I'd like to keep this system regardless.
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I added /ignore (via OnClientChatMessage @kali)
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I want hay twice in the cycle
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There are already some CTF maps with weapons and I must say I'm not a fan of those. For RTF, maybe, I'm imagining maps a la Smugglers Run then http://youtu.be/YJ1hFbcImjk?t=18m1s
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You can open console (F8) after you're kicked to see which files are modified. From experience, all players who were sure they uninstalled their mods, somehow still had mods, so check again. The detection is done by mta and sometimes seems suspicious though.
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Welcome back Retard and congratulations Bob_Taylor!
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Accepted! Contact me on irc/ingame/Steam for further instructions
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Declined Not convinced and mix has enough admins for now
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Declined Not convinced and mix has enough admins for now
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Declined Try to improve your english knowledge first
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You can have mod back for now, but don't abuse it again or you'll lose more than those rights. Also stop mentioning dota
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Declined We already have enough admins for mix and you should try to be more mature in the future