That's because the gamemode doesn't restore them afterwards. If you want it to: local models = {1223,1226,1226,1231,1232,1283,1284,1290,1294,1295,1296,1297,1298,1315,1350,1351, 1352,1568,3460,3463,3516,3853,3855,1257,1340,1341,1342,1346,1363,1366,1306,3447, 3495,1307,3854,1308,3875,1319,3860,3861,3862,3863,1259,1260,1267,1309,1311,1312, 1540,1673,3264,3334,3335,3336,3337,3410,3513,3514,3715,3754,3757,3818,3856,6422, 6524,7246,10837,11500,17323,17539,17540,3860,3861,3862,3863,1324,1229,1234,1320, 1321,1322,1323,3262,3263,3265,11435,1408,8545,1380,1379,16023,1375,1214,1215,1216} addEventHandler('onResourceStart', resourceRoot, function() for _, model in ipairs(models) do removeWorldModel(model, 50000, 0, 0, 0) end end) addEventHandler('onResourceStop', resourceRoot, function() for _, model in ipairs(models) do restoreWorldModel(model, 50000, 0, 0, 0) end end)