My view on it is just to remove the higher protection and sharpness enchants, I doubt they will be nerfed as it serves a genuine purpose for single player end game. That way people still have stuff to work towards in terms of using their xp (going to be able to get it via smelting, making xp much more abundant) Not sure what you're suggesting, generating more structures or? Ranks would just create a bigger gap between the players that are on 18/7 compared to those that come on for an hour or so. In my opinion that is a bad thing, and a step in the wrong direction. Not my cup of tea, the voids shouldn't be there and I expect it's something to do with the terrain generation.